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201. RE timed grenades - in Feedback/Requests [original thread]
Starlight Burner wrote: hmm, Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure. REs should have a longer activation charge and the damage/range from the RE should be looked at. What evidence d...
- by One Eyed King - at 2015.02.12 01:29:00
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202. Warbarge Components - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Lavallois Nash wrote: Sure, some people will attempt it by using multiple PSN accounts, but i mean, people like that, they were going to find a way to cheat the system no matter what anyway. Disagree, and surely...
- by One Eyed King - at 2015.02.11 21:06:00
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203. RE timed grenades - in Feedback/Requests [original thread]
DRT 99 wrote: And camping uplinks with REs is the right way to play? Frizbeeing REs when youre outgunned is the right way to play? If thats true, then let me place REs in my light weapon slot, or my grenade slot. The fact that REs are equipmen...
- by One Eyed King - at 2015.02.11 05:05:00
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204. [MAP] New Dust 514 MAP Concept - in Feedback/Requests [original thread]
I think the maps are already too friendly to logi/heavy combos. I don't know why we need to encourage that more.
- by One Eyed King - at 2015.02.11 02:11:00
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205. Warbarge Components - in Feedback/Requests [original thread]
Kain Spero wrote: Cross Atu wrote: You are both smart lads, find or create a more elegant solution and link me on it I will be sure that our grand blue overlords see it Cheers, Cross Already done: Kain Spero wrote: CCP Rattati, ...
- by One Eyed King - at 2015.02.10 23:59:00
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206. RE timed grenades - in Feedback/Requests [original thread]
Even if the timer for REs start at release, unless someone is tossing from a tower(which is the most legitimate complaint I have heard so far), 5 seconds is plenty for even a heavy to get out of the way. The "problem" is that normally when this h...
- by One Eyed King - at 2015.02.10 21:39:00
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207. Warbarge Components - in Feedback/Requests [original thread]
This is a good point and I think it needs addressed in one way or another.
- by One Eyed King - at 2015.02.09 21:46:00
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208. A Push to PS4 and/or PC - in Feedback/Requests [original thread]
My guess is that they have every wish to move Legion to the PS4, but it is too early for them to share that because of what has previously happened in terms of promises made and promises broken. Not to mention any of the fools out there who see o...
- by One Eyed King - at 2015.02.08 01:46:00
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209. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Spkr4theDead wrote: One Eyed King wrote: Spkr4theDead wrote: But why does a golf ball have more splash and do more damage than a missile the size of a person? Why do massive armored behemoths move so fast? Why do those incredibly heavy...
- by One Eyed King - at 2015.02.05 20:48:00
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210. Flaylock: more splash and damage than the large missile. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Adipem Nothi wrote: Spkr4theDead wrote: Adipem Nothi wrote: Low Velocity, Anti-Personnel vs High Velocity, Armor-Piercing If they were armor piercing, they would be more like railgun rounds rather than explosi...
- by One Eyed King - at 2015.02.05 20:24:00
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211. Dust development for ps4 - in Feedback/Requests [original thread]
It would be easier for CCP for to move over Legion to the PS4 than Dust. The reason being is that developing for the PS3 is much less similar to the PS4 than developing for the PC is to the PS4. I am sure someone with more detailed knowledge cou...
- by One Eyed King - at 2015.02.05 18:04:00
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212. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
True Adamance wrote: I gave mah Crown to the Empress. She was crying about how her parents never took her to Burger King or supported her dream to become a Warlord and spin warbarges for her own amusement. Oddly, this fits everything I have e...
- by One Eyed King - at 2015.02.04 01:41:00
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213. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Kept getting disconnected each time I try to acquire my missions and get my keys. I want to see what is in my boxes...
- by One Eyed King - at 2015.02.04 00:18:00
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214. Cloaks - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I think cloaks could be tweaked, but overall work pretty well. I think they are appropriately easy to see. If someone is sprinting out in the open, then there should be a chance of spotting. A player should still have to...
- by One Eyed King - at 2015.02.03 03:53:00
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215. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Gyn Wallace wrote: Sir Dukey wrote: Gyn Wallace wrote: Sir Dukey wrote: How am I suppose to do #2 when I have no clue where the enemy is. Let me extend my heartfelt, deeply sincere sympathies to you, as you complain about not knowing...
- by One Eyed King - at 2015.02.02 23:37:00
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216. How to fix grenades... - in Feedback/Requests [original thread]
Cooking grenades has been a staple in many games for quite some time. Considering how week most grenades are in game, I really think you are seeing a problem where there isn't one. Being frustrated by a kill does not mean something is a problem....
- by One Eyed King - at 2015.02.02 22:59:00
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217. Cloaks - in Feedback/Requests [original thread]
Atiim wrote: Lightning35 Delta514 wrote: Poll- answer below. 1 who agrees that cloaked scouts are somewhat easy to see moving in MOST maps(background,lighting,stuff) 2 who agrees that cloaks shoud have pg/cpu SLIGHTLY REDUSED (3%?)(to fit...
- by One Eyed King - at 2015.02.02 22:17:00
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218. Rattati You Should Look Into This :) - in Feedback/Requests [original thread]
All Gucci wrote: Imp Smash wrote: OK, so you are comparing the health to speed ratio. And leaving out the slot layout which is favorable for both speed AND armor on the Am Ass. And leaving out the better PG/CPU to allow better modules in th...
- by One Eyed King - at 2015.02.02 00:59:00
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219. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
All Gucci wrote: Stefan Stahl wrote: Jebus McKing wrote: The point though still remains that the ScR performs much better The official stance on this appears to be "It's OP, but not many people use it, thus it's not a problem". Rattati h...
- by One Eyed King - at 2015.02.02 00:45:00
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220. Why don't we have this? - in Feedback/Requests [original thread]
If I am not mistaken, that was created on an entirely separate game engine. After a couple years of development, they found out that they really couldn't do what they needed with that engine on the PS3, because I don't think they realized it could...
- by One Eyed King - at 2015.02.01 23:19:00
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