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41. Petetion to remove pipes from dom map - in General Discussions [original thread]
This is a map where snipers can really shine. The trick to fighting it is don't try and camp the objective, keep a few cqc suits close to it but in cover so they can't just have a scout jump down and hack it, and fight them from one of the other h...
- by Nevyn Tazinas - at 2014.11.25 03:32:00
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42. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: I've been playing some Doom multiplayer recently, and I must say half of these whiners would probably have three aneurysms and lose bowel control over the incredible speed of that game. Shooters have gotten slower and slower t...
- by Nevyn Tazinas - at 2014.11.24 01:34:00
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43. is infiltration bannable? - in General Discussions [original thread]
Immortal John Ripper wrote: It is boosting but it can also be awoxing if he helped his corp gain an advantage to win the game by sabotaging his own team. Of course, if a corp has to do this in order to win a pub game.... Man that's one sad ...
- by Nevyn Tazinas - at 2014.11.23 02:24:00
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44. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Can we just get rid if the tiering on slots already? So that all suits have the same number of slots (Within a speciality obviously) and the Basic/Adv/Proto tiers are reflected in the PG/CPU, Equipment Bandwidth, base EHP, and the like. Rather tha...
- by Nevyn Tazinas - at 2014.11.23 02:08:00
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45. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I don't see how this fixes scouts which can strafe through bullets (& laser streams) currently. Hit detection is a real issue vs scouts currently and giving them the ability to INCREASE strafe speed will lead to a new kind of tanking based on ...
- by Nevyn Tazinas - at 2014.11.23 02:05:00
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46. Requesting KBM users help - in Feedback/Requests [original thread]
Zatara Rought wrote: What is your ideal remap for dusts controls? If you were trying to unfug the KBM controls what precisely would you think to change? Remove Aim Assist from Controllers or give it to KB/M. Puts both control systems on t...
- by Nevyn Tazinas - at 2014.11.17 07:22:00
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47. Petition to un-nerf the rail rifle - in General Discussions [original thread]
MINA Longstrike wrote: How is a person that identifies as 'pure caldari' supposed to be able to play objectives if they only have a choice between rail rifles, sniper rifles and swarms for a 'primary' weapon. Assault rail rifle handles incre...
- by Nevyn Tazinas - at 2014.11.16 03:32:00
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48. Bolt Rifle - in Feedback/Requests [original thread]
I believe the Bolt Rifle you are looking for is under the Rail Rifle label. Also the Bolt Pistol is OP because of AA auto tracking heads on the bolt pistol, so every second shot is a head shot while they are leaping through the air hip firing from...
- by Nevyn Tazinas - at 2014.11.14 05:02:00
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49. APEX heavy uses a cloak field - in General Discussions [original thread]
xavier zor wrote: Dust is serious, that is why it is linked with a very serious game called EVE Yes, and EVE is very serious with colour, Amarr in EVE use dour gray, not Bling Gold, Chrome and Red that shines with the glorious light of the s...
- by Nevyn Tazinas - at 2014.11.12 00:09:00
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50. Who else is grinding LP's? - in General Discussions [original thread]
I'm going to give it a bit of a go and see how long it might take. Not sure about a lot of the Amarr fits though much as they are pretty colours. I'm mainly hoping this is a start towards slot tiericide where all suits of a type/race get the same ...
- by Nevyn Tazinas - at 2014.11.12 00:04:00
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51. The point of AA - in General Discussions [original thread]
Songs of Seraphim wrote: My name is Songs of Seraphim, and I'm an alcoholic. OP, where did they touch you? Probably with the AA on the bolt pistol which seems to be auto head shot seeking at any range. I don't believe there are that many pe...
- by Nevyn Tazinas - at 2014.11.05 23:29:00
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52. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
CCP Rattati wrote: Until we get that "one per equipment category" setting I want If/When we do get that setting, can we then have unlimited 'ammo' with a timer on use. As it stands, the consumable logi equipment requires continually suit swa...
- by Nevyn Tazinas - at 2014.11.05 07:08:00
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53. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
This has to be done with interesting broadening of things, not simply more power to the same thing, or all it does is move the goalposts and increase the grind, just like a level expansion on an MMO does.
- by Nevyn Tazinas - at 2014.10.31 07:16:00
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54. WP for repping installations? - in Feedback/Requests [original thread]
Rather have WP for repping vehicles first.
- by Nevyn Tazinas - at 2014.10.31 07:13:00
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55. Sticky:[Feedback] Loyalty Store and Factional Fittings - in Feedback/Requests [original thread]
CCP Rattati wrote: CoochMaster Flex wrote: not bad. Not bad at all. They are only proto fits? To have more slots to play with, this is a theoretical exercise Can you fix slots so it's not proto or bust and make all levels of suit have t...
- by Nevyn Tazinas - at 2014.10.28 22:04:00
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56. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Or... rather than trying to band aid with SP, we change it a different way and make basic suits both have a purpose, and remove the difference in slot number from Standard > Prototype suits. You still get the increased base stats & PG/CPU o...
- by Nevyn Tazinas - at 2014.09.13 01:35:00
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57. so what benefit to the game are snipers really? - in General Discussions [original thread]
I was about to make a large post, then Leanna made the post about what exactly snipers can do. These are of course, Snipers that do leave the red line we are talking about rather than the guy who redline camps with a Thale. Though that of course ...
- by Nevyn Tazinas - at 2014.08.14 11:11:00
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58. Dear Scotty.. - in Feedback/Requests [original thread]
TOOMANY NAMES ALREADYTAKEn wrote: *waiting in battle loading screen* Aura: Mission failed, MCC destroyed, commencing tacnet shutdown And the battle doesn't even load or put me back to my quarters so i have to restart the whole damn game, WITH ...
- by Nevyn Tazinas - at 2014.08.05 02:13:00
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59. Return of the Enforcers: A Suggestion for Tier 2 HAV - in Feedback/Requests [original thread]
The Std, Adv, Proto framework is a terrible framework to start with and one of the issues with the suits. As the proto suits get both better base stats and more slots. Making a multiplicative effect. Lets not bring back a terrible framework into V...
- by Nevyn Tazinas - at 2014.08.05 01:59:00
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60. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: change squad size back to 4.. solo people get thrown into a squad in the match unless you choose to opt out of auto squading. that way you could actually get more teamwork I agree with squads at 4. As 6 is too many in...
- by Nevyn Tazinas - at 2014.08.05 01:45:00
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