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2741. Please DEV's fix the scout suit - in General Discussions [original thread]
William HBonney wrote: Noc Tempre wrote: Here is SoCal's AR and SMG table. https://docs.google.com/file/d/0B8yOSDZD3MfKNXlSX0dxVHJ1TE0/edit https://docs.google.com/file/d/0B8yOSDZD3MfKWm8tejRvVVhmMmM/edit Note that his minimum DPS may ...
- by Noc Tempre - at 2012.08.07 16:50:00
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2742. SoCal_Ninja's Ultimate Scout Thread - in General Discussions [original thread]
Here is my current favorite scout build: Scout vk.0 "Safari" Prototype Sniper Prototype SMG 3x Complex Knife Mods 2x Complex Sprint Mods 1x Complex CPU Upgrade Triage Repair Kit Quantum Nanohive AV Grenades The tactics: You are a big game hunter...
- by Noc Tempre - at 2012.08.07 15:58:00
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2743. Please DEV's fix the scout suit - in General Discussions [original thread]
Here is SoCal's AR and SMG table. https://docs.google.com/file/d/0B8yOSDZD3MfKNXlSX0dxVHJ1TE0/edit https://docs.google.com/file/d/0B8yOSDZD3MfKWm8tejRvVVhmMmM/edit Note that his minimum DPS may not account for the minimum skills required to ...
- by Noc Tempre - at 2012.08.07 15:51:00
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2744. Betamax. - in General Discussions [original thread]
Who is prepared for the Steamroller this weekend?
- by Noc Tempre - at 2012.08.07 06:33:00
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2745. Please DEV's fix the scout suit - in General Discussions [original thread]
I'd just like to point out smgs do not do more paper dps, although they are likely doing more applied dps at cqc. Seriously, some people need to spend more time with spreadsheets before declaring opinion fact.
- by Noc Tempre - at 2012.08.07 03:19:00
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2746. Free Beers Inside! Get Your Aurum Fix Here - in General Discussions [original thread]
Finn Kempers wrote: Noc Tempre wrote: Finn Kempers wrote: I personally suggest that you could maybe have RBPO as well which cost a horrendous amount, but on the flipside no longer means you worry with getting more. These of course would h...
- by Noc Tempre - at 2012.08.07 00:23:00
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2747. What about sp for the support - in General Discussions [original thread]
Abron Garr wrote: Tony Calif wrote: Noc has it right. Gar, you can't provide all the logistics for 3 heavies as Assaut. The first 3 corp builds will probably be mech, assault, and heavy/Logi. I look forward to finding out which hybrid of th...
- by Noc Tempre - at 2012.08.06 22:08:00
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2748. Free Beers Inside! Get Your Aurum Fix Here - in General Discussions [original thread]
Finn Kempers wrote: I personally suggest that you could maybe have RBPO as well which cost a horrendous amount, but on the flipside no longer means you worry with getting more. These of course would have same stats, if not slightly lower top le...
- by Noc Tempre - at 2012.08.06 21:58:00
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2749. Are we there yet? - in General Discussions [original thread]
I screw around with my free time but most of the joy is gone until there is grouping.
- by Noc Tempre - at 2012.08.06 21:37:00
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2750. Please DEV's fix the scout suit - in General Discussions [original thread]
The scout suit isn't broken, it is fast. Hit detection should always improve, but they are very fragile. If they are strafing in the open, just fire where they have to move through, or use your cover to force them to close, hopefully in a straight...
- by Noc Tempre - at 2012.08.06 21:34:00
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2751. What about sp for the support - in General Discussions [original thread]
Logis will be more useful when you want multiples of 20 different equipment on the field. Logistics is hurting from the lack of real need for that many equipment slots.
- by Noc Tempre - at 2012.08.06 21:32:00
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2752. Free Beers Inside! Get Your Aurum Fix Here - in General Discussions [original thread]
I support this as simply another way to monetize time in game vs real money. My only concern is that it may limit the potential buyers of AUR gear, which could hurt CCPs bottom line. The restricted BPC is a good idea, I'm just having a nag about i...
- by Noc Tempre - at 2012.08.06 21:26:00
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2753. What about sp for the support - in General Discussions [original thread]
Support SP is actually broken in how high the potential is.
- by Noc Tempre - at 2012.08.06 19:05:00
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2754. Is upgrading your power grid important?? - in General Discussions [original thread]
Powergrid is always the limiting factor on top end fits. So yes, increasing PG is critical.
- by Noc Tempre - at 2012.08.06 00:00:00
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2755. Asia skirmish server! WARNING!Epic protosuit only battle set for sunday at 7pm ... - in General Discussions [original thread]
Asia server is bust. How about a US ambush? Or at least EU. I'm personally a fan of US Comms.
- by Noc Tempre - at 2012.08.05 23:47:00
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2756. orbital bombardment - in General Discussions [original thread]
If you want to nuke a target instead of the whole battlefield, 8 small guns might be preferred to 3 XL.
- by Noc Tempre - at 2012.08.05 19:59:00
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2757. Hey noc - in General Discussions [original thread]
gangsta nachos wrote: Thanks for the repair this morning I went 25 and 5 instead of 25 and 6 how do you like the repair gun kinda buggy ain't it It is buggy but very useful. I hear it is getting a 360 lock so the repair gun doesn't need to b...
- by Noc Tempre - at 2012.08.05 16:47:00
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2758. Help Stop People From Boosting! - in General Discussions [original thread]
I've put a lot of thought into the system and so far am stumped on how to prevent abuse or remote repair without crippling logistics playstyles. There is a pretty lively discussion on possible solutions, but as of right now CCP has made aware of t...
- by Noc Tempre - at 2012.08.05 16:30:00
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2759. Logic for the SP nonwipe/reset - in General Discussions [original thread]
Well next patch changes some huge things. KBM. Grouping. Orbital strikes (or at least the feasibility due to Sisi). I'm OK with a reset, but I see no point starting at 0 SP. That hinders the testing process by delaying real testing to 10 game hour...
- by Noc Tempre - at 2012.08.03 22:39:00
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2760. Lets talk game mechanics. - in General Discussions [original thread]
xprotoman23 wrote: All vehicles in this game should function similar to battlefield in the sense that once it reaches a certain damage threshold it becomes disable/immobile. It would add some skill to vehicle based gameplay rather than tanking...
- by Noc Tempre - at 2012.08.03 20:59:00
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