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301. scouts less fall damage - in Feedback/Requests [original thread]
Ikr I tripped over that bench and nearly incapacited my scout Seriously CCP that an issue that bothers me damage from falls can cripple scouts
- by Ops Fox - at 2012.11.06 03:24:00
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302. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
Make the other turrets worthwhile before you do any nering better yet make specilized mods for dealing with fragmetation from missiles, nades and other stuff. Stop asking for nerfs the missile turret is the only useful thing left to tanks in a gam...
- by Ops Fox - at 2012.11.06 03:17:00
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303. scouts less fall damage - in Feedback/Requests [original thread]
With less hp fall damage is much more noticeable with scouts , they should take less fall damage since they are the ones bouncing around.
- by Ops Fox - at 2012.11.05 20:34:00
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304. Swarms - in Feedback/Requests [original thread]
Missile should be faster to better shoot DS but after seeing them in effect they badly balance vs tanks, a milita swarm wiped out 50% of a gunlogi shield 1/3 of its hp and this wasn't no light weight tank I feel the swarms are to powerful in terms...
- by Ops Fox - at 2012.11.05 18:13:00
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305. Swarms - in Feedback/Requests [original thread]
Make them launch straight out from the barrel then turn towards the target once they have clear los, so players can apply natural skill to aiming them and controlling them. The missile need to fly twice as fast and have a more realistic turning, ...
- by Ops Fox - at 2012.11.04 19:19:00
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306. Unrefutable balancing: Dropships - in Feedback/Requests [original thread]
1. Forge cant hit low flying DS cuase there fly high 2. The swarms are broken on any tier they dont hit so dumping millions of SP into AV is pointless. 3. Giving them more HP like i suggested would make people work together 4. People already wo...
- by Ops Fox - at 2012.11.04 18:39:00
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307. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
When you run into heavies you usally dont have time to get ontop of a building, grenades are at thier worst in urban enviroments and this would bemefit you if you were using your side arm
- by Ops Fox - at 2012.11.04 01:30:00
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308. Unrefutable balancing: Dropships - in Feedback/Requests [original thread]
No one can say that dropships are OP, no matter how many forge guns you got, no matter how many SL you got you cant stop them they untouchable and this plays into thier power. CCP needs to do something wether they heavily nerf one thing or light ...
- by Ops Fox - at 2012.11.04 01:29:00
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309. REQUEST -- points for rehacking...MANDATORY - in Feedback/Requests [original thread]
Bump CCP you will hear us
- by Ops Fox - at 2012.11.03 20:55:00
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310. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
so how do I get range in a more urban enviorment where CQC rull? This would do much just add 5% more resistance
- by Ops Fox - at 2012.11.03 20:14:00
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311. LAV gunner shield - in Feedback/Requests [original thread]
Just flank the gunner my suggestion would only give 100 degrees of protection in one direction(the way he is facing) the other 260 he still be unprotected. Also if your having problems with LAVs why not use a AV nade?
- by Ops Fox - at 2012.11.03 20:12:00
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312. to balance AV weapons - in Feedback/Requests [original thread]
Actually a dumb fire RPG in the quipment slot would be great
- by Ops Fox - at 2012.11.03 20:03:00
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313. LAV gunner shield - in Feedback/Requests [original thread]
The gunner has no protection at all currently I just think we could get a module that gives them some protection from infantry
- by Ops Fox - at 2012.11.03 04:46:00
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314. Counter to HMG Shottys, and SMG - in Feedback/Requests [original thread]
Just went a match with nothing but heavys having a flak vest agianst the smaller projectiles of thier weapons would have been useful
- by Ops Fox - at 2012.11.03 04:44:00
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315. Opinion on HAVs - in Feedback/Requests [original thread]
Well I got good deal more experince with killing tanks today but also got a hold of one and yhese are just what I think about them and the AV. First swarms while pathetic in almost all cases due to its poor flight path and slow speeds is not some...
- by Ops Fox - at 2012.11.03 02:57:00
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316. large missile target locking - in Feedback/Requests [original thread]
Large rail suck I mean common on the pathetic splash is annoying the grahpics are bigger than the rials radius. About missiles I say allow some launchers to fire dumb rockets like now or to fire lock on missiles
- by Ops Fox - at 2012.11.03 02:32:00
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317. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
EnglishSnake wrote: Ops Fox wrote: EnglishSnake wrote: Ops Fox wrote: tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the p...
- by Ops Fox - at 2012.11.01 21:41:00
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318. LAV gunner shield - in Feedback/Requests [original thread]
Normally I dont ride as gunner cuase it is a pretty easy kill to get, I do however shoot at them as much as possible.
- by Ops Fox - at 2012.11.01 21:35:00
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319. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
EnglishSnake wrote: Ops Fox wrote: tanks are pretty squishy considering they are tanks it should take a minimum of 2 guys to take out a tank increase the HP by 30% but separate the main gun from the pilot and make their guns require ammo and...
- by Ops Fox - at 2012.11.01 14:42:00
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320. vehicles as a whole need to be fixed - in Feedback/Requests [original thread]
a marginal reduction in speed and a marginal increase in armor but removing the guns for more HP is a good idea. i disagree vehicles should be expensive and powerful but should require a team effort. that was tanks problem a few builds ago they d...
- by Ops Fox - at 2012.11.01 14:39:00
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