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721. which planet type next? - in General Discussions [original thread]
Oh Lava, Oh please.
- by Nguruthos IX - at 2013.09.27 19:44:00
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722. Will Dust be able to port all it's assets to the new Unreal Engine - in General Discussions [original thread]
Which I'm guessing is one of the things they're holding off for on PS4
- by Nguruthos IX - at 2013.09.27 19:40:00
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723. Active Scanner is breaking this game - in General Discussions [original thread]
fine now and even more fine when maps are big enough for jets.
- by Nguruthos IX - at 2013.09.27 19:22:00
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724. Requests for adv bpo of our choice once we reach 25 mill sp - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Only a fool would suggest such a thing. it would ruin the whole concept of risk reward, which is a major part of this games design backbone. Kinda like that BPO LAV does.
- by Nguruthos IX - at 2013.09.27 13:06:00
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725. So nobody knows the forumula that determines - in General Discussions [original thread]
Aero Yassavi wrote: I don't know the formula, but I do know the variables. Value of destroyed enemy assets Length of battle Ratio of your warpoints to total team warpoints As for that first variable it does not matter who destroyed the assets...
- by Nguruthos IX - at 2013.09.27 08:20:00
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726. So nobody knows the forumula that determines - in General Discussions [original thread]
isk pay out per match? on one hand it seems too random to be a simple ratio. On the other hand if it was supposed to be based on what you personally destroyed, I know that's not the case because I might get more ISK afking a match then killing 5 ...
- by Nguruthos IX - at 2013.09.27 07:36:00
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727. Anything lighter than tanks (MAVs) can not survive in dust - in General Discussions [original thread]
KING CHECKMATE wrote: Exmaple Core wrote: i have to agree mostly. very nice checkmate, but i think they would have around 35% resist after they apply the passive mods. But why are you assuming tanks would have 6k main tank minimum? minimum ...
- by Nguruthos IX - at 2013.09.27 04:03:00
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728. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Xocoyol Zaraoul wrote: King Kobrah wrote: no other game allows 3 replenishable nades that will OHKO you. Halo, to name the first that comes to mind. Every game that has Grenades in my experience will OHK those who are close enough/direct...
- by Nguruthos IX - at 2013.09.27 03:40:00
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729. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Benjamin Ciscko wrote: OP they also need to break up the skill tree reduce sp cost by 1/4 then break into three categories Flux, Locus, AV so that when someone has a good locus they don't also have good AV and anti shield. This might be one...
- by Nguruthos IX - at 2013.09.27 03:33:00
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730. 1.5 patch notes - in General Discussions [original thread]
CCP Frame wrote: ETA: Later today. Calm down guys He mean's the ETA of the release date of the patch notes will be later today (and probably China time)
- by Nguruthos IX - at 2013.09.27 03:31:00
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731. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Turtle Hermit Roshi wrote: King Kobrah wrote: Monkey MAC wrote: I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an...
- by Nguruthos IX - at 2013.09.26 22:43:00
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732. Correct me if I'm wrong but there's a Wolfman blog coming out today - in General Discussions [original thread]
Django Quik wrote: I thought it was going to be forum threads rather than dev blogs? Oh, maybe! That's make more sense
- by Nguruthos IX - at 2013.09.26 22:42:00
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733. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Booby Tuesdays wrote: When folks with Duvolles, damage mods, and fully maxed AR skills choose to just camp and spam core locus nades instead; I think that tells us something. He might have a point there
- by Nguruthos IX - at 2013.09.26 22:41:00
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734. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
King Kobrah wrote: Monkey MAC wrote: I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! How are fluxes fine? an even bigger blast radius that...
- by Nguruthos IX - at 2013.09.26 22:40:00
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735. Dust should do away with orbitals or at least raise the cost where you won't - in General Discussions [original thread]
well I could get one myself. Did yesterday : /
- by Nguruthos IX - at 2013.09.26 22:35:00
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736. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Monkey MAC wrote: JETSTORM1090 wrote: Nguruthos IX wrote: And is there an inaccurate description of their damage in menus? Noobish and OP Grenades are noobish? I suppose anything with an AOE is noobish as well then? He probably m...
- by Nguruthos IX - at 2013.09.26 22:34:00
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737. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
Monkey MAC wrote: I don't want to say they are OP but prehaps locus grenades could do with a little tweaking! Fluxes are fine so all in all relatively well balanced! I should have specified a question for each type. But thanks for covering a...
- by Nguruthos IX - at 2013.09.26 22:33:00
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738. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
I guess, is there anybody that really loves grenades and thinks they should stay the way they are? If so, why?
- by Nguruthos IX - at 2013.09.26 22:31:00
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739. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
King Kobrah wrote: Let's see, you get 3 of them, they can one-shot most heavies when they're in armor, and you can easily replenish them with nanohives not to mention the huge blast radius no other game allows 3 replenishable nades that will...
- by Nguruthos IX - at 2013.09.26 22:28:00
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740. Grenades, OP, UP, or perfect? - in General Discussions [original thread]
And is there an inaccurate description of their damage in menus?
- by Nguruthos IX - at 2013.09.26 22:19:00
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