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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Fox Gaden
Immortal Guides
1295
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Posted - 2013.10.15 18:06:00 -
[241] - Quote
GM Unicorn wrote:Hi guys, in order to make the first page nice and clean, I wiped the posts #2, #3. #5 and #6 so the OP will be able to have few consecutive posts and the overall thread will look better. For the records, that is what I deleted :) Tech Ohm Eaven wrote:Good topic and great idea. I was mistaken when I had the idea that the laser had more range than the tactical assault. Henry FitzEmpress wrote:Thanks, this is helpful. Shiro Mokuzan wrote:If I get a chance I'll contribute. I have no core light or heavy weapon skills right now, so I'll test them.
I am curious to see if the range calculations work similar to the way they work in EVE. miahus wrote:thanks for the post. As a guide writer I appreciate you helping someone get the space they need to do it right.
+1 for doing what was needed. |
Laurent Cazaderon
What The French
2019
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Posted - 2013.11.07 13:55:00 -
[242] - Quote
why can't i like that thread some more ?
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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KalOfTheRathi
Nec Tributis
920
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Posted - 2013.12.02 10:20:00 -
[243] - Quote
jerrmy12 kahoalii wrote:forge guns got nerfed? Yes. They used to be able to snipe across the entire map.
Effectively their range was unlimited. Once fired it went until it hit something. Back in Closed and Open Beta.
Then they got the Nerf that has been in existence since Uprising. I don't recall when it happened anymore, just a long time ago and now they are range limited to 300m with an extra max range of 20 more meters. One step past that range and they do no damage at all.
This was a Ninja Nerf as well. If you haven't heard of one you will. CCP/Shanghai waits until you really like something then without warning, refunds of either AUR/ISK or SP whatever you liked is no longer worth having. Fun guys. Gals too if they have any.
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Musta Tornius
Turalyon 514 Turalyon Alliance
669
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Posted - 2013.12.02 11:41:00 -
[244] - Quote
KalOfTheRathi wrote:jerrmy12 kahoalii wrote:forge guns got nerfed? Yes. They used to be able to snipe across the entire map. Effectively their range was unlimited. Once fired it went until it hit something. Back in Closed and Open Beta. Then they got the Nerf that has been in existence since Uprising. I don't recall when it happened anymore, just a long time ago and now they are range limited to 300m with an extra max range of 20 more meters. One step past that range and they do no damage at all. This was a Ninja Nerf as well. If you haven't heard of one you will. CCP/Shanghai waits until you really like something then without warning, refunds of either AUR/ISK or SP whatever you liked is no longer worth having. Fun guys. Gals too if they have any.
There was actually a time in closed beta where forge guns ranges where about 100-200m, it was dreadful. 300m is fine and it's been like that for a long time. Roll on 1.7, it will be interesting to see changes.
Dust514 Weapon Range & Information
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godhands9
Black Phoenix Mercenaries
135
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Posted - 2013.12.07 22:50:00 -
[245] - Quote
kool |
Musta Tornius
Turalyon 514 Turalyon Alliance
677
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Posted - 2013.12.10 14:49:00 -
[246] - Quote
Any information after this post is for uprising 1.7. Only optimal ranges please unless you think there is something wrong with the information presented.
Dust514 Weapon Range & Information
Team Fairy DUST
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maeth-01 2501
Seituoda Taskforce Command Caldari State
10
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Posted - 2013.12.13 07:01:00 -
[247] - Quote
GM Unicorn wrote:Awesome post guys! Moving to Training Ground and sticked!
The swarm distances are wrong???
Laugh, and the world laughs with you;Weep, and you weep alone
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Musta Tornius
Turalyon 514 Turalyon Alliance
681
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Posted - 2013.12.13 11:35:00 -
[248] - Quote
maeth-01 2501 wrote:GM Unicorn wrote:Awesome post guys! Moving to Training Ground and sticked! The swarm distances are wrong???
What makes you say that? The information was pulled from the SDE. The lock-on range for a swarm launcher is only 175m but the missiles can fly almost three times that distance.
Dust514 Weapon Range & Information
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maeth-01 2501
Seituoda Taskforce Command Caldari State
10
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Posted - 2013.12.13 22:52:00 -
[249] - Quote
Musta Tornius wrote:maeth-01 2501 wrote:GM Unicorn wrote:Awesome post guys! Moving to Training Ground and sticked! The swarm distances are wrong??? What makes you say that? The information was pulled from the SDE. The lock-on range for a swarm launcher is only 175m but the missiles can fly almost three times that distance.
That's what I thought..... but the spread sheet right at the start of this post does not mention 175 meters anywhere
I know from the patch notes they say 175 but as I just said the spread sheet does not and this thread was based on it...
have a look for yourself and tell me if im reading it wrong? Optimal Range, Effective Range and Absalute range all say 500 meters
No 400 meters which they used to do and no mention of only being able to lock on at 175.... granted the mislles can fly further but surely the lock on distance should be mentioned, should it not???
Laugh, and the world laughs with you;Weep, and you weep alone
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Musta Tornius
Turalyon 514 Turalyon Alliance
682
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Posted - 2013.12.14 02:26:00 -
[250] - Quote
maeth-01 2501 wrote:Musta Tornius wrote:maeth-01 2501 wrote:GM Unicorn wrote:Awesome post guys! Moving to Training Ground and sticked! The swarm distances are wrong??? What makes you say that? The information was pulled from the SDE. The lock-on range for a swarm launcher is only 175m but the missiles can fly almost three times that distance. That's what I thought..... but the spread sheet right at the start of this post does not mention 175 meters anywhere I know from the patch notes they say 175 but as I just said the spread sheet does not and this thread was based on it... have a look for yourself and tell me if im reading it wrong? Optimal Range, Effective Range and Absalute range all say 500 meters No 400 meters which they used to do and no mention of only being able to lock on at 175.... granted the mislles can fly further but surely the lock on distance should be mentioned, should it not???
The reason I never had a lock-on column is because I never used to have swarm launchers in the spread sheet. This is the first iteration where they have been added. I'll add a little note to them somewhere on the bottom regarding the lock-on range. A new column wouldn't be worth it just for one group of weapons.
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maeth-01 2501
Seituoda Taskforce Command Caldari State
13
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Posted - 2013.12.14 02:30:00 -
[251] - Quote
Musta Tornius wrote:maeth-01 2501 wrote:Musta Tornius wrote:maeth-01 2501 wrote:[quote=GM Unicorn]Awesome post guys! Moving to Training Ground and sticked! The swarm distances are wrong??? What makes you say that? The information was pulled from the SDE. The lock-on range for a swarm launcher is only 175m but the missiles can fly almost three times that distance. That's what I thought..... but the spread sheet right at the start of this post does not mention 175 meters anywhere.
Thanks thought I was reading it wrong!!!
all I thought was it would be a ***** thinking you would have a 500 meter weapon then finding out you need to be standing next to it......
still reading through that list now still!!!!
Laugh, and the world laughs with you;Weep, and you weep alone
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RED FARM
GOOD OL' B0YS
30
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Posted - 2013.12.15 04:21:00 -
[252] - Quote
Great job. Could you update with ROF and clip size? |
Musta Tornius
Turalyon 514 Turalyon Alliance
780
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Posted - 2013.12.15 12:28:00 -
[253] - Quote
RED FARM wrote:Great job. Could you update with ROF and clip size?
Well I could do, clip size is stated in the SDE. RoF is given as how long it takes between shots in seconds but I could convert that to Rounds per minute as that's prolly what everyone wants to see.
I'll have a look later today at updating it. It's getting quite wide but I guess it doesn't matter. Maybe I should move the modifiers to their own page to clean it up a bit.
Thanks for the input. Also guys and girls, I'm missing combat rifle and rail rifle data so get testing for me please!
Dust514 Weapon Range & Information
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Musta Tornius
Turalyon 514 Turalyon Alliance
781
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Posted - 2013.12.15 19:29:00 -
[254] - Quote
Clip sizes have been added for all weapons, RoF is missing for now, will add it later today or tomorrow. Nothing extra about it just haven't gotten around to it yet.
I've also moved the weapon modifier table to it's own sheet as it was getting a bit big. At some point I'll also add one for vehicle weaponry.
Dust514 Weapon Range & Information
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Musta Tornius
Turalyon 514 Turalyon Alliance
792
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Posted - 2013.12.19 00:57:00 -
[255] - Quote
RoF added as RpM for all the weapons. Waiting for tomorrows re-release of the SDE before confirming HMG changes.
DUST514 Weapon Range & Information
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maeth-01 2501
Seituoda Taskforce Command Caldari State
15
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Posted - 2013.12.20 05:29:00 -
[256] - Quote
Musta Tornius wrote:RoF added as RpM for all the weapons. Waiting for tomorrows re-release of the SDE before confirming HMG changes.
Great job..... you do realise you may have to change this all again at some point though... I hope people appreciate you because of this!!
Laugh, and the world laughs with you;Weep, and you weep alone
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Musta Tornius
Turalyon 514 Turalyon Alliance
805
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Posted - 2013.12.20 09:15:00 -
[257] - Quote
maeth-01 2501 wrote:Musta Tornius wrote:RoF added as RpM for all the weapons. Waiting for tomorrows re-release of the SDE before confirming HMG changes. Great job..... you do realise you may have to change this all again at some point though... I hope people appreciate you because of this!!
I'm sure they do, I started this thread back in November of 2012, it's seen plenty of revisions :). With the SDE out the only numbers I can't grab with some code are the optimal ranges so the amount of work has actually drastically been reduced for me!
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Musta Tornius
Turalyon 514 Turalyon Alliance
808
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Posted - 2013.12.22 11:11:00 -
[258] - Quote
Just a minor update, I've confirmed that the ranges haven't changed with the HMG hotfix the other day. Updated RoF is added for them though.
Also added more aurum and faction warfare gear, so far their ranges correspond with their regular tiered varieties. Missing some combat rifles and rail rifles, could someone be so kind to get them for me?
DUST514 Weapon Range & Information
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agent caron
DUST University Ivy League
5
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Posted - 2013.12.23 18:51:00 -
[259] - Quote
you should use the new SDE |
Musta Tornius
Turalyon 514 Turalyon Alliance
810
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Posted - 2013.12.23 19:10:00 -
[260] - Quote
agent caron wrote:you should use the new SDE
I am using the SDE, I have used it since the day it was published, I'm also an admin on https://neweden-dev.com/Main_Page which comprehensibly covers the SDE (or getting there at least :) ).
The only reason we still have to test for some values is that optimal ranges are not included in the SDE at all unfortunately.
DUST514 Weapon Range & Information
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Lt Royal
Subdreddit Test Alliance Please Ignore
2224
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Posted - 2013.12.23 20:20:00 -
[261] - Quote
Ishukone Assault Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m
Kaalakiota Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m
IGÇÖm not sure if I was documenting down the wrong information but I would have thought the Assault and Scoped variants would have very different stats! Anyway let me know if you need help with anything else o7
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Musta Tornius
Turalyon 514 Turalyon Alliance
811
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Posted - 2013.12.23 21:07:00 -
[262] - Quote
Lt Royal wrote:Ishukone Assault Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m
Kaalakiota Rail Rifle Optimal Range - 75m Effective Range - 100m Absolute Range - 250m
IGÇÖm not sure if I was documenting down the wrong information but I would have thought the Assault and Scoped variants would have very different stats! Anyway let me know if you need help with anything else o7
Actually that is 3m less than what CCP initially said the ranges would be which is what I expected to see so I'm glad.
Yeah, it's quite strange how assault variant gets to have the same optimal range as the regular variant but I do believe your measured values are correct.
If it's not too much a bother I'd like to get the SL-4 and the SB-39 ranges too, please! Just optimal is fine as I've already got the rest from the SDE.
DUST514 Weapon Range & Information
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Lt Royal
Subdreddit Test Alliance Please Ignore
2228
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Posted - 2013.12.23 22:03:00 -
[263] - Quote
Oddly enough they also have the same stats.
SL-4 (Assault) Optimal Range - 68m Effective Range - 92m Absolute Range - 250m
SB-39 (Scoped) Optimal Range - 68m Effective Range - 92m Absolute Range - 250m
Is this the same for the Combat Rifle too?
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Musta Tornius
Turalyon 514 Turalyon Alliance
812
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Posted - 2013.12.23 22:57:00 -
[264] - Quote
Thank you very much! I'm waiting for some of the combat rifle range still but no it doesn't seem to be like that, it's just the rail rifle that has this oddity with the ranges.
DUST514 Weapon Range & Information
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Lt Royal
Subdreddit Test Alliance Please Ignore
2229
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Posted - 2013.12.23 23:39:00 -
[265] - Quote
I can do all the Combat Rifles too if you like?
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Musta Tornius
Turalyon 514 Turalyon Alliance
920
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Posted - 2013.12.24 01:32:00 -
[266] - Quote
Lt Royal wrote:I can do all the Combat Rifles too if you like?
By all means, be my guest :)
DUST514 Weapon Range & Information
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Lt Royal
Subdreddit Test Alliance Please Ignore
2343
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Posted - 2014.01.07 14:59:00 -
[267] - Quote
Sorry for the delay, IGÇÖve been very busy recently. IGÇÖll get on this tonight at some point.
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Musta Tornius
Black Phoenix Mercenaries Legacy Rising
925
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Posted - 2014.01.08 17:00:00 -
[268] - Quote
Lt Royal wrote: Sorry for the delay, IGÇÖve been very busy recently. IGÇÖll get on this tonight at some point.
Ready and waiting! Feed me your data!
DUST514 Weapon Range & Information
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Lt Royal
Subdreddit Test Alliance Please Ignore
2350
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Posted - 2014.01.09 08:20:00 -
[269] - Quote
Combat Rifle Optimal Range - 56m Effective Range - 69m Absolute Range - 250m
RS-90 Combat Rifle Optimal Range - 62m Effective Range - 76m Absolute Range - 250m
BK-42 Assault Combat Rifle Optimal Range - 52m Effective Range - 76m Absolute Range - 250m
Six Kin Assault Combat Rifle Optimal Range - 56m Effective Range - 83m Absolute Range - 250m
Boundless Combat Rifle Optimal Range - 67m Effective Range - 83m Absolute Range - 250m
Sorry about the long reply, IGÇÖve been really distracted of late with corp related stuff. But here is the stats you requested!
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Musta Tornius
Black Phoenix Mercenaries Legacy Rising
926
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Posted - 2014.01.09 12:14:00 -
[270] - Quote
Lt Royal wrote:Combat Rifle Optimal Range - 56m Effective Range - 69m Absolute Range - 250m
RS-90 Combat Rifle Optimal Range - 62m Effective Range - 76m Absolute Range - 250m
BK-42 Assault Combat Rifle Optimal Range - 52m Effective Range - 76m Absolute Range - 250m
Six Kin Assault Combat Rifle Optimal Range - 56m Effective Range - 83m Absolute Range - 250m
Boundless Combat Rifle Optimal Range - 67m Effective Range - 83m Absolute Range - 250m
Sorry about the long reply, IGÇÖve been really distracted of late with corp related stuff. But here is the stats you requested!
Lovely job, I'll add them in a few hours, thank you very much for your work!
DUST514 Weapon Range & Information
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