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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
DarthPlagueis TheWise
292
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Posted - 2014.11.05 00:43:00 -
[121] - Quote
I approve.
Bolas deploys tank in strategic location
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1220
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Posted - 2014.11.05 01:11:00 -
[122] - Quote
I like that
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
43
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Posted - 2014.11.05 07:08:00 -
[123] - Quote
CCP Rattati wrote: Until we get that "one per equipment category" setting I want
If/When we do get that setting, can we then have unlimited 'ammo' with a timer on use. As it stands, the consumable logi equipment requires continually suit swapping to get replacement 'ammo' since it doesn't even recharge near a Suppy Depot. While the non consumable needles & reps just keep on giving for the entire match |
DUST Fiend
Onslaught Inc RISE of LEGION
14846
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Posted - 2014.11.05 07:52:00 -
[124] - Quote
So long as the EMP can clear out underground equipmemt that is still in its radius.
Varied orbitals is a good idea though, and finally being able to strike an MCC is a nice touch, and will help frequent redline games go by quicker.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3404
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Posted - 2014.11.05 15:55:00 -
[125] - Quote
You get a +1 for the subject of the thread alone.
Very awesome ideas.
Hotfix Delta Sentinel eHP Calcs
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Lac Nokomis
Kinsho Swords Caldari State
0
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Posted - 2014.11.05 18:14:00 -
[126] - Quote
CCP Rattati wrote:Aero Yassavi wrote:Will the flux strike hit stuff under surfaces? Because let's not pretend that major positions of uplink spam aren't under a roof.
How well this work in FW? Different times for higher tier strikes maybe?
Lastly, I love this don't get me wrong, but Caldari and Amarr logis will hate you. They get a bonus to consumable equipment and now it's easier to destroy? Maybe new bonuses, but what if instead deployable equipment regenerated over time? Use something like the active scanner timer. You drop an uplink, then you wait for the red ring to go around the circle before you can drop another? Two positives here: 1) Caldari and Amarr logis now will never run out of their specialized equipment and 2) You can't go to a supply depot and spam all the equipment on your fits because after each drop you have to wait to drop another. Of course keep the same max active limit and higher tiers/specific variants can have a shorter cooldown. How about they deploy far apart, under roofs or inside buildings?
ClusterFlux
Time to make an Alt.
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Fox Gaden
Immortal Guides
4825
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Posted - 2014.11.05 18:41:00 -
[127] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while I support all of these proposals! This adds a lot of tactical game-play, with divers strategies available. It will add a lot to the game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4825
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Posted - 2014.11.05 18:47:00 -
[128] - Quote
Cat Merc wrote:I'm wondering, how much damage does the MCC precision strike do?
Will it remove 1/4th armor? Over 9000?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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GJMAD Revamped
Bloodline Rebellion Capital Punishment.
2
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Posted - 2014.11.05 20:57:00 -
[129] - Quote
My Ideas for the new proposed orbitals(just spitballing here):
Solo Flux - Should be a single orbital shot with a small radius EMP blast, lets say 10m blast radius? Wp cost should be 1k ish? Solo Precision Strike - What about a cluster orbital drop? Multiple blasts, wide cover area but low damage, around a 5m blast radius for each shot? Wp cost around 2k ish? Squad Flux - Whole map Emp burst! One single huge shot on the middle of the map, wipes out entire enemy equipment's? No damage to infantry or vehicles. Wp cost right around 3k ish? Squad Precision Strike - Same as the one we have now, wider cover area, lower damage. Should be the go to for clearing of pesky infantry and scarring or finishing off vehicles. Wp cost 4k or 5k as now? Squad Focused Strike - This one is interesting. Should only be allowed on the MCC, it would be a waste on anything else and honestly the over view map is tricky sometimes when lining up Obs. Immense damage towards the MCC, lets say should be able to at the least take off 1/4 of its total eHp. Wp cost 7K or 8K. My reasoning for the high wp cost is that something with that much of a capability to be a game winner shouldn't be so easily achieved.
If these new orbital variations are introduced then I would like to see a cool down timer implemented with each one. I do not want to see spamming of these orbitals as much as the next guy. So I propose a timer where the more you use said orbital the longer it takes for it to be usable again.
..... please excuse the grammar, punctuation and spelling.
Madness Consumes
Min Assault + Logi, Ammar Sentinel, Gal Scout, Cal Conmando all pro in that order
56.5mil SP
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2348
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Posted - 2014.11.06 21:48:00 -
[130] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
Very much like the sound of this stuff! Could we get a 'progress' bar or just a squad WP counter so the squad can see how they are doing?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Leovarian L Lavitz
NECROM0NGERS
1177
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Posted - 2014.11.07 07:07:00 -
[131] - Quote
Here is my proposal to help with equipment spam and vehicle gameplay
Vehicles don't really have a role right now, rather a role worth contributing to the battlefield. Sure, they AV ok, but as soon as the first uplink goes down, boom, all transports are obsoleted.
I want to have a reason for vehicles to be in the match, to really matter, to have a powerful impact on the gameplay, a reason for AV to feel proud that they just forced that dropship to egress, to flee. Something other than, dang, he got a way and turns into F*#& yeah! All right team, we just pushed that **^^ out of here, take everything!
What I propose is simple, a simple solution to a complex challenge that has existed for a while now. That doesn't mean it will be easy to implement, or not cost dev hours that I can't possibly understand. Simple does not mean easy.
This great big change to vehicles, to make them matter, to make AV matter, is a change to equipment and its functioning. The change is three fold: Equipment deployed by a dropsuit stays active as long as that dropsuit is active on the field. As soon as the dropsuit is terminated/swapped the equipment deactivates, but is STILL ON THE FIELD doing nothing.
Deactivated equipment reactivates as soon as an allied vehicle comes within 100 meters of the equipment and stays active until the vehicle leaves the 100m radius or is destroyed or the equipment is consumed.
Now vehicles have a true role, a true mobile support platform, tanks have a role, dropships have a role, even lavs have a role. Every one of them supports the team, and are needed. That means AV is needed to rid the field of them, and AV vehicles are also needed.
I believe this is the greatest, most needed touch to finally combine vehicle and infantry gameplay, to unify and bring them together as a team. Be grateful there is a tank on the point, keeping your uplinks alive, thankful that that rail tank just chased off that dropship that was powering the enemy uplinks and nanohives. Be thankful for that milita swarm newberry that just saved you from being crushed by spammed equipment by chasing off that tank. Be thankfull for that rail tank playing sentinel on the hill behind delta, keeping the sky clear for you to take the point and power your equipment.
Enjoy teamwork. have fun. Call in vehicles with a reason, with a Role.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Imp Smash
Molon Labe. General Tso's Alliance
328
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Posted - 2014.11.08 01:20:00 -
[132] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while
Much <3 with this one. Options are always good.
I'd like to add one more.
Carpet Strike - Medium WP, MASSIVEx2 radius, low damage (about 1-2 mass driver's worth) of explosive damage for softening up a full on battle line (as opposed to a single point) for right before an attempted line break push.
Also -- the SL having a progress bar at the bottom would be cool. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
|
Posted - 2014.11.08 02:52:00 -
[133] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while How about bonus in eve to Manufacturing Orbital Support game play (Destroyers,Small lasers,Rails and guns turrents, Orbital Ammo ,Warp Stabs etc) And can you change that Morphine or Morpinite mineral that is only found in Nul Sec or can you put it in molden heath also? That mineral makes OB Ammo expensive to make in Eve.Can we get different timers in grouped guns in space? I have 8 turrets Group 4 Laser , then have 2 Gatling guns with Flux as a group,then have 2 rails with hybrid. Each group would have its own timer to firing.The mercs would get a notice of what is available for firing so they could use it skillfully. And how about some reward for all this risk in molden heath dropping Obs. The MCC Guys got paid with the clone pack money and if our side wins our dust guys get paid but little Joe Dirt Orbital Pilot risks Millions of isk dropping these strikes in low sec with a timer that tells everybody come here for content. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
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Posted - 2014.11.08 02:55:00 -
[134] - Quote
How about a smoke screen strike for cover |
Imp Smash
Molon Labe. General Tso's Alliance
329
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Posted - 2014.11.08 02:57:00 -
[135] - Quote
Luther Mandrix wrote:How about a smoke screen strike for cover
Also super nice! |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
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Posted - 2014.11.08 03:02:00 -
[136] - Quote
How about a timer like a mining cycle on our Starship guns to show the Cap Pilots what gun is ready to fire from his space ship. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
362
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Posted - 2014.11.08 03:07:00 -
[137] - Quote
Bring the drones in.A drone could be launched to the district Hover and fire whatever you want then up it goes to the ship for resupply.New game play ,new thing to build in eve, How about make it destructible with so much hp .I would love shooting one down |
Sylwester Dziewiecki
Interregnum.
417
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Posted - 2014.11.08 12:01:00 -
[138] - Quote
CCP Rattati wrote:On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. But uplinks already have different signatures. Test it by your self.
edit: you could also re-make some of Active Scanners so instead of "scanning" things scan-beam could destroy equipment on distance.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Cat Merc
Onslaught Inc RISE of LEGION
13100
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Posted - 2014.11.08 12:27:00 -
[139] - Quote
Please
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1090
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Posted - 2014.11.08 21:44:00 -
[140] - Quote
Do not for any reason add the MCC orbital strike.
Half the fun of a narrow win is knowing you have to make that push and take the victory now. Being able to just stay bunkered down with your logis repping you to deliver the MCC is just not fun at all. If you want to win you should have to know when to push and make that push a success in the right amount of time. |
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Apothecary Za'ki
Biomass Positive
1758
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Posted - 2014.11.09 22:43:00 -
[141] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while question about squad flux. can you elaborate on what you mean by logi will have to spawn instead of slay.. because i will not abide any more nerfs to an already underpowered class.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1758
|
Posted - 2014.11.09 22:45:00 -
[142] - Quote
CCP Rattati wrote:Dear Players, rooftop camping, equipment spam, and skirmish game modes are widely reported as less enjoyable gameplay than it could be. We have been discussing internally and with the CPM, and before we start nerfing gameplay, we want to create "play - counterplay" situations. We also want to reuse existing game mechanics and we also want to create more "action packed" gameplay for solo and new players. These are our ideas, not yet fully technically evaluated but in the realm of possibility: New Orbital StrikesSolo Flux - Very low WP, low impact, pre-hit that Objective you are going after, or rooftop camper Solo Precision Strike - Low WP, tiny radius to blap a Tank or solo sniper, but if he moves you miss. Squad Flux - Medium WP, Huge radius, resetbutton, eliminate all rooftop uplinks and deter spam. Logis will have to spawn in instead of slaying in Sentinels after deploying the early batch Squad Precision Strike - High WP, The one we have, lowered WP, lowered radius Squad Focused Strike - Very high WP, targets the enemy MCC for massive damage, go all out chasing that strike from second one, or turn a clone-out defeat into a narrow victory by lancing the MCC in the last seconds. Now we also have a fun strategic element, do you progress up to the harder WP Strikes, or "spam" the lower ones. Not having only one choice will provide massive changes in gameplay. On top of that, lower signature profiles of equipment based on tier. Want to hide that Uplink, use a proto type as normal passive scans won't see it. EWAR will be much more about intel than cloaked scout slayers. What about spy uplinks, that you can't spawn on, but give a passive scan of various precision and radius? Combined with improved scanners, the predictability of the battlefield will be much less, much more focus on quality, not quantity. That uplink farm won't survive. Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while flux strikes is just another kick to the groin for shield tankers meaning ARMOR514!
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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RKKR
WarRavens Capital Punishment.
1047
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Posted - 2014.11.10 09:53:00 -
[143] - Quote
CCP Rattati wrote:equipment spam
First CCP designs its game that rewards equipment spam (and rooftop maps, just look at how everyone still hates fracture road domination) and then switching out to a different role.
Then they change the logi-class while completely ignoring feedback from the actual logi-players.
Now logis with deployable equipment are even more useless with this new orbital system...if you want us to only use the reptool 100% of the time...just say so.
Maybe you could finally consider changing the game mechanics instead of punishing the support role even more. |
Lazer Fo Cused
Shining Flame Amarr Empire
122
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Posted - 2014.11.10 13:47:00 -
[144] - Quote
CCP Rattati wrote:Vell0cet wrote:CCP Rattati wrote:this was more tongue in cheek, sorry. Just so you all know that equipment spam was never meant to be a legitimate tactic. Cross already used his hotline to "discuss" this idea/jab . I just want less spam, more quality, less quantity. Give each suit an "equipment bandwidth" stat like drones in EVE. Have a logi suit with high bandwidth and you can deploy a bunch of stuff. Swap out to a scout suit and all but the most recent equipment (up to the scout's lower bandwidth capacity) will pop. This would limit spam and probably significantly improve performance. This is generally what we want!
1. Amarr and Caldari need a bigger bandwidth than Minmatar and Gallente simply because there bonuses are attached to deployable equipment and have to run deployable equipment to use the bonus otherwise its 2.7mil down the pan |
John Demonsbane
Unorganized Ninja Infantry Tactics
4481
|
Posted - 2014.11.10 14:30:00 -
[145] - Quote
Vell0cet wrote:CCP Rattati wrote:this was more tongue in cheek, sorry. Just so you all know that equipment spam was never meant to be a legitimate tactic. Cross already used his hotline to "discuss" this idea/jab . I just want less spam, more quality, less quantity. Give each suit an "equipment bandwidth" stat like drones in EVE. Have a logi suit with high bandwidth and you can deploy a bunch of stuff. Swap out to a scout suit and all but the most recent equipment (up to the scout's lower bandwidth capacity) will pop. This would limit spam and probably significantly improve performance.
Love this idea. Such an elegant solution that really wouldn't nerf logis at all. I need to be able to like it more than once!
(The godfather of tactical logistics)
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Dubya Guy
Abandoned Privilege Top Men.
14
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Posted - 2014.11.10 20:24:00 -
[146] - Quote
RKKR wrote: ... Now logis with deployable equipment are even more useless with this new orbital system...if you want us to only use the reptool 100% of the time...just say so.
Maybe you could finally consider changing the game mechanics instead of punishing the support role even more.
I concur with the above viewpoint. Furthermore, rep tools themselves will be less useful with native armor repair on all suits.
Also, although the godfather himself has told me that Devs indicated a radius based feature that makes equipment "flux" nearby equipment was not practical, I am having a hard time giving up on the idea. Sure seems easier to implement in code than an orbital, and a less role-blurring solution to equipment spam.
https://forums.dust514.com/default.aspx?g=posts&m=2438711#post2438711
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Indy Strizer
Osmon Surveillance Caldari State
176
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Posted - 2014.11.10 22:34:00 -
[147] - Quote
Can have a defensive e-war orbital strike?
Maybe it temporarily disables enemy scans/communications/dampening within the area targeted? |
Dauth Jenkins
Tankers United Covert Intervention
562
|
Posted - 2014.11.11 21:32:00 -
[148] - Quote
IgniteableAura wrote:CCP Rattati wrote:Thoughts welcome, none of this is set in stone, but shaking up the meta is absolutely necessary every once in a while What about WP needed to call in HAVs and Dropships? Would help to change the dynamics of early games of "people who get to the top of the towers first win" which seems to plaque PC games since inception. Requiring WP to be earned first would allow foot soldiers to gain the nuill cannons first before heavy reinforcements arrive. I enjoy variety, so I would say yes to pretty much all the things you have mentioned. I would say orbital strikes that cause just EMP damage as low WP costs as they won't be doing any killing but can help a team win a game by removing uplinks and equipment spam. Please allow these EMP strikes to remove ALL equipment (friendly). EMP strikes will need to cover a huge area to be effective. Besides it won't be doing any killing, so IMO it should be able to cover a huge area. Whatever happened to dropping in installations? Still on the list of things to add? Even if we can replace the current destroyed assets that would help a lot. I am curious if that means individuals are now able to control the WP usage? So as an individual in a squad I can drop an EMP strike? OR how is that going to work?
That would penalize the many people with SP in vehicles, who keep them out the entire game. It would also nerf the "transport"role of dropships, since everyone would already be in battle.
-Sincerely
--The Dual Swarm Commando
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RedBleach LeSanglant
Hellstorm Inc General Tso's Alliance
665
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Posted - 2014.11.13 01:59:00 -
[149] - Quote
Vell0cet wrote:CCP Rattati wrote:this was more tongue in cheek, sorry. Just so you all know that equipment spam was never meant to be a legitimate tactic. Cross already used his hotline to "discuss" this idea/jab . I just want less spam, more quality, less quantity. Give each suit an "equipment bandwidth" stat like drones in EVE. Have a logi suit with high bandwidth and you can deploy a bunch of stuff. Swap out to a scout suit and all but the most recent equipment (up to the scout's lower bandwidth capacity) will pop. This would limit spam and probably significantly improve performance.
I like it. Like the others have said - sorry I'm late to the discussion - this is one of the best ideas I've read. I know that others have suggested similar things but a character bandwidth rather than it all just popping when I change suits is preferable.
The Logi Code. Creator, Believer, Follower
Trust CROSS
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IAmDuncanIdaho II
R 0 N 1 N
979
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Posted - 2014.11.13 09:06:00 -
[150] - Quote
Great ideas, DO EET.
With a few caveats:
1. make it easy to revert pieces if they show to be game breaking or not as intended in some way 2. don't remove the ability for scouts to be stealthy - I rely on this and I know other "true" scouts do too 3. how to prevent players dropping something on an objective as soon as the warning that the objective is being (counter) hacked is sounded? Or would this be intended?
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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