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261. NEOCOM for VITA - in Feedback/Requests [original thread]
The vita app will allow dust mercs the ability to Send mails
Manage fittings
Access the market
Chat in channels
- by Nova Knife - at 2012.08.11 20:26:00
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262. [Request] Delaying or removing the red/orange indicator during spawning - in Feedback/Requests [original thread]
He's referring to the bug (Wait, do I mean feature?) that whenever someone spawns, they have the orange chevron over their head for a brief moment, then it goes away. All it does it tell the other team "OH LOOK SOMEONE SPAWNED OVER THERE, WE SHOUL...
- by Nova Knife - at 2012.08.11 20:22:00
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263. [DISCUSS] AR Balancing - Nerf the who? - in Feedback/Requests [original thread]
The breach rifles' problem was not that they had too much damage. The problem is that more hipfire accuracy is a massively powerful bonus. This is the reason people use them, not because they are so strong. It's the fact that they barely need to a...
- by Nova Knife - at 2012.08.11 20:03:00
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264. PS3 Move is really unoptimised and there is no way to snipe when using it - in Feedback/Requests [original thread]
Search the forums for some older threads on the move for some tips on how to use it. Currently, using any weapon that requires you to ADS is a nightmare. But try the shotgun or a mass driver with it... Especially a mass driver. You'll love it. No ...
- by Nova Knife - at 2012.08.10 09:57:00
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265. [Req] Vehicle PoV - in Feedback/Requests [original thread]
Third person view needs to be taken out of the game. Too many people (myself included) use it to prevent themselves from being flanked. Flanking a vehicle should always be a viable strategy. Right now, it is not. You should need to be actively loo...
- by Nova Knife - at 2012.08.08 06:38:00
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266. A few ideas - in Feedback/Requests [original thread]
Nice post. It is not often someone takes the effort to write up a multipost thread. Kudos for the effort. Good detail with most points, yet concise. I approve of the post! Yet... I don't approve of all of the ideas. Most notably the drones. Don...
- by Nova Knife - at 2012.08.08 06:29:00
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267. Request - NanoBubbles - in Feedback/Requests [original thread]
One is a pillar, One is a sphere. Even the minimap icons are vastly different.
- by Nova Knife - at 2012.08.08 06:13:00
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268. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
Yes. The problem is that closing/locking threads is not really a solution, it's a stopgap measure. Banning people is a solution but it's far too harsh in 9/10 cases. A locked/deleted thread is not really a consequence. Not being able to post is a ...
- by Nova Knife - at 2012.07.30 20:45:00
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269. Tanks - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I've been told by multiple sources (at least a couple of whom have cited the IRC as source) that well-fitted Marauders will be going up to about 1.2 million. Non-sourced comments have said as high as 1.4 and 1.5 million...
- by Nova Knife - at 2012.07.29 08:26:00
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270. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
'Moderated only' mode would mean they need to read and approve the threads, thus creating more work for the moderators. It's easier if they just have the option to click to deny post creation for a few days or so when they are handling a reported ...
- by Nova Knife - at 2012.07.29 08:23:00
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271. Nanohives need adjustments - in Feedback/Requests [original thread]
The investment is hardly significant. It's something like 280k SP The reason I said it is overkill is precisely the reason you said at the end of your post. A 'healing box' is somewhat standard in games like battlefield. But the fact it gives you ...
- by Nova Knife - at 2012.07.28 19:24:00
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272. A way to stop dropship crushing - in Feedback/Requests [original thread]
The solution isn't penalizing someone for using the ship as a battering ram. The solution is making it actually rewarding to use it like it was intended. It currently is not. People care about stats, and they care about getting the most SP possibl...
- by Nova Knife - at 2012.07.28 18:37:00
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273. [Request] Forum feature - Temporarily Revoked posting privledges (During beta only) - in Feedback/Requests [original thread]
Clutter threads have always been a problem on any forum, ever. On a fully launched game its a neccessary evil. But in a beta forum where feedback is much more essential, allowing these posters to continue rampant creation of trash posts is a bad i...
- by Nova Knife - at 2012.07.28 18:33:00
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274. in game rapid troop relocation (teleportation) - in Feedback/Requests [original thread]
This is actually going to be in the game later. They will be in the form of Black Ops HAV's. There will be a module that will allow any passenger in the HAV to instantly relocate to any valid spawnpoint, objective, or drop uplink.
- by Nova Knife - at 2012.07.28 18:15:00
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275. Nanohives need adjustments - in Feedback/Requests [original thread]
Straight and simple, nanohives need several adjustments. First : Armor repairing variants need to be removed. Giving someone back ammo is a massive bonus. Giving them armor for free at a fairly fast rate is overkill if there is no penalty associ...
- by Nova Knife - at 2012.07.28 18:07:00
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276. [Request] Detection range hotfix for vehicles - in Feedback/Requests [original thread]
It's already fixed in the coming build. I don't know about you, but I don't want them wasting almost a week of devtime for something so minor. It's annoying, but easily worked around. I
- by Nova Knife - at 2012.07.28 17:57:00
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277. A way to stop dropship crushing - in Feedback/Requests [original thread]
The problem isn't that pilots get SP for crushing people. The problem is twofold. First : It's the best way for them to get skillpoints, and the only way for them to improve their kill stats. This is solved better not by penalizing kills, but by...
- by Nova Knife - at 2012.07.28 17:50:00
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278. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Avenger, your concern is proper, but it's misdirected. The reason they are good against infantry right now is not because they do too much damage; It's because this update gave them a pinpoint accurate reticle making it **** easy to aim them. If y...
- by Nova Knife - at 2012.07.28 17:45:00
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279. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
A team's AV capabilities have nothing to do with the OP's point. The point is that missile turrets are jokingly overpowered compared to the rest of the turrets. The missile which is designed to explode, does more direct damage than a charged railg...
- by Nova Knife - at 2012.07.27 15:29:00
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280. [IDEA} As vehicles take damage, have their turrets shut down. - in Feedback/Requests [original thread]
I'd actually enjoy seeing localized damage on vehicles. Being able to shoot the treads of a tank, tires of an LAV, or thrusters of a dropship to render them immobile or slower would be fantastic. Damage to turrets sounds tricky, but nice in concep...
- by Nova Knife - at 2012.07.17 03:48:00
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