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141. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
Foxbat 071 wrote: It will be funny when tanks aren't able to reload on maps where supply depots are not accessible to them. Hopefully CCP thought that through. I did, over here! https://forums.dust514.com/default.aspx?g=posts&m=151999...
- by Nguruthos IX - at 2013.11.22 00:59:00
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142. Logi variants of Lav/DS should be mobile ammo hives for vehicles - in General Discussions [original thread]
and get points for resupply the same as infantry get for tossing 4 nanohives and forgetting them. Makes an active role, team work, reward, logistics for logistics roles. HMM!
- by Nguruthos IX - at 2013.11.22 00:52:00
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143. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
Why the hell didn't they just make it so the logi variants of LAVs and DS have a passive Ammo restore Aura around them. For which they get points like a nanohive Playing resupply DS/LAV could be fun, driving or flying to tanks, mid air rondevu r...
- by Nguruthos IX - at 2013.11.22 00:50:00
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144. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
Nova Knife wrote: When CCP first told us about ammo... This was a huge red flag we raised. We strongly cautioned them not to implement ammo without the proper support: meaning pkayers should have some way to get more supply depots at a cost, an...
- by Nguruthos IX - at 2013.11.22 00:47:00
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145. LOL, about those supply depots in 1.7 - in General Discussions [original thread]
CharCharOdell wrote: jerrmy12 kahoalii wrote: "tankers dont want forge guns nerfed because we respect them as marksman...you know, because they have to work for their kills" am i on crack? i think im stoned off my ass. hitting a BIG target w...
- by Nguruthos IX - at 2013.11.22 00:46:00
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146. Map turrets - in General Discussions [original thread]
Vulpes Dolosus wrote: Nguruthos IX wrote: Compromise, just get rid of the ones in the redline. they're stupid And get rid of AI. Or at least nerf missile rang lock on. They can literally track a dropship beyond render distance across t...
- by Nguruthos IX - at 2013.11.22 00:37:00
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147. so with vehicle changes can turrents be made optional - in General Discussions [original thread]
Mdog 24158 wrote: Please please please the amount of pg and cpu i save is a game changing and on my assult dropship side turrents are pointless pointless because they're bugged and because small blasers will be broke small rails worthless...
- by Nguruthos IX - at 2013.11.22 00:30:00
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148. Map turrets - in General Discussions [original thread]
Compromise, just get rid of the ones in the redline. they're stupid
- by Nguruthos IX - at 2013.11.22 00:28:00
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149. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Virtual Riot wrote: Yeah, they both lost a slot, but don't forget that fitting side turrets will now be optional, so that saves a lot of pg/cpu for more intense modules (aka hardeners) theres not much room for any interesting fitting varia...
- by Nguruthos IX - at 2013.11.22 00:17:00
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150. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Pvt Numnutz wrote: Nguruthos IX wrote: Pvt Numnutz wrote: Well now my thoughts, they have given my python exactly what it needed and what I asked for,a couple hundred more HP. Extracting troops from hot LZ's might actually be possible now...
- by Nguruthos IX - at 2013.11.22 00:16:00
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151. Example of the sort of "Lack of Communication" from CCP that upsets me - in General Discussions [original thread]
I like the devs over at Wizard Wars They have time to comment on multiple threads every morning. half of the posts are from their executive producer explaining game design plans and what they're currently working on. asking the community what they...
- by Nguruthos IX - at 2013.11.22 00:04:00
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152. Example of the sort of "Lack of Communication" from CCP that upsets me - in General Discussions [original thread]
Shotty GoBang wrote: 4447 wrote: Nguruthos IX wrote: 4447 wrote: I like TTK as it is now, just need to buff heavies and damage, and take the charge off laser rifles. is troll rite? What do you even mean take charge off lasers? They'...
- by Nguruthos IX - at 2013.11.21 22:59:00
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153. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
CCP Saberwing wrote: Hey guys. We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback. We're having a look in to the situation with HMG spread and will keep you posted, mmmmk...
- by Nguruthos IX - at 2013.11.21 22:17:00
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154. no forge changes = 1.7 is a fail - in General Discussions [original thread]
Mauren NOON wrote: Ummmm....really? You do know that they nerfed forge splash damage to garbage right? It's not even a decent weapon anymore now it's sole purpose is AV and you want to need that too?? Please find something good to QQ about ...
- by Nguruthos IX - at 2013.11.21 21:44:00
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155. no forge changes = 1.7 is a fail - in General Discussions [original thread]
is ccp really this incompetent? Here is a brief history of Dust... In the begining, there was little sp. Most spent it on ground fits but a small dedicated handful invested fully into tanks. Now tanks were balanced against good team play and s...
- by Nguruthos IX - at 2013.11.21 19:52:00
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156. 1.7 Python vs Incubus Realization - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Vulpes Dolosus wrote: jerrmy12 kahoalii wrote: darkiller240 wrote: look at the equipment a pyphon can equip yer not much with out wuring the HP STD=1450 ADV=1688 PRO=1885 one shot will bring down your shield...
- by Nguruthos IX - at 2013.11.21 14:01:00
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157. Somebody explain this exerpt from Dev Blog about rendering to me: - in General Discussions [original thread]
Vrain Matari wrote: Nguruthos IX wrote: Iron Wolf Saber wrote: It seems like a short quick fix until more time can be dedicated to it and I hope this is NOT the final solution. The blog seems to indicate that; yes it would benefit those ...
- by Nguruthos IX - at 2013.11.21 13:21:00
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158. 1.7 Python vs Incubus Realization - in General Discussions [original thread]
jerrmy12 kahoalii wrote: shield extenders need buffs lolz 168>300, 300>450 or 500, >600 only way to stop getting 3 shotted, 1 shot w/o hardener=half shields gone Yeah, unless forge dmg took a hit then DS will still be cannon fodder....
- by Nguruthos IX - at 2013.11.21 13:04:00
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159. [request] GUNSHIP STATS - in Feedback/Requests [original thread]
u bz trollin CCP couldn't make a gunship if it took them the next 3 years
- by Nguruthos IX - at 2013.11.21 12:56:00
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160. Vehicle quotes needed. - in General Discussions [original thread]
I watched in horror as dropship A, parked at the supply depot restocking ammo... was crashed into by noob pilot in dropship B. Who was crashed into by noob pilots C,D and E while the frustrated forge gun camping the supply depot cried out in angu...
- by Nguruthos IX - at 2013.11.21 12:46:00
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