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241. [IDEA] Siege Tank - in Feedback/Requests [original thread]
Gridboss wrote: This is what the Marauder is going to eventually be. Complete with Siege module. What this guy said. SoonTM!
- by Nova Knife - at 2012.08.24 12:30:00
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242. [REQUEST] - TD's ( tank destroyers ) - in Feedback/Requests [original thread]
We already have those. They're called other tanks. :) Between AV grenades + nanohives (Which -really- hurt), forge guns, and swarm launchers (Do not use militia swarms because they are useless and no tank driver has no reason whatsoever to fear th...
- by Nova Knife - at 2012.08.24 04:37:00
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243. Pick me up here! Drop me off there! Shoot that guy! - Team/Squad markers. - in Feedback/Requests [original thread]
The idea is simple. Using the same idea as squad rally commands, any player could mark on the map a 'pickup zone' which would be visible to anyone on their team currently driving a vehicle. Marking the player themself is a less ideal call as they...
- by Nova Knife - at 2012.08.24 04:07:00
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244. Swarms are a little OP - in Feedback/Requests [original thread]
You can actually dodge them now... They can make some crazy turns but you can actually dodge them. That wasn't possible in the last build. I've even managed to do it in my tank. It's tricky but you can do it.
- by Nova Knife - at 2012.08.24 04:00:00
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245. Reclaiming vehicles - in Feedback/Requests [original thread]
This idea was brought up in the past and well received. Once again stating my support for this idea, and adding the previous suggestion that this method must be able to steal enemy vehicles, if you manage to hack them and get them to a place they...
- by Nova Knife - at 2012.08.22 21:36:00
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246. better squad invite notifications - in Feedback/Requests [original thread]
Probably the reason this doesn't happen, is currently lots of people (Myself included) when looking for that last man for your squad just spam everyone on their list to get everyone in. I think it'd get annoying pretty fast if your icon started f...
- by Nova Knife - at 2012.08.22 21:33:00
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247. Joy of squeezing in one last battle before the long break dashed by arbritary sh... - in Feedback/Requests [original thread]
They have a plan down the road where downtime will not abruptly end any ongoing matches, and the characters will be logged out more gracefully after the match finishes. We're a ways out from that happening though. For now... Just pay attention to...
- by Nova Knife - at 2012.08.22 21:30:00
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248. Logistics Repair Exploit - in Feedback/Requests [original thread]
The easiest solution is to not give points for repairing an unoccupied vehicle. Adding diminishing returns to similar actions such as consecutive repairs on the same objects would not be amiss either. Some might say this would hurt spider tanks, ...
- by Nova Knife - at 2012.08.22 11:35:00
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249. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Also, this change won't hit for another month at least.
- by Nova Knife - at 2012.08.22 10:55:00
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250. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
To add some context, this change might not be permanent, but they want to test some things in the economy. They noticed there was too much ISK floating around in the last build and are exploring options to get a nice economic balance. Again, this ...
- by Nova Knife - at 2012.08.22 10:19:00
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251. The Official Explosions/Gunfire Interfering With Aim Is Kitten Stupid Thread - in Feedback/Requests [original thread]
Getting shot/exploded and keeping perfect aim? Seems legit. It's pretty easily compensated for in most cases, and in the ones where it is not, running is usually a better option than staying around to get shot. Maybe it could be tweaked a bit, ...
- by Nova Knife - at 2012.08.18 08:01:00
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252. Playstation Move controls - in Feedback/Requests [original thread]
A couple things... Please, for the love of god change the melee. Swipe/gesture melee controls do not work for shooters. Sure, it is 'immersive' and 'feels legit' but it totally screws up the tracking of the move, and is hell on your camera if tryi...
- by Nova Knife - at 2012.08.18 03:04:00
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253. Vehicle "Weak Spots" - in Feedback/Requests [original thread]
They're supposed to. They got bugged out in this build but they have been there in the past. I'm not sure if they are fixed in the next build..
- by Nova Knife - at 2012.08.13 21:38:00
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254. Another Request For CCP to fix in DUST. - in Feedback/Requests [original thread]
It varies greatly from screen to screen. On some it is fine, on others it is barely readable if it at all. It is something CCP is looking into, though!
- by Nova Knife - at 2012.08.13 01:11:00
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255. Request: Ability to go Prone - in Feedback/Requests [original thread]
This topic is a dead horse. It has been met with more opposition than support in every thread the issue has come up in. Prone would not work in dust.
- by Nova Knife - at 2012.08.12 21:57:00
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256. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Glad to see people who have played logi agree with me! As for the hack thing - You will need to start the hack at the terminal and stay in the same spot, but you will be free to turn around while you are holding circle, preventing anyone from sne...
- by Nova Knife - at 2012.08.12 07:09:00
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257. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Zero Harpuia wrote: Seriously, the Repair Tool is shaping up to be exactly like a TF2 Medigun. Go play that free game, or watch a youtube video of a decent Medic, see exactly how 'horrible' it is that he can turn while healing. You will get...
- by Nova Knife - at 2012.08.12 04:12:00
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258. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Zero Harpuia wrote: On this, I take umbrage my good sir! The ability to look in a 360 degree arc (AKA all around the player) is a necessary ability. Let me point you to the role of Medic in TF2. The Medic need only lock his target to begin h...
- by Nova Knife - at 2012.08.12 01:41:00
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259. [Request] Now You're Thinking With Portals! BlackOps Suits & Micro-WH - in Feedback/Requests [original thread]
What you are suggesting is exactly what the blackops hav is going to do. They will have a portal generator that will allow any of its passengers to (almost) instantly travel to any captured objectives, CRU, default spawn, or drop uplink. They've ...
- by Nova Knife - at 2012.08.12 01:35:00
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260. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
First : Logistics repair tools having 360 degree range after lock. You won't need to keep looking at someone after locking them. This is utterly horrible. It promotes 'lazy logi' and turns logistics from something that takes effort and skill int...
- by Nova Knife - at 2012.08.11 21:02:00
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