Pages: 1 [2] 3 |
21. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Hehehehe, this is a M/KB user nerf. We all know those guys overbenefit from strafing speed.
- by Myron Kundera - at 2014.11.20 17:18:00
|
22. "You Are Being Repaired" - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: It would be helpful to have some sort of indicator to notify when you are being repped by another player. I have had moments when I back away from a fight thinking I'm about to be put down only to realize I was...
- by Myron Kundera - at 2014.11.20 17:15:00
|
23. CPM input request: Assault Bonuses - in Feedback/Requests [original thread]
Cross Atu wrote: I have for quite some time now been hearing that while the Amarr and Minmitar racial bonuses are useful the Gallente and Caldari bonuses are a bit lack luster. As such input and feedback is being sought regarding the state of...
- by Myron Kundera - at 2014.11.18 17:41:00
|
24. Moving when kneeling - in Feedback/Requests [original thread]
Lol im such a noob, ignore this thread. Confirmed you can move when kneeling, just hadnt realized it lmfao
- by Myron Kundera - at 2014.11.14 17:02:00
|
25. Moving when kneeling - in Feedback/Requests [original thread]
When you kneel your aiming improves. Can we move when we kneel? could it be done?. It would be REALLY slow, but still we could aproach ledges while kneeling or semi-avoid fire while kneeling. What do you think?
- by Myron Kundera - at 2014.11.07 17:18:00
|
26. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: Cavani1EE7 wrote: CCP Rattati wrote: We are also rebuffing gallente native reps, based on 12 pages of feedback Gallente suitslast buffnew buff Commando35 Logi35 Medium Basic35 Heavy Basic2.54.5 Assault2.54.5 ...
- by Myron Kundera - at 2014.11.07 17:01:00
|
27. Disable Active Scanners showing up for the whole team - in Feedback/Requests [original thread]
OR, you could just remove the "You have been scanned" message entirely. Problem solved. Dude, you get passive scanned all the time by scouts and other suits, but you just don-¦t realize it because you don-¦t get a message saying "You have been pas...
- by Myron Kundera - at 2014.11.06 17:12:00
|
28. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Really? I thought passive scans did it far more efficiently. You know, those 24/7 permascans, which give opponents no warning, have on even while gunning down bogeys. Talk about wallhack. You sir are full of t...
- by Myron Kundera - at 2014.11.06 16:48:00
|
29. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: CCP Rattati wrote: I hear you, but how do you propose we improve the situation. ONe way would be to shorten the blip timer massively, just so you see them instantly, and no more Sorry but you made uour bed Rattati. ...
- by Myron Kundera - at 2014.11.06 16:45:00
|
30. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
OR, you could just remove the "You have been scanned" message entirely. Problem solved. Dude, you get passive scanned ALL THE TIME by scouts and other suits, but you just don-¦t realize it because you don-¦t get a message saying "You have been pas...
- by Myron Kundera - at 2014.11.06 16:39:00
|
31. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you want to run a Gallente suit for armor reps, cause if not, whats th...
- by Myron Kundera - at 2014.10.27 21:11:00
|
32. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
I can-¦t believe this. Breach PR was in the sh*t hole for a very long time, and now, when it-¦s actually usefull in battle (CQC) you want to nerf it? Amazing, some say Breach PR feels OP, really? compared to what?, i still get owned in CQC by RR a...
- by Myron Kundera - at 2014.10.27 21:03:00
|
33. Sticky:Hotfix Delta - Rifle DPS Tuning - in Feedback/Requests [original thread]
14% extra is fine for the Breach Plasma Rifle, it really needs it to compete. Good job!
- by Myron Kundera - at 2014.09.05 19:47:00
|
34. Assault bonuses - in Feedback/Requests [original thread]
If the ROF or Range Increase proposals don-¦t pass, which i like in that order for Gallente Assault, at least give the current bonus when youre not hipfiring too, cause at the moment i think it only applies when hipfiring. Gallente Assault: 5% r...
- by Myron Kundera - at 2014.08.15 16:27:00
|
35. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: All, After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end u...
- by Myron Kundera - at 2014.07.23 16:11:00
|
36. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: And we are back. TLDR; Charlie: New slot layout adopted for Sentinels and Assaults, with corresponding PG/CPU adaptations plus PG/CPU buff for Assaults and reduction for Sentinels. Universal slot layout matrix for Caldari ch...
- by Myron Kundera - at 2014.07.23 15:48:00
|
37. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
*Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level* Im convinced that changing it to giving a 5% increase to optimal range on hybrid - blaster light/sidearm per level would help all weapons. T...
- by Myron Kundera - at 2014.02.28 17:05:00
|
38. Request: Add effective range, optimal range and type of damage. - in Feedback/Requests [original thread]
I think weapons ingame should display the effective range, optimal range and the type of damage they deal when checking the info on them. It-¦s just absurd not being able to get that info ingame since it-¦s very important. Weapons allready display...
- by Myron Kundera - at 2014.02.17 22:42:00
|
39. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Myron Kundera wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. I think 5% ROF increas...
- by Myron Kundera - at 2014.02.13 23:55:00
|
40. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. I think 5% ROF increase to hybrid - blaster light/sidearm per level would ...
- by Myron Kundera - at 2014.02.13 17:10:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |