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101. Hardened Incubus vs Heavy Plated Incubus (why use hardeners?) - in General Discussions [original thread]
You are also assuming that the perfect alpha breach FG is also going to aim perfectly and not have a single fire delay from aiming, evasive action, or obstacles. Your example gives NINE SECONDS for the ADS pilot to take evasive action. If the ADS ...
- by Nevyn Tazinas - at 2014.04.27 10:32:00
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102. Hardened Incubus vs Heavy Plated Incubus (why use hardeners?) - in General Discussions [original thread]
You have missed the effect that a Hardener has on the Rep, increasing it by 25% as well as effective EHP by the 25%.
- by Nevyn Tazinas - at 2014.04.27 09:46:00
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103. Issue with Triple SP event - in General Discussions [original thread]
Joseph Ridgeson wrote: Analogy: everyone has to fill theur pool with water. Everyone has buckets, some are bigger, some are smaller, but everyone has a steady stream of water that is being put into their pool no matter how much water they can ...
- by Nevyn Tazinas - at 2014.04.20 07:52:00
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104. Issue with Triple SP event - in General Discussions [original thread]
SPACE SYPHILIS wrote: Thank you for the reply. Problem is when you go 37-2, 2800+WP, 1st place and all you get is less than 13K before bonus its frustrating. I love these events but the grind is such a pain when it seems the points are not a...
- by Nevyn Tazinas - at 2014.04.20 07:39:00
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105. dropships and av - in Feedback/Requests [original thread]
a brackers wrote: My incubus eats proto swarms for breakfast. Gets a bit annoying as I might need 3 missiles to kill the proto logi firing them because he knocks me off. However, a single forge gun can 1 shot my 3800armour, 1000 shield incubus ...
- by Nevyn Tazinas - at 2014.04.19 07:44:00
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106. Armor is better at taking armor type damage than shield. (vehicle) - in General Discussions [original thread]
Shield tanks however are balanced by not giving AV'ers WP for damage. As an AV'er, all be it a lower skilled (in SP terms) one who also doesn't have PC income to afford perma proto suits, nothing is more annoying now than dealing thousands upon th...
- by Nevyn Tazinas - at 2014.04.15 03:19:00
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107. 493,335 ISK For an assault dropship!! - in General Discussions [original thread]
Lynn Beck wrote: Also ADS'es that don't die are the ones that prance about the map, never allowing 4 forgers to amass together. The ones that lose them try to tank AV, rather than dodge it. Even Incubuses with twin complex light reps(gives mo...
- by Nevyn Tazinas - at 2014.04.14 06:30:00
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108. Revive Request - in Feedback/Requests [original thread]
So other than your Epeen K/D ratio care to explain what you actually loose being revived?
- by Nevyn Tazinas - at 2014.04.14 06:12:00
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109. dropships and av - in Feedback/Requests [original thread]
Regularly seeing ADS with no gunners going 20+/0 against multiple AV. ADS with only pilot needs a nerf. ADS gunners need a buff to make them more relevant.
- by Nevyn Tazinas - at 2014.04.14 06:10:00
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110. A BPO Amnesty. - in General Discussions [original thread]
Regis Blackbird wrote: ^ This is probably the core sticking point. I like my BPOs for the looks, not the free ISK it brings. Now, the question you should ask yourself, would you accept an infinite supply of a Templar advanced or prototype su...
- by Nevyn Tazinas - at 2014.04.14 04:12:00
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111. So how does the war points for vehicle damage work exactly? - in General Discussions [original thread]
It's inconsistent but makes me happy when i run AV, get no kills (Because I'm not ubber proto) but still end up near/at the top of the list due to vehicle damage from making them run away often. Will be interesting to run AV now with the hardeners...
- by Nevyn Tazinas - at 2014.03.28 00:57:00
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112. anyone else decided not play cloak shotgun 514 for a few weeks? - in General Discussions [original thread]
Cloak has exploits that boost it atm, so it's FOTW. As they hotfix those expect to see most of those cloaks vanish. Also I'm happily getting better ratio's now since I mainly use a LR, and it's actually worth using now (If still not as good as the...
- by Nevyn Tazinas - at 2014.03.28 00:53:00
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113. the logi is virtually dead - in General Discussions [original thread]
Also scouts are currently (or a lot of them anyway) are abusing the cloak bugs big time. Which let them fire before they are decloaked. And the other one that lets them stay cloaked without a timer. Once those are fixed and people get more used to...
- by Nevyn Tazinas - at 2014.03.28 00:43:00
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114. The worst weapon to die by - in General Discussions [original thread]
Xaviah Reaper wrote: a heavy fist seeing as it has never happened to anybody ever :) Been there, killed with a heavy in melee. Of course I had emptied an entire SMG clip into them also just before hand, but they still had a shred of health...
- by Nevyn Tazinas - at 2014.03.27 23:49:00
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115. 1.8 Hotfix ADS nerf, WhY? - in General Discussions [original thread]
Isn't there a nerf for large rails from 600 - 300m also?
- by Nevyn Tazinas - at 2014.03.27 11:05:00
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116. ***Important Question on Cloaks, Visibility, and Hives*** - in General Discussions [original thread]
Jadek Menaheim wrote: While you're checking for a shine job in the hive halo, pay no mind to the knives in your back. Legit Ninja scout :)
- by Nevyn Tazinas - at 2014.03.27 10:56:00
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117. ***Important Question on Cloaks, Visibility, and Hives*** - in General Discussions [original thread]
Gaurdian Satyr wrote: Its hard to see anyone in a room of 25 nanohives/ spawners Other than the shine of the 125 war points just waiting for your grenade anyway. I'm not sure that hiding in the middle of a target zone for AOE weapons is a g...
- by Nevyn Tazinas - at 2014.03.27 10:51:00
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118. no word on the laser rifle? - in General Discussions [original thread]
I've found it a viable weapon now. RR's can beat you at anything under 96m, if you get them in that 96-103m range they are toast normally. And it's no longer totally useless at close range also. It's certainly not the one weapon to slay them all t...
- by Nevyn Tazinas - at 2014.03.27 10:45:00
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119. CCP Give us some kind of ETA about the hotfixes. - in General Discussions [original thread]
My question is what does this do to rail emplacements in the red line. Blaster & Missile turrets in the red line are already useless. This range nerf is going to pretty much kill rail emplacements also if it hits them.
- by Nevyn Tazinas - at 2014.03.27 10:22:00
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120. New 2 Tank Maximum Per Side in Ambush Just Announced **Official** - in General Discussions [original thread]
So tempted to run ambush, speed deploy a tank and hide in the mountains with it now
- by Nevyn Tazinas - at 2014.03.27 10:18:00
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