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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
martinofski
Rebelles A Quebec Orion Empire
82
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Posted - 2013.05.10 11:31:00 -
[151] - Quote
Some curves we did with ingame stats. |
Musta Tornius
BetaMax. CRONOS.
333
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Posted - 2013.05.10 12:04:00 -
[152] - Quote
Those are some sweet graphs, nice to see how the damage falls off at range. |
Musta Tornius
BetaMax. CRONOS.
333
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Posted - 2013.05.10 12:04:00 -
[153] - Quote
Citpaan Hacos wrote:Musta, I use a Charge Sniper an managed to get a 595 meter kill today, so I think it's safe to say their range is still at least 599.
Well we got lower value at 595, still need an upper one before I'm including it :) |
Bendtner92
Imperfects Negative-Feedback
535
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Posted - 2013.05.12 09:27:00 -
[154] - Quote
If you want numbers on the two Officer Assault Rifles they're the same as the Duvolle Assault Rifle.
So
Krin's SIN-11 Assault Rifle: 42 optimal. 71 max.
Balac's GAR-21 Assault Rifle: 42 optimal. 71 max. |
Musta Tornius
BetaMax. CRONOS.
336
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Posted - 2013.05.12 10:21:00 -
[155] - Quote
I've added the officer ars, also added militia shotty and crg-3. Got 4 shotguns done, the basic weaponary is coming nicely together now. If anyone has specced up protoype smgs, pistols, shotties or any of the other missing weapons please take 10 mins to help out this thread.
Get your weapon and aim down the sight at a friendly turret and watch the numbers change as you move backwards and forwards. When the efficiency is at is highest and you move one metre back and it drops then you have reached its optimal range. When you move out of range then the target info completely dissapears, get the max range this way. |
Musta Tornius
BetaMax. CRONOS.
336
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Posted - 2013.05.14 14:24:00 -
[156] - Quote
I've added one aur flaylock pistol, if I get a respec I'll check more flaylock pistols and scrambler rifles. I also added a basic scrambler rifle. More to come as always, help is wanted too! |
RECON BY FIRE
Internal Error. Negative-Feedback
153
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Posted - 2013.05.14 23:04:00 -
[157] - Quote
CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m |
Musta Tornius
BetaMax. CRONOS.
337
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Posted - 2013.05.14 23:13:00 -
[158] - Quote
RECON BY FIRE wrote:CRW-04 Scrambler Rifle Max Range: 83m Optimal Range: 1 - 45m
CRD-9 Assault Scrambler Rifle Max Range: 73m Optimal Range: 1 - 29m
Added, thank you! |
Another Heavy SOB
TRUE TEA BAGGERS Orion Empire
64
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Posted - 2013.05.15 00:32:00 -
[159] - Quote
I had a buddy blow off his shields with a Flux Grenade to test efficiency against Armor with the Scrambler rifle.
80% Body Armor 120% Headshot to armor. |
Musta Tornius
BetaMax. CRONOS.
337
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Posted - 2013.05.15 08:32:00 -
[160] - Quote
I've added those modifiers, thank you! |
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RECON BY FIRE
Internal Error. Negative-Feedback
164
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Posted - 2013.05.15 17:03:00 -
[161] - Quote
Imperial Scrambler Rifle Max Range: 87m Optimal Range: 1 - 48m
Carthum Assault Scrambler Rifle Max Range: 76m Optimal Range: 1 - 30m |
Musta Tornius
BetaMax. CRONOS.
337
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Posted - 2013.05.15 18:03:00 -
[162] - Quote
Thank you very much, if you got a bit of spare AUR to spend don't hesitate to do the aurum ones too :) |
RECON BY FIRE
Internal Error. Negative-Feedback
164
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Posted - 2013.05.15 21:37:00 -
[163] - Quote
Musta Tornius wrote:Thank you very much, if you got a bit of spare AUR to spend don't hesitate to do the aurum ones too :)
Ive had 500 AUR for a couple months now. Been trying to save it for something really good, but I don't have a clue what that would be lol. I don't typically spend real money on weapons though. |
Musta Tornius
BetaMax. CRONOS.
338
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Posted - 2013.05.15 22:42:00 -
[164] - Quote
I doubt you'll get anything good for 500 :P but fair due. It is not super important right now getting those ranges as they most likely correspond to their ISK variants of the same meta level. All in good time. |
ColdBlooded Max
MetalMalita
2
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Posted - 2013.05.16 00:14:00 -
[165] - Quote
Musta Tornius wrote:I've added the officer ars, also added militia shotty and crg-3. Got 4 shotguns done, the basic weaponary is coming nicely together now. If anyone has specced up protoype smgs, pistols, shotties or any of the other missing weapons please take 10 mins to help out this thread.
Get your weapon and aim down the sight at a friendly turret and watch the numbers change as you move backwards and forwards. When the efficiency is at is highest and you move one metre back and it drops then you have reached its optimal range. When you move out of range then the target info completely dissapears, get the max range this way.
ive got protoype smgs and tried this. they all had the same range 44m 1 % eff. 22m 9% eff. this is from the m209 to the Ishukone assault. |
Malicae Destroinen
Molon Labe. League of Infamy
0
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Posted - 2013.05.18 20:11:00 -
[166] - Quote
On some of the weapons you have XM as the range. What does this mean? And how far is this range? |
Musta Tornius
BetaMax. CRONOS.
339
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Posted - 2013.05.18 20:50:00 -
[167] - Quote
Malicae Destroinen wrote:On some of the weapons you have XM as the range. What does this mean? And how far is this range?
Xm = Unknown
I just use X for the variable whatever it could be. I should prolly have put an explanation somewhere but I didn't think about it :) |
Musta Tornius
BetaMax. CRONOS.
340
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Posted - 2013.05.21 13:58:00 -
[168] - Quote
We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne! |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
133
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Posted - 2013.05.21 14:35:00 -
[169] - Quote
Musta Tornius wrote:We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne!
Woohoo!
Gotta say, this thread is invaluable as the only updated/current/accurate resource about weapon ranges. My spreadsheet could not be complete without it |
Musta Tornius
BetaMax. CRONOS.
340
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Posted - 2013.05.21 17:06:00 -
[170] - Quote
hydraSlav's wrote:Musta Tornius wrote:We've reached a 100 000 thread views! Looks like this was a good choice for a topic :) Party on Wayne! Woohoo! Gotta say, this thread is invaluable as the only updated/current/accurate resource about weapon ranges. My spreadsheet could not be complete without it
Haha thank you, I really should get the ball rolling and get the std stuff done on the rest of the weapons at least. It used to be easier as you could roll an alt and then basically test any standard weapon and advance. Now you have to play several games to get the required isk and sp.
But yes, I shall do some more updating soon, once I can let go of the wheel of my Blood Raiders Saga ;) |
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Musta Tornius
BetaMax. CRONOS.
340
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Posted - 2013.05.23 08:09:00 -
[171] - Quote
The covenant sniper rifle checked out at the same old 599m range and the shield modifiers remain unchanged so I presume they haven't changed the sniper rifles ranges at all. I would have to verify all of them of course but for now it seems it's the same. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
716
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Posted - 2013.05.23 15:17:00 -
[172] - Quote
Bumping to indicate interest in damage modifier values. Know there is a ton more info needed for other stuff though |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
80
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Posted - 2013.05.28 05:01:00 -
[173] - Quote
Flaylock Pistol: Shield 70%, shield headshot 104%.
Haven't been able to test armor values yet, should be able to tomorrow. |
Musta Tornius
BetaMax. CRONOS.
349
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Posted - 2013.05.28 09:49:00 -
[174] - Quote
Thanks for the info guys. I've added the forge guns, fixed typo with sniper, moved charge sniper, added the supplied smg data, added flaylock modifiers, removed a few obsolete weapons.
Keep it coming guys it's starting to look a lot nicer now! |
hydraSlav's
Ostrakon Agency Gallente Federation
166
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Posted - 2013.05.29 03:29:00 -
[175] - Quote
I've updated my spreadsheet with all the ranges i could find here.
Please keep them coming, there are still lots missing |
WyrmHero1945
SyNergy Gaming EoN.
376
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Posted - 2013.06.06 06:51:00 -
[176] - Quote
Are the LR ranges updated for Uprising? |
Musta Tornius
BetaMax. CRONOS.
371
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Posted - 2013.06.06 10:27:00 -
[177] - Quote
The weapons that don't have 'NCU' next to their names have been checked in uprising. So basic and adv laser have been checked, prototype hasn't.
I just rechecked the basic scrambler rifle and CCP hasn't changed its stats at all, couldn't say about the adv or prototype though.
It's quite straightforward getting optimal ranges. You target a friendly turret from a few metres away with ADS then you walk backwards until the efficiency per centage starts to decrease, the point at where it starts to decrease is the max optimal range. When the targeting info disappears completely you have reached the max range. There's a few tricks like making sure you always aim at the same spot on a turret as it can be further away or closer if you move the crosshair. |
Beren Hurin
OMNI Endeavors Reverberation Project
509
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Posted - 2013.06.06 13:08:00 -
[178] - Quote
isn't the bonus to armor damage on Mass Drivers like 130% not 104%...? |
Musta Tornius
BetaMax. CRONOS.
371
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Posted - 2013.06.06 15:43:00 -
[179] - Quote
Beren Hurin wrote:isn't the bonus to armor damage on Mass Drivers like 130% not 104%...?
Yeah it's a mistake I forgot to correct, someone did mention it earlier :P . Could you verify if it's exactly 130% then I'd be happy and change it to that? Thank you! |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
374
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Posted - 2013.06.10 12:32:00 -
[180] - Quote
So after getting level V pistols I have now completed the scramblers except for the aurum versions but they are most likely the same as their isk variant. |
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