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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 12:01:00 -
[61] - Quote
Well I certainly do my fair share of er Tactical withdraws thats for sure. I have about 5.5 mil sp atm I doubt thats that far ahead of 90% of the player base I suck at AP now since I only have type II hvy suits and scrub guns
So noc can we agree then that the Milita and Advanced tanks could be a little cheeper but the standards need at least a little price hike ?
Com on thats some good middle ground that .
As for the black Ops well thats a loltastic price tag so maybe we should wait to see how they perform .
Edit: If it makes you feel any better my tank store of 4 tanks is down to 1 thanks to server |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:13:00 -
[62] - Quote
Sha Kharn Clone wrote:Well I certainly do my fair share of er Tactical withdraws thats for sure. I have about 5.5 mil sp atm I doubt thats that far ahead of 90% of the player base I suck at AP now since I only have type II hvy suits and scrub guns So noc can we agree then that the Milita and Advanced tanks could be a little cheeper but the standards need at least a little price hike ? Com on thats some good middle ground that . As for the black Ops well thats a loltastic price tag so maybe we should wait to see how they perform .
5.5M SP is very high SP right now in the build, believe it or not.
The soma price is GOOD. You can afford to lose one every other game, which is about how long they last. The sica price is HIGH. It has a crap slot layout making it a solo kill in 3 AV grenade tosses. The madruger price is OK. 500k for a competent fit. A good upgrade and not fantastic or bank breaking. The gunnlogi price is HIGH. 750k for a matching performance fit. 1M if you start bumping up the guns. The surya price is INSANE. The madruger is better in 80% of decent fits, and costs a hell of a lot less. The sagaris price is STUPID. It gets 500 extra shield and the extra low is always a cpu upgrade. A flat increase but nominal. The black ops are both priced at BEYOND CRAZY. At 2.6M per hull, they both tank worse than the standard HAVs. The gallente one is especially bad since they have the spare highs to toss in a cru anyhow.
That's my breakdown. Only 2 are in a good place, 4 in the ballpark, and the rest are in the parking lot foul of left field. Not a single one would make sense to raise the prices on at this time unless more changes come to the economy first. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:15:00 -
[63] - Quote
Noc Tempre wrote:And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely.
Never received a response to that message I sent you, it was highly dis-heartening. One thing no one seems to be taking into account though is HAVs are currently being used nowhere NEAR their max potential... Good teamwork, and outstanding logi (Especially if provided by a Logi HAV) will make tanks indestructible.
Unfortunately, it seems most HAV pilots have already picked out their gun-crews and teams, I joined the fight a little late, so I'm slightly behind on the gun-curve which is unfortunate as I'm not unskilled, just slightly outgunned right now. However, what applies with teamwork to take out HAV's also applies to teamwork to keep HAV's alive...
The game is going for perfect imbalance, and believe it or not, in a perfect in-balance game there is ALWAYS an OP win solution and 90% of the time it is find the most powerful build (Right now HAV's in spite of their outrageous cost), and team them up with all their vices as support, and you should be indestructible against all but the exact same counter. This is what I see and this is how it should be...
By the way Noc, I wish to extend you a quick salute to your bravado... I would have had you that match until you decided to go all Rambo Kamikaze on me and slam your HAV into the underside of mine while crippled flipping me on my side and firing a round clean up my *cough*,,, Unfortunately it just made it an excruciatingly expensive round for both of us as my tank exploding right on top of yours destroyed me and gave me a kill (First kill I've ever gotten by virtue of being killed). However, at least it made for a memorable moment, and a classic experience. I also confess before hand to the cheap shot of shooting your HAV before you were even inside it, but admit-ably I am behind the skill curve on you and wouldn't have stood a chance in a face to face fight were it not for my handicap =). Cheers, hopefully one day we'll play on the same team. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:19:00 -
[64] - Quote
Jonquill Caronite wrote:Noc Tempre wrote:And for posterity sake, I admit I over-reacted to differences since I was still sore to losing a week's worth of progress to CCP's net stability issues. It left a fun vacuum that required sucking others dry to even out the pressure. The prices still are definitely not in need of a hike and anyone reporting >100k ISK average is highly abnormal at best, or only counting a good streak as more likely. Never received a response to that message I sent you, it was highly dis-heartening. One thing no one seems to be taking into account though is HAVs are currently being used nowhere NEAR their max potential... Good teamwork, and outstanding logi (Especially if provided by a Logi HAV) will make tanks indestructible. Unfortunately, it seems most HAV pilots have already picked out their gun-crews and teams, I joined the fight a little late, so I'm slightly behind on the gun-curve which is unfortunate as I'm not unskilled, just slightly outgunned right now. However, what applies with teamwork to take out HAV's also applies to teamwork to keep HAV's alive... The game is going for perfect imbalance, and believe it or not, in a perfect in-balance game there is ALWAYS an OP win solution and 90% of the time it is find the most powerful build (Right now HAV's in spite of their outrageous cost), and team them up with all their vices as support, and you should be indestructible against all but the exact same counter. This is what I see and this is how it should be... By the way Noc, I wish to extend you a quick salute to your bravado... I would have had you that match until you decided to go all Rambo Kamikaze on me and slam your HAV into the underside of mine while crippled flipping me on my side and firing a round clean up my *cough*,,, Unfortunately it just made it an excruciatingly expensive round for both of us as my tank exploding right on top of yours destroyed me and gave me a kill (First kill I've ever gotten by virtue of being killed). However, at least it made for a memorable moment, and a classic experience. I also confess before hand to the cheap shot of shooting your HAV before you were even inside it, but admit-ably I am behind the skill curve on you and wouldn't have stood a chance in a face to face fight were it not for my handicap =). Cheers, hopefully one day we'll play on the same team.
I do apologize, I am spoiled by the new notification system and thus stopped manually checking the mailbox. But since the next round went invalid, I had to reset and thus missed it. It was a memorable fight indeed.
Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 12:23:00 -
[65] - Quote
Thats if the server is up |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:28:00 -
[66] - Quote
Sha Kharn Clone wrote:Thats if the server is up
Subtle joke. To make it more obvious, DUST will be back up in 20 minutes |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:28:00 -
[67] - Quote
Noc Tempre wrote: Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose.
I look forward to it. I never really planned on speccing Kill tank anyways. I became an Anti-Tank Tank in the latter half of the last build because I could, and because tanks were rampant and people were complaining, but I prefer to slap on a Missile Launcher and a lot of Logi, and go anti-infantry Logi HAV, which is sorely missing and is a MASSIVE force multiplier on the battlefield... Its also why I'm in love with spider tanking.
When everyone was throwing away their wallets at the end of the last build I took the opportunity to build some perfect spider tanking Surya fits and toss a couple on each map for people with mics, and we parked in front of C and shot over each others shoulders with our reppers going non-stop. We literally were almost invulnerable. It took sustained fire from at LEAST 5 prototype Swarms and Forge Gunners on ONE of the two tanks firing almost all at once twice in a row during the 3 second down time while our modules were rebooting to take one of us down (Which did happen but only because we were intentionally being stupid and attracting the ENTIRE opposing team to concentrate fire on us by being stationary targets in an open and obvious location),
Since logi can now be maintained in 360 degrees its even better, although I wish I could Hitch my tank to the other persons so I didn't have to drive while shooting and repairing =P. On that note if you want to make a tank OP, while not actually changing any of its statistics, allowing the pilot to allocate modules to its gunners for use would make it incredibly powerful and make Logi HAV's crazy good, without technically changing any aspect of the game.
In any case thats my two cents and now you know my goal... Right now though I'm not skilled enough for Logi so I'm just another standard tank driver. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:32:00 -
[68] - Quote
Jonquill Caronite wrote:Noc Tempre wrote: Funny enough, that was a team mate's tank that I just jumped in when he got an unfortunate enemy spawn behind him. It was an epic way to ensure maximum destruction in a battle that began with a serious disadvantage. If you want to play on the same team you can throw me an invite in about 20 minutes. I took a break at DT for some breakfast. Gotta eat sometime I suppose.
I look forward to it. I never really planned on speccing Kill tank anyways. I became an Anti-Tank Tank in the latter half of the last build because I could, and because tanks were rampant and people were complaining, but I prefer to slap on a Missile Launcher and a lot of Logi, and go anti-infantry Logi HAV, which is sorely missing and is a MASSIVE force multiplier on the battlefield... Its also why I'm in love with spider tanking. When everyone was throwing away their wallets at the end of the last build I took the opportunity to build some perfect spider tanking Surya fits and toss a couple on each map for people with mics, and we parked in front of C and shot over each others shoulders with our reppers going non-stop. We literally were almost invulnerable. It took sustained fire from at LEAST 5 prototype Swarms and Forge Gunners on ONE of the two tanks firing almost all at once twice in a row during the 3 second down time while our modules were rebooting to take one of us down (Which did happen but only because we were intentionally being stupid and attracting the ENTIRE opposing team to concentrate fire on us by being stationary targets in an open and obvious location), Since logi can now be maintained in 360 degrees its even better, although I wish I could Hitch my tank to the other persons so I didn't have to drive while shooting and repairing =P. On that note if you want to make a tank OP, while not actually changing any of its statistics, allowing the pilot to allocate modules to its gunners for use would make it incredibly powerful and make Logi HAV's crazy good, without technically changing any aspect of the game. In any case thats my two cents and now you know my goal... Right now though I'm not skilled enough for Logi so I'm just another standard tank driver.
Well, the sad reality is spider tanking is still broken. You still have to maintain line of sight in the forward 90 degrees. So while you may control an area, no real formations make sense yet. A lead/follow situation works OK when the rear tank is safe but it is still very difficult to keep proper range and actually move around the battlefield. I have a feeling these modules won't be properly reworked until capacitor makes its appearance. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 12:38:00 -
[69] - Quote
Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:40:00 -
[70] - Quote
I didn't know that, and it is a bit depressing. A Gunloggi would definitely be the way to go for a lead follow Logi tank in that case with an Armor tank in the lead. Unfortunately I'm already really deep into the Armor tanking line, so a switch would be inconvenient. I might fit a MAX build Black Ops HAV if I get a good team logi team that uses us as a spawn point in the future but shifting driving module and other controls around the tanks the various passengers, and giving other options such as literally a 'Hitch' module would be incredibly (Thing tractor beam that holds tanks together? I don't know but it could work). |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:41:00 -
[71] - Quote
Tony Calif wrote:Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match.
Oh trust me I am all over devs about the economy going the wrong direction. It is all relative pricing and particularly the reward compared to the costs being out of whack. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.25 12:44:00 -
[72] - Quote
Jonquill Caronite wrote:I didn't know that, and it is a bit depressing. A Gunloggi would definitely be the way to go for a lead follow Logi tank in that case with an Armor tank in the lead. Unfortunately I'm already really deep into the Armor tanking line, so a switch would be inconvenient. I might fit a MAX build Black Ops HAV if I get a good team logi team that uses us as a spawn point in the future but shifting driving module and other controls around the tanks the various passengers, and giving other options such as literally a 'Hitch' module would be incredibly (Thing tractor beam that holds tanks together? I don't know but it could work).
Cross repping is good in theory, fail in practice. Remote armor rep is the strongest way to tank right now. |
Jonquill Caronite
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.25 12:46:00 -
[73] - Quote
Tony Calif wrote:Tanks are fine. Oh you can't afford to run an "type2" equivalent HAV? Boohoo. I can't afford Type2 suits. Constantly lose money on ambush games. I went 20/2 and was given 60k ISK. 20k LESS than my 2 suits cost (40k each). So quite frankly stuff your tank. No-one can afford anything this build EXCEPT maybe tankers or snipers. Everyone else actually fights for the objectives. Or has to face a tank on ambush. If you take your head out of your backside, you'd realise no-one can afford anything good for more than a match.
This is actually built into the game to be honest... Its an economy of war, and we're not reaping the benefits of ownership of territory or districts or contracts with real meaning or the ability to sell salvage... Once those come into play we will all be making a profit until then the game is an ISK sink as it SHOULD BE. Even in EVE war never makes profit it just opens avenues to other ways of making profit which are always peaceful fundamentally, but require large bastions of defense to prevent someone else from taking the opportunity away from you.
If we were somehow making money in this game even while the only thing occurring was TONS of assets being destroyed regularly on NPC contracts (Which are only intended really if you stop to think about it for militia and standard gear), then the game would be broken and be such a huge ISK spout that it would guarantee inflation in the EVE universe. As it stands the Salvage system is already broken which is why its thankful that the market hasn't been introduced yet...
But in any case. We should all be at a loss, but those who play the most defensively might stand a chance at gain... Unfortunately while most people don't see tanks as 'defensive' if you really pay attention to how most tank pilots play you'll notice they are really INCREDIBLY defensive... |
Khun-Al
135
|
Posted - 2012.08.25 12:56:00 -
[74] - Quote
Maybe you should have a look on this here. More ways to earn ISK and SP |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.25 13:15:00 -
[75] - Quote
I have no problem with a tight budget. I just take issue when people moan because they might actually die once every 3 games... Except tey're not dying. Losing 80% to disconnection if I remember |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.25 13:25:00 -
[76] - Quote
Noc Tempre wrote:You sir, are in fact, an idiot. Tank prices are idiotic for the performance as is. The militia fit sica/soma have to survive 2 rounds. Most don't last more than half. The gunnlogi/madruger have to last 15 rounds. The sagaris/surya have to last 30+. I'm not even going to guess at how long the Black Ops HAVs have to last to simply break even.
And as always, I've lost millions and millions to disconnects, 1 to a near disconnect (massive lag spike), and 1 to being outgunned and being too ballsy. All the tankers are broke already, and you want them MORE expensive? Are you mad?
The black ops required HAV5, nd one other expensive skill if I recall, and they cost twice that of a Marauder. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.08.25 15:15:00 -
[77] - Quote
I keep reading all of these post and everyone keeps missing the same point : TEAMWORK. The reason Sha's tanks last so long while Noc's probably don't: TEAMWORK. I am an AG for Sha, and let me tell you when we average 25 or more kills in a tank, it is not because the tanks are OP. It is clear comms and teamwork.
If you can't coordinate with you team mates and there is no on on comms to communicated with, and then you get on the forums complaining about how OP they are, then get on comms, open up your mouth, be willing to spend some money to elevate the issues at hand, and get the job done.
As for the price of the tanks, the top end ones seem about right, though the increase in survivability to cost ratio seems a bit out of balance. The Standard chassis' jump in this realm is quite ridiculous. For a mere match in ISK you can have a tank that expands your survivability exponentially. Add 2 really competent AG's, and then you should be able to sit in that tank for innumerable matches. If CCP actually fixes the hit detection for the missile turrets (small) for tanks (cause for the drop ships it seems AOK) then they could be down right obnoxious.
Buck up and find someone on comms that can make coordination a little bit easier, i.e, use them. Instead what I find is no on on comms for the game, and a whole lot of complaining on the forums. [sad.] Harden the f*&k up people. Tanks are not supposed to be cheap, they are supposed to be expensive since they are naturally supposed to be OP against uncoordinated and ill equiped infantry. Coordination and the willingness to field good equipment can solve a lot of issues addressed in this thread.
THe fact that some people need to resort to name calling, much like a child of 6 on the playground (i.e., Noc Tempre) I find is a bit ridiculous. Survive, Adapt, Overcome, and for god sakes grow a pair people. You are supped to be "training" to be in a corp and to work with people, RIGHT!?!? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.25 15:56:00 -
[78] - Quote
To be fair Noc did knida say sorry for the name calling in a round about way so its all cool with me. Also sssssh this is a steath nerf the tank thread so less about team work and stuffz ok. |
Asai Marcel
4
|
Posted - 2012.08.25 23:51:00 -
[79] - Quote
In my opinion, after playing for a while. Teams are unorganized, no one works together, and everyone wants to be every man for himself. In the last build I was a AV driver, and I had dropships take me down easily, I could not shoot straight up with my missiles, I would even loose my tank at close range due to AV grenades, and with the free drop' tanks, players were ready to take them down. Now we need to buy them, and we can only use the free LAV, so it seems that that tanks are no longer issue. I thought the same and tried out Logi. Maybe other's had thought the same, now I rarely see swarm launchers. And when I see tanks, I don't see to many trying to take it out, and when someone tries to they get squished, because it isn't there chosen profession obviously.
If dropships were going to be used as a counter like before, it would be difficult due to the autopilot being turned off, and moving the ship too much will flip it upside down like a canoe capsizing. Maybe that is an issue.
Yeah, you are right. That tanks have some serious firepower. This isn't a one man for himself, one person shouldn't be able to take down a tank solo.
So, in short. Dropship's appear to be only in and out, no flying about.
I think the issue is no teamwork, and no swarm missiles. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.26 10:46:00 -
[80] - Quote
6 tanks kills so far with this one Myron of mine. Recommend it as its heaps of fun both flying and killing tanks is a reward in its self.
In other news now that I have a buddy remote repping me in a little spider tank formation its loltastic.
Think I have gone about 25 games with the same one now.
Made me well over 2 mil isk.
Just gutted I didnt go armor tank for all the extra war point bonus it would give.
So anyway yea this tanks payed 4 its self 4 times over.
Nerf the gunloggi or up the price! |
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