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741. Dust should do away with orbitals or at least raise the cost where you won't - in General Discussions [original thread]
Hellkeizer wrote: increasing wp requirement wont change anything as lots of vets could get one by themselves, if it was possible It absolutely demonstrably Would reduce the number of orbitals. The question is by how much or is that the most ...
- by Nguruthos IX - at 2013.09.26 22:14:00
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742. Correct me if I'm wrong but there's a Wolfman blog coming out today - in General Discussions [original thread]
Godin Thekiller wrote: I asked, and he told me by the end of the week, so 2 days. Ohh, okay. Thanks Not sure if I should get hyped or learn to not let myself down. Hope there's some cool stuff there
- by Nguruthos IX - at 2013.09.26 22:13:00
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743. Dust should do away with orbitals or at least raise the cost where you won't - in General Discussions [original thread]
THUNDERGROOVE wrote: My squad cumulatively earned the orbital strike, right? If you get OBed, spawnkilled some more and OBed again then that's your fault for continuously spawning on the ground spawn instead of spawning at the MCC, calling a...
- by Nguruthos IX - at 2013.09.26 22:07:00
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744. Correct me if I'm wrong but there's a Wolfman blog coming out today - in General Discussions [original thread]
Aleksander Black wrote: You sure? Today? We already got one today, I think I heard somewhere that Wolfman's blog would be out later, tomorrow or even next week is what I'm expecting. Tanks and weapons are a complicated matter. But it would be ...
- by Nguruthos IX - at 2013.09.26 22:05:00
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745. Correct me if I'm wrong but there's a Wolfman blog coming out today - in General Discussions [original thread]
Not nagging, just asking forumz I seem to recall reading that he intended to post his blog on the progress being made with vehicle re-work that got pushed back to 1.6 Something about a chance to look at it, see how it's going and an "opportunity...
- by Nguruthos IX - at 2013.09.26 21:59:00
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746. Pub Matches - ISK Payout Calculation - in General Discussions [original thread]
My guess is there's too many variables, and unknown variables. If it does take into consideration some amount of total lost assets during the game, there's no way to predict what gear or vehicles teams will be using before hand.
- by Nguruthos IX - at 2013.09.26 21:52:00
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747. Dust should do away with orbitals or at least raise the cost where you won't - in General Discussions [original thread]
expect to see more than 1 per team, per game. Or just set a higher threshold and disallow any squad from using more than one, where players WP stop contributing towards an orbital once any of their points have been spent on one (to halt squad ho...
- by Nguruthos IX - at 2013.09.26 21:50:00
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748. More wp for killing higher tier suits. - in General Discussions [original thread]
Arkena Wyrnspire wrote: I kind of like the idea actually. But the WP limit for orbitals needs to be changed. Honestly they should just do away with orbitals
- by Nguruthos IX - at 2013.09.26 21:45:00
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749. Matchmaker, matchmaker make me a match... [A Dev Inquiry] - in General Discussions [original thread]
everything in this game is running under the assumption of constant iteration and improvement. Nothing is ever going to be "finished" per-say. priorities will determine what gets added/improved when. However no match making will be able to cons...
- by Nguruthos IX - at 2013.09.26 21:09:00
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750. I'm getting pretty sick - in General Discussions [original thread]
Verdge Aentilles wrote: Nguruthos IX wrote: Proto? Lol. Let them waste their isk. Lose two suits theyll b negative for game. Find good efficient counter fittings to proto or get better, squad up and use proto on ur own. Disclaimer, I hav...
- by Nguruthos IX - at 2013.09.26 21:04:00
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751. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
Reav Hannari wrote: Nguruthos IX wrote: If they quit and otherwise were on the fence about never coming back and this nudges them to try 1.5 then yes, it's new players. new players + current players = higher player count. The business...
- by Nguruthos IX - at 2013.09.26 19:12:00
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752. I'm getting pretty sick - in General Discussions [original thread]
Proto? Lol. Let them waste their isk. Lose two suits theyll b negative for game. Find good efficient counter fittings to proto or get better, squad up and use proto on ur own. Disclaimer, I have proto nothing
- by Nguruthos IX - at 2013.09.26 18:58:00
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753. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
If they quit and otherwise were on the fence about never coming back and this nudges them to try 1.5 then yes, it's new players. new players + current players = higher player count.
- by Nguruthos IX - at 2013.09.26 17:34:00
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754. Official Unofficial Squadfinder Thread - Devblog Inside - in General Discussions [original thread]
neat
- by Nguruthos IX - at 2013.09.26 17:33:00
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755. WTF CCP - Rewarding people who left the game and f'ing over those that stayed - in General Discussions [original thread]
You must really want this game to die, if you're so greedy that 100 suits given to a potential new player makes you this upset.
- by Nguruthos IX - at 2013.09.26 16:19:00
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756. Why is the assault forge gun given higher ROF and damage? - in General Discussions [original thread]
Chibi Andy wrote: i think OP has never used a FG before even more so with the assault variant, otherwise there won't be posts like this. sure our assault FG has high ROF but have you ever tried shooting at someone with it? its not as easy as ...
- by Nguruthos IX - at 2013.09.26 08:00:00
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757. Why is the assault forge gun given higher ROF and damage? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: The downside to the assault forge being that as soon as it's charged, it fires, whereas the other forge is able to hold a charge as long as you would like it to. If that's the only downside, then it has no downsi...
- by Nguruthos IX - at 2013.09.26 00:43:00
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758. PlansTM and an FW devblog? - in General Discussions [original thread]
Tech Ohm Eaven wrote: CCP Logibro wrote: And before you ask, no I won't tell you. O Realy?? Those FW Special Contracts had better include very good salvage. Salvage isn't that useful though, till you can trade with players at least.
- by Nguruthos IX - at 2013.09.26 00:41:00
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759. CCP and DUST have no real Competition. - in General Discussions [original thread]
Bethhy wrote: Nguruthos IX wrote: I'll take a stab at this troll. 1. CCP should suicide it's game for no reason rather than move to PS4 later? Why? Oh yeah, no reason. 2. They likely will continue to have no competition of a game quite ex...
- by Nguruthos IX - at 2013.09.26 00:22:00
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760. PlansTM and an FW devblog? - in General Discussions [original thread]
RAMPANT SPECULATION TIME
- by Nguruthos IX - at 2013.09.25 23:52:00
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