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301. Put the EVE ISK back - in Feedback/Requests [original thread]
So the reward "fix" actually lowered the rewards further, to the point some people are getting negative rewards! Since the assets are still out there, this just enforces penalties to people who actually respected your request to not spend the ISK.
- by Noc Tempre - at 2012.10.23 16:37:00
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302. Put the EVE ISK back - in Feedback/Requests [original thread]
HECATONCHIRES GYGES wrote: Noc Tempre wrote: I'm serious. I forgot how frustrating this game is with the broken rewards. I would rather face droves of prototype gear and limitless vehicles than hours of militia gear for every 5 minutes of fu...
- by Noc Tempre - at 2012.10.23 04:23:00
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303. Put the EVE ISK back - in Feedback/Requests [original thread]
I'm serious. I forgot how frustrating this game is with the broken rewards. I would rather face droves of prototype gear and limitless vehicles than hours of militia gear for every 5 minutes of fun.
- by Noc Tempre - at 2012.10.23 03:03:00
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304. CCP Favors EU corps with Friday match schedule? - in Feedback/Requests [original thread]
The tournament will be a joke if the requirements include skipping work to play video games. I thought they wanted people with money to play this game, you know, to pay for it?
- by Noc Tempre - at 2012.10.19 17:58:00
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305. Burning Armor needs to be removed - in Feedback/Requests [original thread]
If you want critical damage effects, add a hull health. Otherwise remove this pointless mechanic. The only thing it achieves is letting players who are not good enough to do enough damage still get a kill. It also deletes an entire fitting option ...
- by Noc Tempre - at 2012.10.16 21:59:00
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306. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
MofaceKilla wrote: I like this idea, but by soft cap does that mean max amount of sp you can earn without a booster? Different boosters could effect different stats. Such as increasing bonus SP but lowering active SP. Whatever the theoretica...
- by Noc Tempre - at 2012.10.16 18:12:00
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307. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
Moved to OP -----------------
- by Noc Tempre - at 2012.10.16 17:44:00
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308. Bonus SP Pool, Part II - in Feedback/Requests [original thread]
DUST SP is in need of some major overhauls. The weekly cap is an improvement for casual players, but it came at the cost of hardcore players. That is a very dangerous tradeoff with a stated roadmap of over 3 years. Don't believe me, ask Zipper. I...
- by Noc Tempre - at 2012.10.16 06:03:00
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309. Casual Players, Hardcore Players, and SP Reward System - in Feedback/Requests [original thread]
I am a fan of fixing the SP system so it hands out diminish bonuses instead of putting a brick wall in the hardcore players' faces. LP and other faction activities give further opportunity to grow in the game even as SP becomes less important. I'd...
- by Noc Tempre - at 2012.10.15 19:29:00
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310. Don't nerf Dropships! Buff the Swarm Launcher instead! - in Feedback/Requests [original thread]
Jonquill Caronite wrote: It is a realistic request, there is a huge difference between the purpose that a Stinger Missile serves in combat (Anti-Air role), and a Javelin. Likewise though you need to find some balance. I guess as a tank driver I...
- by Noc Tempre - at 2012.10.14 16:28:00
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311. Dropships Obviously Broken - in Feedback/Requests [original thread]
There are no free hard counters to dropships (swarms are soft counter that force them to keep moving). There are however militia options and of course the specialized forge gun.
- by Noc Tempre - at 2012.10.14 05:39:00
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312. Dropships Obviously Broken - in Feedback/Requests [original thread]
Leither Yiltron wrote: So it takes an entire team of Swarms and Forge Gunners to kill one troop transfer. lolno Swarms are a broken weapon all around. They don't do what they should, and they do too much for too little effort what they do do...
- by Noc Tempre - at 2012.10.14 04:57:00
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313. Dropships Obviously Broken - in Feedback/Requests [original thread]
Swarms do a lot of damage but can't track fast stuff. Try a forge gun or a rail gun. The dropships would be pointless without countermeasures. It's not as easy as it looks.
- by Noc Tempre - at 2012.10.14 04:37:00
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314. [Feedback] Reinventing the Swarm Launcher - in Feedback/Requests [original thread]
Why not just make them three missiles and have the damage go up like other weapons? Locking weapons need a significant damage nerf and there needs to be a working militia AA option.
- by Noc Tempre - at 2012.10.12 05:30:00
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315. [Feedback] Laser rifles + Attributes stats - in Feedback/Requests [original thread]
It is a tactical AR for those without trigger control. Not sure the appeal besides LAZORZ! Note I use them and like them a lot, but I also use nova knives. Both weapons have very narrow circumstances where they are an improvement over AR and basi...
- by Noc Tempre - at 2012.10.03 18:31:00
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316. [Feedback] Laser rifles + Attributes stats - in Feedback/Requests [original thread]
This issue I have with them is they have damage build up by range AND time. So if you hit a stationary target at 10m, you do less damage than the same person at 50m. On top of that you have damage build up, and if it is anything like the HMG accur...
- by Noc Tempre - at 2012.10.03 18:00:00
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317. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
I'd like to add that if tank health stays at "easily soloed in 10 seconds" state, turrets should be pumped through the roof instead of this much more dynamic encouraging idea.
- by Noc Tempre - at 2012.09.17 20:51:00
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318. TO THE TANKERS!! - in Feedback/Requests [original thread]
Xavier Hastings wrote: Noc Tempre wrote: Xavier Hastings wrote: Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, tha...
- by Noc Tempre - at 2012.09.15 23:21:00
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319. TO THE TANKERS!! - in Feedback/Requests [original thread]
Xavier Hastings wrote: Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, that challenge is gone, and tanks are rather easy ...
- by Noc Tempre - at 2012.09.15 20:42:00
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320. NERF AV - in Feedback/Requests [original thread]
If tanks are dead to one person in under 10 seconds, they are completely and utterly pointless. This "fix" was nothing more than telling the community to stop testing vehicles and AV weapons until they get a chance to actually balance them.
- by Noc Tempre - at 2012.09.14 15:33:00
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