Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Monkey MAC
killer taxi company General Tso's Alliance
760
|
Posted - 2013.09.26 20:14:00 -
[31] - Quote
It sounds like your a scout?
Sorry to tell you, but scouts aren't meamt for taking on squads, if you are taking on just 1 guy, what are using? |
Cosgar
ParagonX
5491
|
Posted - 2013.09.26 20:17:00 -
[32] - Quote
Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results. |
Oscar Neymar
Carbon 7 CRONOS.
50
|
Posted - 2013.09.26 20:21:00 -
[33] - Quote
Verdge Aentilles wrote: It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button.
You had better make all your shots head shots then , problem solved , next please !
Or rage quit .. either suits me fine |
Verdge Aentilles
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.09.26 20:28:00 -
[34] - Quote
Monkey MAC wrote:It sounds like your a scout?
Sorry to tell you, but scouts aren't meamt for taking on squads, if you are taking on just 1 guy, what are using?
It sounds like you did not read the thread. I'm not a scout and I'm not trying to drop a full squad. 6 coordinated players SHOULD win. For the purposes of analysis, I'm talking about a STD AR medium frame going up against a PRO AR medium frame.
Cosgar wrote:Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results.
My analysis is just as valid as you scale it up to squad or team level. An equally skilled squad of STD players has no chance of winning over a squad of PRO-geared players, and the same holds for a team. A team with 8 random protos vs a team with no random protos has significantly less total team HP and DPS. Maybe if matchmaking worked it would be OK, but it doesn't so it's not. I do use different strategies- everything from range advantage with LRs to burst damage advantage with SCRs to cheap cooked grenade kills to MD ninja-ing. I can do fine, and it won't stop me playing the game. I've long since given up on winning the situation I'm talking about, I just think it's indicative of game balance issues that are hurting the NPE. I simply don't think it should be outright impossible to go to head to head with the same weapon. |
Crash Monster
Snipers Anonymous
1469
|
Posted - 2013.09.26 20:30:00 -
[35] - Quote
Well, maybe you can get CCP to nerf the hell out of something. It's happened before... |
Monkey MAC
killer taxi company General Tso's Alliance
761
|
Posted - 2013.09.26 20:32:00 -
[36] - Quote
Verdge Aentilles wrote:Monkey MAC wrote:It sounds like your a scout?
Sorry to tell you, but scouts aren't meamt for taking on squads, if you are taking on just 1 guy, what are using? It sounds like you did not read the thread. I'm not a scout and I'm not trying to drop a full squad. 6 coordinated players SHOULD win. For the purposes of analysis, I'm talking about a STD AR medium frame going up against a PRO AR medium frame. Cosgar wrote:Verdge Aentilles wrote:It's NOT just a few extra militia AR rounds, FFS, it's a full second of AR dps (425, 12 shots) or more! The difference is not minor, it's more than double. That's not "a little harder to kill", thats "I'm guaranteed to lose a 1v1 unless the enemy has a seizure." I agree it should be harder to kill protosuits than others, but right now a dual-tanked proto suit with an AR is serious win button. Why are you trying to 1v1 someone in a team based game anyway? This is why we have squads and teams so you don't have to duel someone with better tech than you. Change your strategy. The definition of insanity is trying to do the same thing, expecting different results. My analysis is just as valid as you scale it up to squad or team level. An equally skilled squad of STD players has no chance of winning over a squad of PRO-geared players, and the same holds for a team. A team with 8 random protos vs a team with no random protos has significantly less total team HP and DPS. Maybe if matchmaking worked it would be OK, but it doesn't so it's not. I do use different strategies- everything from range advantage with LRs to burst damage advantage with SCRs to cheap cooked grenade kills to MD ninja-ing. I can do fine, and it won't stop me playing the game. I've long since given up on winning the situation I'm talking about, I just think it's indicative of game balance issues that are hurting the NPE. I simply don't think it should be outright impossible to go to head to head with the same weapon.
Its already highly condensed! Have you done calcs on the ACTUAL difference? |
Lv2spd2
Slow And Old
4
|
Posted - 2013.09.26 20:36:00 -
[37] - Quote
Well, if you have totally out manuevered him, try leading with a grenade, then opening up on him just as the nade goes off. |
St Izm
RestlessSpirits D.E.F.I.A.N.C.E
6
|
Posted - 2013.09.26 20:56:00 -
[38] - Quote
It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. |
Cosgar
ParagonX
5493
|
Posted - 2013.09.26 20:58:00 -
[39] - Quote
St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome. |
Toby Flenderson
research lab The Superpowers
59
|
Posted - 2013.09.26 20:59:00 -
[40] - Quote
J Falcs wrote:Restrict public contracts to ADV gear max.
Leave FW and PC for PRO gear.
Or just make a filter for the matchmaking system like they have for match preference. I don't know how hard it is to do something like that but it certainly seems like a simple concept. If you pick "ADV" then the fits with anything higher than ADV come up in red font as if they are out of stock in your fittings. What's wrong with this because it seems like a very good idea but I don't see it suggested much anymore? |
|
Monkey MAC
killer taxi company General Tso's Alliance
765
|
Posted - 2013.09.26 20:59:00 -
[41] - Quote
Lv2spd2 wrote:Well, if you have totally out manuevered him, try leading with a grenade, then opening up on him just as the nade goes off.
This is the easiest with a cooked flux and MD the grenade hits just before the MD |
Verdge Aentilles
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.26 21:02:00 -
[42] - Quote
Monkey MAC wrote:
Its already highly condensed! Have you done calcs on the ACTUAL difference?
You want maths? Fine. Math time.
STD AR DPS = 425 (34/shot * (750 RPM / 60 seconds)) PRO AR DPS = 467 (37.4/shot * (750 RPM / 60 seconds)) Fitting 1: STD Cal Medium EHP when dual-tanked (2 basic extenders 2 basic plates): 544 Fitting 2: PRO Cal Medium EHP when dual-tanked (4 complex extenders 3 basic plates): 849 Fitting 3: STD Cal Logi EHP when dual-tanked (2 basic extenders 1 basic plate): 399 Fitting 4: PRO Cal Logi EHP when dual-tanked (5 complex extenders 4 basic plates): 940
TTKs: Fitting 1: 1.16 with proto AR, 1.28 with std AR Fitting 2: 1.81 with proto AR, 1.99 with std AR Fitting 3: 0.85 with proto AR, 0.93 with std AR Fitting 4: 2.01 with proto AR, 2.21 with std AR
So, when we have Fitting 1 vs Fitting 4, Fitting 1 must land 2.21 seconds worth of AR damage on Fitting 4, before Fitting 4 can land 1.16 seconds of AR DPS on it. In other words, Fitting 4 can afford to miss a full second of DPS and still win the fight. Note that I'm assuming no levels of proficiency on the proto AR, so the real numbers have an even bigger gap. If the Proto AR has Prof V, the TTK on fitting 1 drops to 1.01 seconds.
This further illustrates the idiocy of the current fitting metagame. If you're not sticking basic plates in all your lows and either shield extensions or damage modifiers in the highs, the vast TTK gaps outlined above get even bigger. For example, if the STD Cal Medium wanted to run a repper, the TTK on its suit drops to 0.98 seconds against a zero-proficiency proto AR. The Logi, having a built-in complex repper, doesn't need to do that.
TL;DR: A proto Cal Logi can miss about 50% of its shots against a STD Cal Medium that has 100% accuracy, and still win the fight. That, right there, is gear making skill irrelevant.
|
Crash Monster
Snipers Anonymous
1470
|
Posted - 2013.09.26 21:03:00 -
[43] - Quote
I'm guessing we can classify this as a QQing thread now? |
Nguruthos IX
PEN 15 CLUB
1831
|
Posted - 2013.09.26 21:04:00 -
[44] - Quote
Verdge Aentilles wrote:Nguruthos IX wrote:Proto? Lol. Let them waste their isk.
Lose two suits theyll b negative for game.
Find good efficient counter fittings to proto or get better, squad up and use proto on ur own.
Disclaimer, I have proto nothing There is no "good efficient counter" to a 1k HP CalLogi. Is there? "get better and use proto" takes many months of capped-out SP gain. A squad of 6 competent players in STD gear is still going to get crushed by a squad of 2 or 3 protobears. The argument from ISK is meaningless, many players have enough ISK to lose 1000s of proto suits and not care. Especially with PC being a magical ISK-pooping unicorn that no one has to spend money to defend any more.
learn to fit a militia forge gun on a militia heavy and play smart with cover/height. blap any infantry suit, no matter how proto.
Remote explosives on a cheap scout maybe?
Snipers, lasers, scrams, to keep them at range? LAVs tanks or dropships to roadkill or turret them?
Trying to go CQC against someone with way more HP? Use lots of nades/nanos. nade spam is OP as hell, seen M1's do like 1k damage.
Here's just a few ideas of things to do if you're getting wrecked by proto. Many of these take little or no SP or isk. Some take either SP, or ISK, or both, or some squadmates. |
Luk Manag
of Terror TRE GAFFEL
98
|
Posted - 2013.09.26 21:11:00 -
[45] - Quote
Cosgar wrote:St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome.
I miss that. Each shot would buck up a bit, and you could trace a nice line up the torso and finish with a headshot. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1112
|
Posted - 2013.09.26 21:14:00 -
[46] - Quote
Ok so in the examples you just gave with actual math, those are relevant if both guys both shooting at each other at the same time like an old western duel. You claim you're getting the drop on people and they're still killing you. Who are you shooting at? Neo? There's only a .2 second difference max between STD and PRO...does the guy do a backflp and aim at you in less than .1 of a second?
Sounds to me like either you're not actually getting the drop on these guys, or you're getting too excited and missing your shots. |
Cosgar
ParagonX
5496
|
Posted - 2013.09.26 21:15:00 -
[47] - Quote
Luk Manag wrote:Cosgar wrote:St Izm wrote:It is a pretty simple fix but no one wants to hear it. In my experience with shooters, the only way to make the balance of additional damage of proto weapons is to make them harder to shoot by adding more kick to more powerful weapons and to decrease the clip sizes on more powerful weapons. You mean like it was before? The Duvolle used to kick like a donkey on speed back in chromosome. I miss that. Each shot would buck up a bit, and you could trace a nice line up the torso and finish with a headshot. I was more of an Allotek burst man back then, but I'll take your word for it lol. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1112
|
Posted - 2013.09.26 21:23:00 -
[48] - Quote
This also reiterates the point I've made a few times in other threads. The problem now isn't that some weapons aren't powerful enough. The most common weapons are far, far too powerful. This used to be a game where your hitpoints and strategy mattered. Now 300 hp gets you an extra .7 seconds of life. That's barely enough time to register where the fire is coming from, let alone get back into cover. So why train shield extension or armor plating? Why blow an extra 30k to 60k isk tanking up a suit? Grab a cheapass suit and throw a GEK on it. You're done. If you don't get unlucky with random aim assisted headshots from militia rifles this gives you everything you need to come out on top. |
Henchmen21
Planet Express LLC
268
|
Posted - 2013.09.26 21:34:00 -
[49] - Quote
I can get 600+ HP with an advanced logi that's all you need to level the field if you are a better player then them. Just like in EVE the first few months are rather limited but eventually you'll tip and be on a fairly level playing field. |
Henchmen21
Planet Express LLC
268
|
Posted - 2013.09.26 21:40:00 -
[50] - Quote
Kristoff Atruin wrote:This also reiterates the point I've made a few times in other threads. The problem now isn't that some weapons aren't powerful enough. The most common weapons are far, far too powerful. This used to be a game where your hitpoints and strategy mattered. Now 300 hp gets you an extra .7 seconds of life. That's barely enough time to register where the fire is coming from, let alone get back into cover. So why train shield extension or armor plating? Why blow an extra 30k to 60k isk tanking up a suit? Grab a cheapass suit and throw a GEK on it. You're done. If you don't get unlucky with random aim assisted headshots from militia rifles this gives you everything you need to come out on top.
I threw out all my pre 1.4 fits, traded high end equipment and nades for raw HP and while the isk of the fit is still roughly similar, the extra HP has made all the difference. But then again I am not the most consistent person aiming with the DS3 so the added HP gives me a bit longer to suck before I get on target. |
|
SHOCKNOFSKY
H.Y.S.T.E.R.I.A
22
|
Posted - 2013.09.26 21:48:00 -
[51] - Quote
I have been playing for 4 months with 10.4 million sp. I finally got my proto assault suit maybe 2 weeks ago because I decided to invest my sp into core, and weapon skills before suits. I religiously run a Dragonfly assault suit with Toxin AR and that is honestly all you need. Just basic gear with the proper skills invested in to. Even before 1.4 I ran these, but I have made a few fitting changes to adapt to the new play style. Invest into your core skills while practicing, and I promise you wont even realize your playing against protos. They will all become number holders in the line of death :) |
Verdge Aentilles
Villore Sec Ops Gallente Federation
4
|
Posted - 2013.09.26 21:48:00 -
[52] - Quote
Kristoff Atruin wrote:Ok so in the examples you just gave with actual math, those are relevant if both guys both shooting at each other at the same time like an old western duel. You claim you're getting the drop on people and they're still killing you. Who are you shooting at? Neo? There's only a .2 second difference max between STD and PRO...does the guy do a backflp and aim at you in less than .1 of a second?
Sounds to me like either you're not actually getting the drop on these guys, or you're getting too excited and missing your shots.
Read please, that .2 second difference is between STD and PRO weapons. I'm not saying weapon DPS is too high, I'm saying the difference in relative tank between suits in the same class is too high. The TTK difference is over 1 second. I can turn and shoot someone who's shooting at me from behind in under a second, easily. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |