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1381. We are in Commercial Release - in General Discussions [original thread]
CCP Eterne wrote: Commercially Released wrote: CCP Eterne wrote: We are not in Commercial Release. Any statements of such from a GM was inaccurate. Can we assume that this means someone is actually looking into this instead of leavi...
- by Noc Tempre - at 2013.04.10 20:14:00
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1382. We are in Commercial Release - in General Discussions [original thread]
Since apparently CCP is protecting my privacy by removing responses to my petition, I will gladly share proof over IRC instead. Continue to discuss here and I will build a quick google site of links to pastebins that respect CCP and SONY privacy....
- by Noc Tempre - at 2013.03.27 16:05:00
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1383. I want my AUR refunded - in General Discussions [original thread]
tribal wyvern wrote: Frank Devine wrote: When I got the merc pack everything was to be refunded when this game came out if beta, since then I have also spent another 60.00 on AUR and I want it back as promises and I want my 3 day head start ...
- by Noc Tempre - at 2013.03.27 15:58:00
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1384. Time to tell CCP enough with the backdoor nerfs. Where is their community involv... - in General Discussions [original thread]
Furthermore, it's hard to give balanced feedback when you are unaware things have changed. Especially if they are tools that you do not use but do affect you.
- by Noc Tempre - at 2013.03.27 15:55:00
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1385. Commercial Release - in General Discussions [original thread]
Laheon wrote: I think there's some internal communication error between the GMs, the devs, and those higher up the ladder. If the devs think the game's being launched on the 14th of May, I'm inclined to believe them, as the rest is just bureauc...
- by Noc Tempre - at 2013.03.27 15:51:00
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1386. Commercial Release - in General Discussions [original thread]
Laheon wrote: Sounds like he said it was a commercial launch, but that he was then told that it wasn't, and further inquiries had to be made. Going up the ladder, so to speak. Dealing with the issue has always followed this pattern - Co...
- by Noc Tempre - at 2013.03.27 15:44:00
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1387. Time to tell CCP enough with the backdoor nerfs. Where is their community involv... - in General Discussions [original thread]
Monty Mole Clone wrote: without all the skills in place some stuff we have been testing is likely been done as if it is max skilled, like the afterburner for example. more skills that affect these things are likely to be inbound, then again i c...
- by Noc Tempre - at 2013.03.27 15:38:00
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1388. Commercial Release - in General Discussions [original thread]
http://pastebin.com/ZjM5YTQZ In respect of the forum rules, I have scrubbed the CCP names to preserve privacy. Most important line: "To clarify when DUST 514 joined EVE on TQ on January 10th and subsequently opened to the public on Jan 22nd t...
- by Noc Tempre - at 2013.03.27 15:31:00
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1389. Time to tell CCP enough with the backdoor nerfs. Where is their community involv... - in General Discussions [original thread]
Iron Wolf Saber wrote: Noc prove it, because there are people who complained to Sony about the wording of the mecenary pack item description and alas sony offically replied they can't do anything because it is not in commercial release. After...
- by Noc Tempre - at 2013.03.27 15:27:00
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1390. Time to tell CCP enough with the backdoor nerfs. Where is their community involv... - in General Discussions [original thread]
Iron Wolf Saber wrote: Noc Tempre wrote: Laheon wrote: Sentient Archon wrote: Sorry dude. Game is live. Testing should have been done a long time ago. PS: And try to work with the community rather than CCP. Its generally pretty dark u...
- by Noc Tempre - at 2013.03.27 15:17:00
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1391. Time to tell CCP enough with the backdoor nerfs. Where is their community involv... - in General Discussions [original thread]
Furthermore, none of the big vehicle names were tapped for the WC, and none of the primarily AV guys I communicate with either, so expect more nerfs for a long time coming.
- by Noc Tempre - at 2013.03.27 15:16:00
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1392. Time to tell CCP enough with the backdoor nerfs. Where is their community involv... - in General Discussions [original thread]
Laheon wrote: Sentient Archon wrote: Sorry dude. Game is live. Testing should have been done a long time ago. PS: And try to work with the community rather than CCP. Its generally pretty dark up a person's arse. Soft launch is on May 6t...
- by Noc Tempre - at 2013.03.27 15:14:00
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1393. Theory on how CCP will balance vehicles - in General Discussions [original thread]
The best solution (that would have vehicles and infantry be symbiotic instead of competitive) is to change the maps so objectives are indoors with exterior defensive lines. Just take biomass or communications, and add gates to the entrances that c...
- by Noc Tempre - at 2013.03.27 04:46:00
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1394. Theory on how CCP will balance vehicles - in General Discussions [original thread]
Chances Ghost wrote: tanks are squad support, if you dont have infantry near you and looking out for you, then your going to explode. I support my squad, i grant them orbitals, they protect me as i swat RDVs out of the sky and leave the reds w...
- by Noc Tempre - at 2013.03.27 04:28:00
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1395. Theory on how CCP will balance vehicles - in General Discussions [original thread]
Cat Merc wrote: Noc Tempre wrote: Cat Merc wrote: Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they jus...
- by Noc Tempre - at 2013.03.27 04:18:00
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1396. Theory on how CCP will balance vehicles - in General Discussions [original thread]
Cat Merc wrote: Now that I think about it: A squad of coordinated AV SHOULD pwn a tank no matter what. That's where a fireteam of players defending the tank come in, removing any AV threat. So if they just revert it to how it first worked that ...
- by Noc Tempre - at 2013.03.27 03:15:00
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1397. Theory on how CCP will balance vehicles - in General Discussions [original thread]
They regret promising mixed arms combat. That's what I got out of all of this. Here's the lowdown. Once upon a time they actually nerfed AV because vehicles were too weak in organized play (i.e. corp battles). This lead to a massive shitstorm on ...
- by Noc Tempre - at 2013.03.27 01:19:00
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1398. Alternatives to improving game speed. - in General Discussions [original thread]
Laheon wrote: PS3 cell architecture...? Surely that's Sony's fault, they did design it. Meh, I'm getting sick of arguing my POV. I officially give up. Just... Try to cut CCP some slack. Don't go so hard on them. It's a little bit disheartenin...
- by Noc Tempre - at 2013.03.27 01:11:00
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1399. Alternatives to improving game speed. - in General Discussions [original thread]
Laheon wrote: @Icy - I played in July, I followed the initial announcement, and I've tried selling this game to so many of my friends. Sadly, they're lazy idiots and don't want to try a free-to-play game. I'd show them some gameplay, but then ...
- by Noc Tempre - at 2013.03.27 00:51:00
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1400. Alternatives to improving game speed. - in General Discussions [original thread]
Icy Xenosmilus wrote: In response to you Noc, I believe that hacks should be about 2 seconds faster (without mods), and rehacks should be about 10 seconds faster. Also, maps needs layers. For anyone that remembers CraterLake, the map had at l...
- by Noc Tempre - at 2013.03.27 00:38:00
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