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Sloth9230
Reaper Galactic
271
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Posted - 2013.02.28 04:39:00 -
[61] - Quote
Jax Saurian wrote: what's to say that a dedicated LAV driver won't stay with his LAV
The fact that they go boom so easily, that's why they need a buff. A dedicated driver also wouldn't be using the free one in the first place, you're only problem with those is that they can run you over. |
Sinboto Simmons
SVER True Blood Unclaimed.
141
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Posted - 2013.02.28 04:43:00 -
[62] - Quote
Sloth9230 wrote:Sinboto Simmons wrote:I generally use them as transport/evac for my squad getting them where they need to go and should it be too hot GTFO as well as the gunner sprays plasma at the hostiles. good times have been had doing that Yeah, but are those 25(X) assist kill points worth staying in the LAV all match?
who says I don't jump out? and even if I don't I can get alot o kills as a driver.
the main thing though is helping my squad which is why I use lavs in the first place (that and getting to laugh at the heavy wondering why my lav can take so many rounds.) |
Sloth9230
Reaper Galactic
271
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Posted - 2013.02.28 04:46:00 -
[63] - Quote
Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable.
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Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
0
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Posted - 2013.02.28 04:46:00 -
[64] - Quote
I get too big of a high running down heavy's, so no. |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 04:47:00 -
[65] - Quote
Sloth9230 wrote:A dedicated driver also wouldn't be using the free one in the first place
We won't ever have dedicated drivers if there is no need to protect a free vehicle |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 04:48:00 -
[66] - Quote
Sloth9230 wrote:Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable.
I believe that everything has a use and shouldn't be considered disposable |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 04:50:00 -
[67] - Quote
Sloth9230 wrote:Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable.
and all vehicles have that blow up thing even tanks it's just that no one really leaves a tank alone |
Sloth9230
Reaper Galactic
272
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Posted - 2013.02.28 04:50:00 -
[68] - Quote
Jax Saurian wrote:Sloth9230 wrote:A dedicated driver also wouldn't be using the free one in the first place We won't ever have dedicated drivers if there is no need to protect a free vehicle And not instantly going boom isn't enough of an incentive? |
Sinboto Simmons
SVER True Blood Unclaimed.
141
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Posted - 2013.02.28 04:51:00 -
[69] - Quote
Sloth9230 wrote:Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable.
yes if left for an extended period of time but that timer is quite large a standard lav won't be destroyed easily if fit correctly and jumping back in is a simple process
fixed that way to many ands |
Sloth9230
Reaper Galactic
272
|
Posted - 2013.02.28 04:52:00 -
[70] - Quote
Jax Saurian wrote:Sloth9230 wrote:Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable. and all vehicles have that blow up thing even tanks it's just that no one really leaves a tank alone Yeah, I've already discussed why no one leaves tanks alone, they're actually useful all match... and they cost a lot.
Sinboto Simmons wrote:
a standard lav won't be destroyed easily if fit correctly
Those aren't free. |
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Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 04:54:00 -
[71] - Quote
Sloth9230 wrote:Jax Saurian wrote:Sloth9230 wrote:A dedicated driver also wouldn't be using the free one in the first place We won't ever have dedicated drivers if there is no need to protect a free vehicle And not instantly going boom isn't enough of an incentive?
god that double negative... let me translate that
instantly going boom is enough of an incentive
It's one, another is you can put more mods on and have a far faster, stronger LAV |
Sloth9230
Reaper Galactic
272
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Posted - 2013.02.28 04:57:00 -
[72] - Quote
That wasn't a double negative. |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 04:59:00 -
[73] - Quote
Sloth9230 wrote: And not instantly going boom isn't enough of an incentive?
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Bojo The Mighty
Bojo's School of the Trades
453
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Posted - 2013.02.28 05:00:00 -
[74] - Quote
I'm leaning on the "let's get rid of them" side
When the maps get bigger (much much bigger), LAVs will actually be worth it and the game should reflect that, by forcing the purchase of Militia or skilling into them.
They **** me off as a vehicle user because everyone and their mothers calls them in and gets the quota filled or delays the queue for a long time. They also cause massive RDV screw overs because no one bothers to deploy them at a reasonable location.
There has to be a reason to have someone with Standard and Above tier LAV's. As of now, they're for ***** and giggles because everyone has an LAV for free.
They also a major problem for dropships because deploying an LAV has become the new way to attempt to take them out because their militia Swarms are inferior. So they just get an invisible brick wall to come out of nowhere instead. Literally they've done this on purpose.
So when I crash into an RDV, I think the RDV should crash too, and to make sure there's a problem for the enemy, make the vehicle they just called in cost something.
I may be over paranoid but free LAVs diminish the value of the market and actually wouldn't work well. Free LAVs either need to hit the road or become Sub-Militia so that there would be a reason for someone to make Militia grade LAVs in the player market. |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 05:02:00 -
[75] - Quote
thank you for that great input bojo +one |
Sloth9230
Reaper Galactic
272
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Posted - 2013.02.28 05:08:00 -
[76] - Quote
Jax Saurian wrote:Sloth9230 wrote: And not instantly going boom isn't enough of an incentive?
Yes it was a double negative
But double negatives are acceptable when they are needed to emphasize something
"And surviving isn't enough of an incentive?"
in this case surviving = not going boom |
Sinboto Simmons
SVER True Blood Unclaimed.
141
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Posted - 2013.02.28 05:12:00 -
[77] - Quote
Sloth9230 wrote:Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable.
also I do not think my lav is disposable simply that jumping out is more helpful to the team sometimes then staying in ,like to hack,or get somewhere I can't otherwise go to support a squadmate,(usually with at least one of my boys in my back so they can come with me)and will do so and get back in if the situation calls for it. |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 05:12:00 -
[78] - Quote
Sloth9230 wrote:Jax Saurian wrote:Sloth9230 wrote: And not instantly going boom isn't enough of an incentive?
1. Yes it was a double negative 2. But double negatives are acceptable when they are needed to emphasize something 3. "And surviving isn't enough of an incentive?" in this case surviving = not going boom
1.
2. uhh no never.
3. that's a single negative last i checked 1 /= 2 |
Sinboto Simmons
SVER True Blood Unclaimed.
141
|
Posted - 2013.02.28 05:14:00 -
[79] - Quote
Sloth9230 wrote:Jax Saurian wrote:Sloth9230 wrote:Sinboto Simmons wrote:
who says I don't jump out?
They blow up if left alone after a while, and according to Jax they should not be disposable. and all vehicles have that blow up thing even tanks it's just that no one really leaves a tank alone Yeah, I've already discussed why no one leaves tanks alone, they're actually useful all match... and they cost a lot. Sinboto Simmons wrote:
a standard lav won't be destroyed easily if fit correctly
Those aren't free.
true |
Sloth9230
Reaper Galactic
272
|
Posted - 2013.02.28 05:17:00 -
[80] - Quote
Jax Saurian wrote:3. "And surviving isn't enough of an incentive?" 2. uhh no never. 3. that's a single negative last i checked 1 /= 2 Surviving = not going boom. two negatives don't automatically multiply
Anyway, I don't give a **** |
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Sloth9230
Reaper Galactic
272
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Posted - 2013.02.28 05:23:00 -
[81] - Quote
Jax Saurian wrote:2. uhh no never. 3. that's a single negative last i checked 1 /= 2 Surviving = not going boom. two negatives don't automatically multiply
Anyway, I don't give a ****
As for 2.
I ask my teacher if I can go to the bathroom. He say's "No, you can't"
Did he just say yes? No, he didn't.
Double negatives aren't always wrong and they don't always make a positive.
EDIT: You did it yourself in case you didn't notice "uhh no never." |
Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
0
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Posted - 2013.02.28 05:25:00 -
[82] - Quote
Tangents, man, tangents. |
Jax Saurian
GunFall Mobilization Covert Intervention
18
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Posted - 2013.02.28 05:31:00 -
[83] - Quote
Tex Mex Aztec wrote:Tangents, man, tangents.
yes I'll admit you got me but let's go back to the fact the free LAVs break the rule that if you die you lose it so why shouldn't that go for the LAVs |
Sloth9230
Reaper Galactic
272
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Posted - 2013.02.28 05:35:00 -
[84] - Quote
Jax Saurian wrote:Tex Mex Aztec wrote:Tangents, man, tangents. yes I'll admit you got me but let's go back to the fact the free LAVs break the rule that if you die you lose it so why shouldn't that go for the LAVs I could use starter fits... but how about BPOs instead? Not everything has to be lost. |
Jax Saurian
GunFall Mobilization Covert Intervention
19
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Posted - 2013.02.28 05:41:00 -
[85] - Quote
Sloth9230 wrote:Jax Saurian wrote: yes I'll admit you got me but let's go back to the fact the free LAVs break the rule that if you die you lose it so why shouldn't that go for the LAVs
I could use starter fits... but how about BPOs instead? Not everything has to be lost.
starter fits are there so players can get a feel for different roles on the battle
and BPOs would be perfectly acceptable but costly and they should have one for HAVs and dropships as well |
Thrillhouse Van Houten
Expert Intervention Caldari State
6
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Posted - 2013.02.28 05:41:00 -
[86] - Quote
The double negative battle tickled me.
I completely agree with the OP. Free LAVs swarming the map and loading up the RDV queue is obnoxious. I once waited 2 minutes on my pilot alt because of all the LAVs being spawned.
I suggest a somewhat simple fix that might have people screaming foul. Don't take the free LAV away. Make it slower and take away its weapon and add a third seat. Most people who argue to keep the LAV in this thread all seem to have one thing in common: they all use the free LAV as a personal transport. Since few people suggest that the Light ASSAULT Vehicle is good for much else (as in, you hardly do much assaulting in the thing just fly to location and ditch out upon arrival), make the starter LAV a simple quick transport vehicle.
The caveat is that you have to give starting drivers/pilots some incentive to ferry people using better militia or standard LAVs (which cost money...something we ALL FREAKING AGREE ON). There are probably 20 posts confirming that 1) non starter LAVs, tanks and drops cost money and 2) tanks and drops aren't "useless."
I made a thread for transport WP here that outlines a simple WP idea that has LAV/DS drivers/pilots gain WP for transporting troops.
If a starting driver wants a gun on his vehicle for vehicle kill assist in addition to transport WP, he'll just have to buy a militia LAV. Risk...reward... |
Necrodermis
GunFall Mobilization Covert Intervention
463
|
Posted - 2013.02.28 05:47:00 -
[87] - Quote
Jax Saurian wrote: starter fits are there so players can get a feel for different roles on the battle
and BPOs would be perfectly acceptable but costly and they should have one for HAVs and dropships as well
i know you used the starter LAV before. they explode on impact with everything. what on earth is the problem with a flying bucket of gas lawn dart? |
Tex Mex Aztec
Deadly Blue Dots RISE of LEGION
0
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Posted - 2013.02.28 05:48:00 -
[88] - Quote
I'll admit my stance is simply bias. I love running over people, especially heavies. It's a great equalizer.
But I don't understand why it matters if they are free or not. If you gave someone a free militia dropsuit and another a free LAV, the guy with a gun and grenades gets more kills. If you start a streak with LAV's, it's only a matter of time before it gets taken out by a forge gun/swarm launcher/AV grenades (all of which are available for free). So I believe it all comes down to why the hell were you out in the open? If you are in a flat field (yes flat, LAV's are not great at even the most minor hills), why complain about a jackass in a coffin running you over more than the guy using a free militia sniper rifle from nook in a mountain? |
Jax Saurian
GunFall Mobilization Covert Intervention
19
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Posted - 2013.02.28 05:48:00 -
[89] - Quote
Thrillhouse Van Houten wrote: I completely agree with the OP. Free LAVs swarming the map and loading up the RDV queue is obnoxious. I once waited 2 minutes on my pilot alt because of all the LAVs being spawned.
I suggest a somewhat simple fix that might have people screaming foul. Don't take the free LAV away. Make it slower and take away its weapon and add a third seat. Most people who argue to keep the LAV in this thread all seem to have one thing in common: they all use the free LAV as a personal transport. Since few people suggest that the Light ASSAULT Vehicle is good for much else (as in, you hardly do much assaulting in the thing just fly to location and ditch out upon arrival), make the starter LAV a simple quick transport vehicle.
The caveat is that you have to give starting drivers/pilots some incentive to ferry people using better militia or standard LAVs (which cost money...something we ALL FREAKING AGREE ON). There are probably 20 posts confirming that 1) non starter LAVs, tanks and drops cost money and 2) tanks and drops aren't "useless."
If a starting driver wants a gun on his vehicle for vehicle kill assist in addition to transport WP, he'll just have to buy a militia LAV. Risk...reward...
Grand idea essentially turning it into only carrying people and if it tries to run people over it will be less successful in the attempt because it's slowed, very nice. |
Thrillhouse Van Houten
Expert Intervention Caldari State
6
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Posted - 2013.02.28 06:03:00 -
[90] - Quote
Jax Saurian wrote:Grand idea essentially turning it into only carrying people and if it tries to run people over it will be less successful in the attempt because it's slowed, very nice.
I must admit, I am much less concerned about getting run over than you seem to be. I DO think there should be a way to "roll off" the hood, maybe burning shields without insta-killing. An aware player hitting the jump button or something shouldn't get butchered like a cow at a feed lot. No jump and those sick SOBs out there (looking at you Tex Mex Aztec) still get the satisfying crunch of dead merc on their hood. That's another thread...
It'd still be much faster than running, especially on larger maps and for heavies. If the transport WP idea were to be implemented, the starter LAV would still give aspiring drivers something to do. In short, my idea would make LAVs serve their intended purpose and reduce fear of market shock due to zero asset loss AND the current LAV spawning malaise this thread was intended to curtail... |
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