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1. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation. Keep in mind it would be difficult to d...
- by Oso Peresoso - at 2014.03.10 14:23:00
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2. Remove the 15% base damage for all weapons. - in Feedback/Requests [original thread]
I would support this if the HP gap between standard and prototype is reduced, such as by adding stacking penalties for multiple plates/extenders.
- by Oso Peresoso - at 2013.12.02 17:02:00
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3. Half the people I see in most Pubs are in starter fits, why so much proto? - in General Discussions [original thread]
Reav Hannari wrote: I trained the skills primarily to make my cheaper suits more effective. This.
- by Oso Peresoso - at 2013.12.02 16:40:00
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4. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP FoxFour wrote: Also we want to look at letting the EVE pilot join the team voice channel to help coordinate the strike. :D This is the right kind of thinking. However, this feature is currently sort of implemented through the existing ...
- by Oso Peresoso - at 2013.10.23 20:18:00
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5. The Mythical need for an ISK sink - in General Discussions [original thread]
I think CCP knows a lot more about ISK sinks than you do. Everyone is playing by the same rules, if you don't like your results, adjust your playstyle. If you're playing against people that are willing to take an ISK loss in order to win, then th...
- by Oso Peresoso - at 2013.10.21 15:51:00
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6. [Request] Edge Grappling (aka climbing over shoulder high or shorter objects) - in Feedback/Requests [original thread]
Yes
- by Oso Peresoso - at 2013.10.18 14:07:00
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7. Just got pub stomped 8 games in a row - in Feedback/Requests [original thread]
General Sideboob wrote: The strange thing is ccp handled this quite well in Eve. Why don't they just make a system of graduated levels for players just like the security zones in Eve. In fact, they could use the Eve sec. ratings already. I...
- by Oso Peresoso - at 2013.10.18 14:06:00
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8. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
OP is barking up the wrong tree.
- by Oso Peresoso - at 2013.08.26 13:27:00
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9. open world - in Feedback/Requests [original thread]
another thread on this https://forums.dust514.com/default.aspx?g=posts&t=104102&find=unread Also, instanced PVE != open world. I think instanced PVE would fit in with the current game, changing the game to open world would not.
- by Oso Peresoso - at 2013.08.23 18:49:00
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10. [Suggestion] Changes that SHOULD be made to swarm launchers - in Feedback/Requests [original thread]
Hobo on Fire wrote: 1)Separate targeting from firing by using the ADS button to lock on. Didn't need to read the rest of your post, just need to read this!
- by Oso Peresoso - at 2013.08.23 18:47:00
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11. [Feedback] My thoughts on the game, how it should connect with Eve and how it sh... - in Feedback/Requests [original thread]
I don't really want to see dev resources dedicated to remaking Dust as open world for quite a long time (years). I don't think Dust was ever intended to be an open world game, and I don't think making it one is crucial to its success. Developing t...
- by Oso Peresoso - at 2013.08.23 18:44:00
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12. SP multipliers - in General Discussions [original thread]
KingBlade82 wrote: they should make it so ur starter race has discounts for the suits, weapons etc the answer has been no for 10 years and will continue to be no.
- by Oso Peresoso - at 2013.08.23 18:16:00
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13. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
Jadek Menaheim wrote: Corporations pay for various logistical and operational costs with recurring weekly payments. Such things may include transportation, network communication subscriptions, ammo use, and weapon licensing. However, the cost ...
- by Oso Peresoso - at 2013.08.23 18:10:00
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14. Let us cap faster. - in General Discussions [original thread]
you're complaining about how long it takes to cap 3 characters? boo hoo.
- by Oso Peresoso - at 2013.08.23 16:29:00
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15. Why Players Should Be Able To Sell Gear -Now- - in General Discussions [original thread]
Aeon Amadi wrote: I had this long drawn out wall of text explaining the reasoning but I decided to break it down in key points: 2.) Player Trading is good for things like Officer/Aurum gear, but bad for everything else. Trying to find another...
- by Oso Peresoso - at 2013.08.23 16:05:00
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16. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
Daxxis KANNAH wrote: They cant kill infantry - Most of the players run infantry You are overstating the buff while not looking at the nerf. No nerfs about it. The previously useless ammo skill will now provide ammo. The operations skill wil...
- by Oso Peresoso - at 2013.08.23 15:56:00
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17. Faces - in Feedback/Requests [original thread]
probably won't happen until Dust moves off the PS3. The Eve character editor uses CCP's very own Carbon engine, which does not run on the PS3.
- by Oso Peresoso - at 2013.08.23 15:54:00
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18. How does 1.4 Matchmaking work? Please answer, CCP. - in General Discussions [original thread]
If you're an HAV pilot they make sure to pair you with the forge gunners and proto swarms.
- by Oso Peresoso - at 2013.08.23 15:51:00
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19. AFK Fix and KB/M Updates Will = True Number of Players Playing This Game - in General Discussions [original thread]
Mobius Wyvern wrote: Now, when we have the patch notes, they specify the rotation caps were removed ONLY from Heavies. To clarify, the heavy rotation cap wasn't removed, it was just set to the same cap as all the other suits.
- by Oso Peresoso - at 2013.08.23 15:43:00
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20. Flaylock vs Forge gun physics - in General Discussions [original thread]
I think you should take a physics class.
- by Oso Peresoso - at 2013.08.23 15:25:00
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