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341. [Feedback] Forge weapons - in Feedback/Requests [original thread]
You won't instantly kill infantry with this unless you directly hit them, which is pretty difficult even for those who use it a lot. The splash needs to hit them at least two times to kill. The old reticle needs to come back though, and the scre...
- by Nova Knife - at 2012.07.01 11:18:00
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342. Sprinting straight from crouched position - in Feedback/Requests [original thread]
This is actually related a a bug, the limitation is there as a stopgap measure. Same as not being able to knife while reloading. This is being worked on and should be fixed at some point.
- by Nova Knife - at 2012.07.01 11:11:00
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343. See the slot layouts of dropsuits prior to purchase - in Feedback/Requests [original thread]
This is actually a bug. They were shown in a previous build but something in the new update made the stats not display properly. They're working on it! :)
- by Nova Knife - at 2012.07.01 11:01:00
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344. Let's talk about Vehicles and remote repair modules. - in Feedback/Requests [original thread]
Another thought. In eve, remote repair modules take up the same slots as weapons. Generally, you need to sacrifice a weapon slot to fit these modules on most ships. What if the remote repair modules were actual turrets, instead of highslots? They...
- by Nova Knife - at 2012.07.01 04:18:00
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345. Sp but no kills for destroying occupied vehicles? - in Feedback/Requests [original thread]
Depends. Currently they have time to bail out, and from the sounds of it, that is exactly what they did.
- by Nova Knife - at 2012.07.01 03:51:00
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346. [Request/Feedback] PLEASE take out instant exploding grenades! - in Feedback/Requests [original thread]
Grenades kill weak suits. This can't be avoided, and it shouldn't be. As you get better suits and modules, you will find you can survive grenade blasts easily unless you are wounded. I had an assault fit in the previous build that could survive tw...
- by Nova Knife - at 2012.07.01 03:35:00
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347. HEALING - in Feedback/Requests [original thread]
JONLUK167 wrote: JONLUK167 wrote: YEAH they commit suicide beacuse they know no one is coming to help but if there was a way without nanite injecters they would wait before commiting suicide!! GET RID OF THE NANITE INJECTORS!!! I comp...
- by Nova Knife - at 2012.07.01 02:28:00
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348. Weapons feel weak, Knife concerns - in Feedback/Requests [original thread]
Nova Knife in another thread wrote: The knives are amazingly useful if you put some practice in, and actually level up the skill. Here's a hint. Knife your teammates to watch for the shield marker to get a better idea of the range, if you're n...
- by Nova Knife - at 2012.07.01 00:59:00
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349. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
Post edited regarding aurum prices.
- by Nova Knife - at 2012.06.30 23:58:00
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350. We need a DUST Fitting Tool...!~ - in Feedback/Requests [original thread]
Not while the NDA is in effect. Several people have been working on a program like this and others have spreadsheets set up for similar purposes, but while the NDA is in effect none of these can be published anywhere.
- by Nova Knife - at 2012.06.30 23:26:00
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351. [Request] AUR = bad blood - in Feedback/Requests [original thread]
My good chum Daxos speaks truth. Paying 2$ for a BPO would defeat the purpose of Aurum. The idea is CCP gets sustained income. This isn't greed, this is how they will pay their dev staff and server costs, to give all of the players free expansio...
- by Nova Knife - at 2012.06.30 23:10:00
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352. Roadkill by Dropships - in Feedback/Requests [original thread]
Kieth Leola wrote: Does anyone else think it's far too easy to roadkill with the air vehicles? It's kind of ridiculous. Three times last game I got smashed, once while I was in a tight space under a building. Maybe add damage to the air vehicle...
- by Nova Knife - at 2012.06.30 23:05:00
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353. Knifes do nothing! - in Feedback/Requests [original thread]
The knives are amazingly useful if you put some practice in, and actually level up the skill. Here's a hint. Knife your teammates to watch for the shield marker to get a better idea of the range, if you're not sure. The knife swings from the right...
- by Nova Knife - at 2012.06.30 22:50:00
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354. Let's talk about Vehicles and remote repair modules. - in Feedback/Requests [original thread]
Currently, the remote repair modules need a lot of love. The remote shield transfer modules' HP/S stats are kind of messed up right now. All of them except the standard 'Shield transporter I' have 80 hp/s but differing PG/CPU requirements. Ar...
- by Nova Knife - at 2012.06.30 22:41:00
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355. Dropsuits - in Feedback/Requests [original thread]
I'm sorry, but I think you are missing the point of the free-form nature of Dust. The entire point is that you can do -anything- you want. Even if it is a terrible idea. The skills previously had differences, and it felt wrong. Scout and assault ...
- by Nova Knife - at 2012.06.30 21:02:00
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356. [Request] Grenade Drop, Spawn Protection - in Feedback/Requests [original thread]
Grenades currently function as you requested. If you're cooking a grenade when you are killed, it will explode a few seconds later, assuming you haven't hit the suicide option.
- by Nova Knife - at 2012.06.30 18:05:00
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357. All Repair Tools are AURUM only? - in Feedback/Requests [original thread]
Zero Harpuia wrote: As of the small patch this morning, they removed one of the Repair Tools... so did they forget to add the ISK ones, or forget to remove both AURUM ones? I'd love to hear from a Dev, but I'm fine with generating theories from...
- by Nova Knife - at 2012.06.30 11:26:00
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358. [Feedback] HMGs are now underpowered - in Feedback/Requests [original thread]
The overheat was definitely a needed change. The damage was not. It was silly you could fire 210 out of 300 rounds before you overheated in the last build, it made the skill to reduce overheat buildup completely pointless. The weapon was meant to ...
- by Nova Knife - at 2012.06.30 11:23:00
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359. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
As I stated in my post, I'm okay with the reduced skill requirements (Aur vs time) but the problem is they scale in a poor way. Level 1 gives you the advanced tier equivalents, which I think is too early. Level 2 gives you the prototype equivalent...
- by Nova Knife - at 2012.06.30 11:15:00
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360. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Support this. Tired of a script pulling my crosshair away from where I want it to be.
- by Nova Knife - at 2012.06.30 10:58:00
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