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321. [Suggestion] Other Assets to Deploy (for a more sandbox-style battlefield) - in Feedback/Requests [original thread]
so borrow good ideas from starhawk. Sure.
- by Noc Tempre - at 2012.09.11 19:03:00
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322. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
I highly endorse this thread. A big problem with tanks atm is they can do everything no matter how they are fit.
- by Noc Tempre - at 2012.09.05 00:19:00
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323. Swarm Launcher buff? - in Feedback/Requests [original thread]
You do know there is more to DUST than militia gear right? More alpha is bad for balance. That's why the breach forge does less DPS to compensate.
- by Noc Tempre - at 2012.09.04 23:23:00
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324. OMG Tanks are OP - in Feedback/Requests [original thread]
StoneD ReapeR Qc wrote: STB-LURCHASAURUS EV wrote: just had a VERY fun match with a squad of av guys who were trying to kill me. had the temporary av nerf not been in effect, they would absolutely have gotten me. very well done guys if you a...
- by Noc Tempre - at 2012.09.04 18:52:00
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325. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
"remote reps will also be increased." That refers exclusively to remote armor reps which had longer cycles and essentially 0 cooldown. Active local reps are not implied by that statement.
- by Noc Tempre - at 2012.09.04 18:49:00
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326. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Noc Tempre wrote: Sha Kharn Clone wrote: @ Noc Tempre I did make a post about this. I didnt even suggest nerfing how Op they are I just suggested a price rise to justify the power they hold. You called me names and...
- by Noc Tempre - at 2012.09.04 18:35:00
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327. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: @ Noc Tempre I did make a post about this. I didnt even suggest nerfing how Op they are I just suggested a price rise to justify the power they hold. You called me names and wurdswurds wurds. Hope they get hit so dam ha...
- by Noc Tempre - at 2012.09.04 18:03:00
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328. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
Tony Calif wrote: Noc Tempre wrote: Rafiki 22 wrote: great :) More we are to denounce it more developpers will take into account it This is actually false. Consider this a pro tip for wanting attention for any issue. They read the lon...
- by Noc Tempre - at 2012.09.04 17:39:00
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329. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
Rafiki 22 wrote: great :) More we are to denounce it more developpers will take into account it This is actually false. Consider this a pro tip for wanting attention for any issue. They read the long threads with lots of points more closely...
- by Noc Tempre - at 2012.09.04 17:27:00
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330. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Noc Tempre wrote: Oh look. Another nerf rock thread. You know its overpowered so just stop it already Edit: also + 1 op You know 99% of the complaints end with "make them go away because they kill me" and not l...
- by Noc Tempre - at 2012.09.04 17:23:00
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331. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
The tanks need work. Agree 100%. Making them easier to kill is not the answer. I guess with all these threads popping up I will post all my feedback on them later tonight. Going backwards to when they were underhealthed and stronger gunned will ma...
- by Noc Tempre - at 2012.09.04 17:15:00
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332. PROBLEMS WITH TANK ! - in Feedback/Requests [original thread]
Oh look. Another nerf rock thread.
- by Noc Tempre - at 2012.09.04 16:42:00
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333. OMG Tanks are OP - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Lets place the tank issue in ambush and not ponit control maps. No vehicle ambush maps are on the official docket. Both will be available in the future, so I don't think there is any need to rebalance around that.
- by Noc Tempre - at 2012.09.04 05:37:00
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334. OMG Tanks are OP - in Feedback/Requests [original thread]
The health vs av weapons is better than it used to be. However, as a whole they are too generically useful since they can one shot everything easily and the maps have no interior high ground to bunker into. The missile damage is too high, especia...
- by Noc Tempre - at 2012.09.04 05:31:00
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335. Spawn Kills - in Feedback/Requests [original thread]
Pick a safer spawn? I know that doesn't help in ambush, but everyone knows ambush sucks
- by Noc Tempre - at 2012.09.01 17:52:00
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336. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
Because CCP is balancing around good teams, not around fail fits. Tanks were too easy to solo before, now they require teamwork. Missing from those notes is forge gun is getting some range back. Considering I was killing all sorts of tanks with mi...
- by Noc Tempre - at 2012.08.31 18:29:00
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337. Corporations, Lone Wolves, CoD and Headhunting - in Feedback/Requests [original thread]
Quote: Obviously it's very frustrating and unfair. This just in: teamwork is OP. You don't like it, get on a mic and start working with people. More seriously, I understand you want the equivalent of the no-group server in *other popular FPS...
- by Noc Tempre - at 2012.08.27 16:14:00
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338. Your suggestions to improve DUST 514 - in Feedback/Requests [original thread]
Th3rdSun wrote: Rugman91 wrote: For the love of satan plz give us button mapping ^This! I've discovered a new modality of control.Instead of the DS3,or KB/M,I've started using a hybrid of both.I use the dual shock to walk,and the mouse t...
- by Noc Tempre - at 2012.08.27 10:02:00
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339. [Feedback] About the number of drop uplinks you can deploy - in Feedback/Requests [original thread]
Why have a type limit if you can just switch to another variant to get around it? Also makes the gauged variants less useful. Using one type should offline all others.
- by Noc Tempre - at 2012.08.27 09:53:00
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340. no spwan camping - in Feedback/Requests [original thread]
bustyaup wrote: should be fixxed spawn then die newbies will love it and go back to cod Spawn camping is definitely still possible with a firm control of the redline edge. You must be doing it wrong.
- by Noc Tempre - at 2012.08.27 08:53:00
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