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261. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Noc Tempre wrote: Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all. It's the maps! AGREED!! Its the kitten MAPS that one shot forge gunners and not! the poor OP dropships that ...
- by Noc Tempre - at 2012.10.31 22:36:00
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262. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Xavier Hastings wrote: Noc Tempre wrote: Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all. It's the maps! I could have a map that is [kitten]ing flat and I would still not be able to hit a dropship. ...
- by Noc Tempre - at 2012.10.31 22:30:00
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263. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Lol idiots blaming the swarms. Blaming the dropships. Not understanding the game at all. It's the maps!
- by Noc Tempre - at 2012.10.31 22:23:00
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264. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
Swarms and turrets are broken, but not as broken as the maps.
- by Noc Tempre - at 2012.10.31 20:59:00
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265. Imperfects went 85-0 (Still couting) on my team with Dropship. We need to fix this - in Feedback/Requests [original thread]
HowDidThatTaste wrote: We finally took out the drop ship if doom took the whole match. Lol, swarms knocked me into your MCC. Fix insane knock and pathing and we can talk.
- by Noc Tempre - at 2012.10.31 20:40:00
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266. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
Welcome to the cool kid club . Also, TRIM was a solution for a flaw in 1st gen controllers. For any modern SSD it is completely unnecessary. In fact, I would heavily avoid any SSD that advertises it as a main feature.
- by Noc Tempre - at 2012.10.31 17:00:00
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267. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives. Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried ...
- by Noc Tempre - at 2012.10.30 19:55:00
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268. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
Cap=capacitor. It is an eve version of a stamina bar. Works almost exactly like you describe.
- by Noc Tempre - at 2012.10.30 19:54:00
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269. (Request) Limit missile ammo available for firing - in Feedback/Requests [original thread]
So you mean, kind of like cap?
- by Noc Tempre - at 2012.10.30 19:09:00
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270. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: As a controls specialist in senior year of aerospace engineering, intercepts with a slower projectile than a non-ballistic target would be about as effective as we have now. And the math can't be manipul...
- by Noc Tempre - at 2012.10.30 18:18:00
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271. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
I like them as the area of effect, premier anti-personnel weapon, with a medium range. Right now they out damage and out range the rail, while they clear infantry better than the blaster in many situations. Hence why I think they need limitations ...
- by Noc Tempre - at 2012.10.30 18:08:00
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272. Buff Breach assault rifles - in Feedback/Requests [original thread]
Breach AR has an identity crisis. Is it a battle rifle? Is it a CQC variant? Neither? Both? I think the tactical is better at the battle rifle role, so a larger magazine and shorter optimal would give it a role similar to a modern carbine. While t...
- by Noc Tempre - at 2012.10.30 18:04:00
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273. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sentient Archon wrote: Noc Tempre wrote: Sinboto Simmons wrote: if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't ...
- by Noc Tempre - at 2012.10.30 18:00:00
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274. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: Their pathing is atrocious. They weave around cover and buildings yet run into small bumps in the road. It is broken for both sides. Furthermore, if they only fixed pathing, dropships could still ignore ...
- by Noc Tempre - at 2012.10.30 17:46:00
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275. Corporation "Tags" - in Feedback/Requests [original thread]
I would personally prefer corp tags instead of suit level when you zoom in. I find the MLT/STD etc redundant.
- by Noc Tempre - at 2012.10.30 17:42:00
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276. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Noc Tempre wrote: Sinboto Simmons wrote: honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point ha...
- by Noc Tempre - at 2012.10.30 17:39:00
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277. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: Read more closely. I think swarms should be sped up very significantly with such a change, but also more limited in range. if their path was fixed it wouldn't require a speed up in missiles. missiles ...
- by Noc Tempre - at 2012.10.30 17:35:00
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278. Booby Trap Vehicles - in Feedback/Requests [original thread]
Brush Master wrote: Title about says it all. Intro a module that can be put into a vehicles that will cause it to explode when an enemy starts hacking it. Only if it works on blue dots too.
- by Noc Tempre - at 2012.10.30 17:28:00
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279. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Sinboto Simmons wrote: honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor That's the...
- by Noc Tempre - at 2012.10.30 17:27:00
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280. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
Necrodermis wrote: Noc Tempre wrote: Armor burning punishes barely winning. In other words, it creates artificial equalization between players of different skill and SP level. It is a "dumbing down the game" mechanic. It also makes armor bu...
- by Noc Tempre - at 2012.10.30 17:19:00
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