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281. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Pretty soon we will have a use for those active scanners after all! I do support this idea, but I think it should usually not kill instantly, which is why I suggested 300 at prototype.
- by Noc Tempre - at 2012.10.30 17:17:00
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282. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Only if they cap out at 300 damage prototype level. Sure thing. I am all for capping damage. Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion.
- by Noc Tempre - at 2012.10.30 17:06:00
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283. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: armor burn is a mechanic to balance armor vs shield tankers. if a shield tanker is dumb enough to get caught out in the open and excapes with 1/4 of his armor intact and he didn't bother using his CPU/PG for a armor rep, that...
- by Noc Tempre - at 2012.10.30 17:04:00
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284. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
EnglishSnake wrote: Noc Tempre wrote: Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's about time they starte...
- by Noc Tempre - at 2012.10.30 17:00:00
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285. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sentient Archon wrote: I have used the AV proximity mines to great effectiveness. It goes great with the REs. I would love to have an option to use Anti infantry Proximity Mines. It can be same way it is for the AV proximity mines. Thank you! ...
- by Noc Tempre - at 2012.10.30 16:36:00
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286. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Tony Calif wrote: I agree they need fixing, but I'm not sure if this is how. Something needs doing, that's for sure. Tbh, someone out there is being paid to make this game. It's about time they started taking things more seriously than "omg, th...
- by Noc Tempre - at 2012.10.30 16:30:00
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287. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Way to not pay attention. This is definitely on topic. AUR dropsuits will become skins you can put on any dropsuit in the series, and AUR -> ISK transactions will ensure the AUR price remains effe...
- by Noc Tempre - at 2012.10.30 16:05:00
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288. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: AUR dropsuits should be skins that slot into an existing dropsuit for style, not buy it with one or the other shenanigans clogging up the market. Furthermore, there is talks of direct AUR to ISK conve...
- by Noc Tempre - at 2012.10.30 15:57:00
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289. [Request] Aur Type 2s/B Series etc etc - in Feedback/Requests [original thread]
AUR dropsuits should be skins that slot into an existing dropsuit for style, not buy it with one or the other shenanigans clogging up the market. Furthermore, there is talks of direct AUR to ISK conversions under consideration, so you could still ...
- by Noc Tempre - at 2012.10.30 15:42:00
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290. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Swarms knock the hell out of even a heavily plated dropship moving at good speed. Remove the random insta-kills from a free weapon vs 1/2M+ ISK ships and we can start talking. By the way, I have a thread on this that should make everyone happy: h...
- by Noc Tempre - at 2012.10.30 15:37:00
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291. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
exegr wrote: Some sample code to do exactly what is being suggested: http://pastebin.com/h8gPLtKE The code basically tracks each attack with a timestamp and if you die within some time from this attack, you get normalized points depending o...
- by Noc Tempre - at 2012.10.30 14:59:00
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292. Buff Breach assault rifles - in Feedback/Requests [original thread]
Bendtner92 wrote: Bad news Jumpman, bad news. https://forums.dust514.com/default.aspx?g=posts&m=381213#post381213 "Assault Rifles (Breach especially) - the ultimate weapons of DUST 514". Lol. Hears but doesn't listen. Typical CCP.
- by Noc Tempre - at 2012.10.30 14:12:00
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293. Face Direction of your killer - in Feedback/Requests [original thread]
Tony Calif wrote: Because you have "instant transfer of consciousness, even at the moment of death." Our clones would simply remember where they were shot. You remember only the pain.
- by Noc Tempre - at 2012.10.30 13:51:00
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294. [Request] Rework HAVs - in Feedback/Requests [original thread]
OP is butthurt idiot, tanks are already very weak to even militia AV. You can't fix the turrets so they are actually balanced and leave the hulls so weak. Fixing the maps solves so many more problems though. Say yes to Infantry-scale objectives!
- by Noc Tempre - at 2012.10.30 12:26:00
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295. Please Remove the Kill Feed At the Side Of the Screen In Battle - in Feedback/Requests [original thread]
I wouldn't even use AUR weapons if other people couldn't tell I was using them! But it might be nice as an optional toggle for purely UI preference.
- by Noc Tempre - at 2012.10.30 12:15:00
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296. [Request] Tribute Mercenary Pack - in Feedback/Requests [original thread]
Tribute Merc Pack should include some tribute weapons too! * Valor MK46 LMG (AR with 100 round magazine, reflex sight) * Raven AM50 Sniper (Sniper with AV multiplier, weak spots only!) * SVer 74U SMG (SMG with near AR range, higher fitting) * Sen...
- by Noc Tempre - at 2012.10.30 12:12:00
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297. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
9. Change swarm operation skill to 10% flight time 10. Change X missile turret operation to 3% turn speed, proficiency to 3% ROF 11. Add turret sharpshooter skills 12. Add EW/stealth mechanics for hampering/breaking locks (works with 3 really well)
- by Noc Tempre - at 2012.10.30 11:53:00
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298. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Remove knock effect, it is insane (replace with screen shake if you must)
Remove burning armor, it is a ham-fisted mechanic that punishes variety
Require swarms to maintain lock, get rid of stupid pathing annoyances
Drop damage progre...
- by Noc Tempre - at 2012.10.30 11:47:00
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299. [Request] 'Kill stealing' fix - in Feedback/Requests [original thread]
What a waste of limited resources. Not to mention the health bar is constantly moving up as well so damage would exceed 100%. If you want your kills stolen less just run solo.
- by Noc Tempre - at 2012.10.28 16:21:00
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300. AA flak gun - in Feedback/Requests [original thread]
So you mean, like autocannons?
- by Noc Tempre - at 2012.10.28 16:18:00
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