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2761. how many medium power slots do the other suits have - in General Discussions [original thread]
Avenger 245 wrote: Noc Tempre wrote: Prototype slot layout High/Low/Equip Heavy 3/2/0 Assault 3/4/2 Scout 3/3/2 Logistics 4/4/4 is that extra dmg mod worth it though? how bad is the stacking penlty Short answer is no. Long answer is yo...
- by Noc Tempre - at 2012.08.03 20:02:00
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2762. Logic for the SP nonwipe/reset - in General Discussions [original thread]
Kira Lannister wrote: Honesty the true skill is how you move your thumbs and fingers! They can never take that away from us! Agreed, but certain playstyles are downright impossible until a certain SP threshold.
- by Noc Tempre - at 2012.08.03 18:45:00
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2763. An interesting option for APC's - in General Discussions [original thread]
TotalBreakage wrote: Please don't put any turrets on the APC, just defensive mechanisms. Because then you'll have noobs taking the APC and trying to use it as a tank and destroying the foward spawn. Um, this isn't MAG, you don't have to worr...
- by Noc Tempre - at 2012.08.03 18:44:00
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2764. We're Moving to Sisi (Names & SP Wipe "[CCP]nothin- erm, resetting&... - in General Discussions [original thread]
I've got no problem with a reset. I just would find it a huge waste of time if the floor went back to 0.
- by Noc Tempre - at 2012.08.03 18:42:00
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2765. Logic for the SP nonwipe/reset - in General Discussions [original thread]
My personal opinion: Starting at 0 is a waste of time. Give us enough SP to get decent skills in one item before we even enter the battlefield. I would personally suggest 2M SP plus any bonus SP accumulated throughout the beta. So most of us shoul...
- by Noc Tempre - at 2012.08.03 18:39:00
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2766. how many medium power slots do the other suits have - in General Discussions [original thread]
Prototype slot layout High/Low/Equip Heavy 3/2/0 Assault 3/4/2 Scout 3/3/2 Logistics 4/4/4
- by Noc Tempre - at 2012.08.03 18:35:00
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2767. An interesting option for APC's - in General Discussions [original thread]
Interesting. We proposed this same idea to CCP in the IRC earlier this week and they responded very positively to it. The questions left to answer are: 1) How many seats should it add? 3 makes a full squad, 4 makes a full squad and a driver to ke...
- by Noc Tempre - at 2012.08.03 18:21:00
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2768. how many medium power slots do the other suits have - in General Discussions [original thread]
The only one with 4 is the logistics suit atm. All the others get 3 highs.
- by Noc Tempre - at 2012.08.03 18:07:00
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2769. cloak scout only? - in General Discussions [original thread]
The cloak is coming to all levels, from scout to HAV. I personally think it should be a sidegrade to tank and gank, but some people just want the mobility buff to the scout only. I can only add that would make stealth a niche instead of a real tac...
- by Noc Tempre - at 2012.08.03 18:05:00
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2770. Logistics/Equipment - in Feedback/Requests [original thread]
The nanohive is getting a limit come the next patch. They will run out. So a logi suit packing 4+ will actually have a use. Snipers will be able to snipe for a long time still, but not forever. Furthermore there would be a reason to skill up past ...
- by Noc Tempre - at 2012.08.03 18:02:00
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2771. Marauders - in Technical Support/Bugs [original thread]
Dewie Cheecham wrote: Noc Tempre wrote: Marauders are currently doing 2.5 damage and have 0% base resists. I am listing this as a bug unless the design change was intentional from the 1.5 damage mod and 25% base resists. Where do you get...
- by Noc Tempre - at 2012.08.03 17:51:00
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2772. Marauders - in Technical Support/Bugs [original thread]
Marauders are currently doing 2.5 damage and have 0% base resists. I am listing this as a bug unless the design change was intentional from the 1.5 damage mod and 25% base resists.
- by Noc Tempre - at 2012.08.03 09:54:00
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2773. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Crimson MoonV wrote: Noc Tempre wrote: Crimson MoonV wrote: testguy242 wrote: In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus...
- by Noc Tempre - at 2012.08.02 06:51:00
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2774. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: testguy242 wrote: In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics should be emphasized over twitch reflexes. There a...
- by Noc Tempre - at 2012.08.02 06:31:00
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2775. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that...
- by Noc Tempre - at 2012.08.02 05:45:00
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2776. Lets talk game mechanics. - in General Discussions [original thread]
Mike Gunnzito wrote: Lurchasaurus wrote: Noc Tempre wrote: This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets any...
- by Noc Tempre - at 2012.08.02 05:07:00
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2777. Lets talk game mechanics. - in General Discussions [original thread]
Crimson MoonV wrote: Lurchasaurus wrote: look, if you go at a Corp battle like COD, you probably are gonna be poor very fast. CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you....
- by Noc Tempre - at 2012.08.01 23:44:00
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2778. Lets talk game mechanics. - in General Discussions [original thread]
This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ign...
- by Noc Tempre - at 2012.08.01 23:04:00
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2779. Novafox Armory Presents the Caldari MRP-9 'Bane' Magnum Pistol. - in General Discussions [original thread]
Iron Wolf Saber wrote: Noc Tempre wrote: Can I commission you to do a different design for a pet idea? Idea for a pet? or pet as in a project? Pet project. And likely Caldari as well.
- by Noc Tempre - at 2012.08.01 19:23:00
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2780. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: Corban Lahnder wrote: I hate to say this but the OP is trying to turn dust into something its not. I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting...
- by Noc Tempre - at 2012.08.01 19:18:00
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