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401. Drones - in Feedback/Requests [original thread]
Tonka Legacy wrote: Wouldn't it be cool to have a little drone as your equipment that did the hacking for you? Walk up to an installation, vehicle or objective, place it on the ground and it starts the hacking process, but a bit slower than you...
- by Mordecai Sanguine - at 2014.01.25 22:47:00
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402. [Suggestion] Reactive/Ferroscale armor plates CPU/PG is TOO DAMN HIGH - Lower it - in Feedback/Requests [original thread]
Cat Merc wrote: Reactive armor plates and Ferroscale armor plates have enough downsides without prohibitve CPU/PG requirements. Ferroscale plates at the complex level give the same HP as a basic plate. Reactive plates at the complex level give...
- by Mordecai Sanguine - at 2014.01.25 22:22:00
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403. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Please comment. Currently, proto shield extenders take up 11 pg and 54 cpu and give less hp than basic armor plates. They do however have better resistances to the best guns in the game (combat and rail rifle), however, t...
- by Mordecai Sanguine - at 2014.01.25 22:03:00
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404. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Cody Sietz wrote: As it is, armour plates provide too much for a small sacrifice. For just 10 CPU and 1 PG, you get a extra 80 hp and only lose 2 percent to movement speed. It's gotten to the point that almost every suit would be better off us...
- by Mordecai Sanguine - at 2014.01.25 21:58:00
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405. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Roadkill should be disabled. But the Gunner of LAV should be more protected. Some light protection around him. Right now being gunner means make less damage and be easy to shoot....... Damage are fine but the gunner is too easy to kill. It need ...
- by Mordecai Sanguine - at 2014.01.25 21:14:00
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406. [Request] Distinct Bullet Trails for Weapons Fire - in Feedback/Requests [original thread]
Absoliav wrote: With the release of the new rifles and a greater emphasize on longed ranged combat and the coming of new racial weapons I feel weapon types should receive distinct bullet trails. Currently, only the Laser weapons have their own...
- by Mordecai Sanguine - at 2014.01.25 21:11:00
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407. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
I-Shayz-I wrote: Amarr grenade yes. Slow motion grenade? No. Maybe a teleporting grenade (think borderlands) to keep with the whole "long range" style of the amarr weapons? Or it could be a non-lethal grenade that simply releases a large blast...
- by Mordecai Sanguine - at 2014.01.25 17:48:00
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408. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
Zeylon Rho wrote: This is with new numbers and bonuses: A) 2 x Complex Reactive 66 hp, 1% speed penalty, 2 hp/s repair @ 36 CPU 16 PG = 132 hp, 2% speed penalty, 4 hp/s @ 72 CPU 32 PG B) 1 Enhanced Plate 117 hp, 3% speed penalty @ 20 CPU ...
- by Mordecai Sanguine - at 2014.01.25 11:56:00
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409. Assault rifle description is wrong please fix - in General Discussions [original thread]
RR is MEANT to have the bast Hip-Fire accuracy you know.
- by Mordecai Sanguine - at 2014.01.25 11:53:00
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410. What the French More OB 280000 SP and free isk for what the French - in General Discussions [original thread]
manboar thunder fist wrote: I wish i never made this thread now, sorry what the French. Honestly those of you that said "reported reported" need to read previous comments. The wtf crew spent ages doing this and honestly gained nothing spectacul...
- by Mordecai Sanguine - at 2014.01.24 22:01:00
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411. [Request] War Mode. - in Feedback/Requests [original thread]
Live the Best wars between Empires/Rep/Fed and State !!!!! Time to get everyone to the same. Suit the Regular uniform. Get the Regular Weapon. The "War Mode" would be a mode with Fixed Fits. It's played like the others mode but with FIXED fits A...
- by Mordecai Sanguine - at 2014.01.24 20:27:00
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412. Are Weapons Getting Nerfed Along With Equipment - in General Discussions [original thread]
RedZer0 MK1 wrote: Seeing as assaults are getting a rate of fire increase, are the light weapons getting a RoF decrease? It would be fair since every equipment (sans RE, for now) is taking a hit. With max Logi skills, one piece of equipment get...
- by Mordecai Sanguine - at 2014.01.24 19:56:00
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413. Ammo Tool - in Feedback/Requests [original thread]
Maybe a "Support Tool" that Low REPAIR Armor but also give Ammo. (The 1.8 repair and a 2.5%/5%/7.5% ammo per sec.) And a "Defensive Tool" that creates temporal Shield/Armor For Players. When you're using it it increase the Max Armor/Shield ...
- by Mordecai Sanguine - at 2014.01.24 16:48:00
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414. Idea: Fixing the AR (Blaster Rifle) - in Feedback/Requests [original thread]
Lavirac JR wrote: The AR, long the god of Dust, formally the easy mode of all infantry weapons, has been brought low. First I had feelings of crapulence over this and wallowed with joy in the AR's suffering. But the AR honestly has been emascul...
- by Mordecai Sanguine - at 2014.01.24 16:16:00
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415. Assault rifle description is wrong please fix - in General Discussions [original thread]
BL4CKST4R wrote: Mordecai Sanguine wrote: Wrong Wrong and...Wrong. [1] "anything in it's class" is not Racial Rifles but rifles develloped by Gallente. AR is the best rifle develloped by Gallente about accuracy and containement. You misse...
- by Mordecai Sanguine - at 2014.01.24 16:03:00
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416. Assault rifle description is wrong please fix - in General Discussions [original thread]
BL4CKST4R wrote: Assault rifle: "Conceived by Duvolle Laboratories, a corporation best known for its ceaseless R&D, the G75-VLB solves many of the problems inherent in mass-manufactured plasma weapons. [1] The result is a weapon that offe...
- by Mordecai Sanguine - at 2014.01.24 14:26:00
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417. Changes to damage mods and weapons in 1.8 - in General Discussions [original thread]
The Terminator T-1000 wrote: Intead of making changes to damage mods and weapons including proficiency which might upset some people demanding a respec, why noy buff every suit with maybe 20% more hp? It should also be a lot easier to do that i...
- by Mordecai Sanguine - at 2014.01.24 14:18:00
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418. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
Korvin Lomont wrote: Ulysses Knapse wrote: I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle. Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR. The crazy ROF is somehow balanced...
- by Mordecai Sanguine - at 2014.01.24 14:14:00
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419. Rifle "balance" - in General Discussions [original thread]
Tectonic Fusion wrote: So... Assault Rifle: Easiest to use. Good against multiple targets, but the shortest range. Defeats shield tankers. Scrambler Rifle: Hardest to use. Excels in one on one combat, and has good range. Completely obliterates ...
- by Mordecai Sanguine - at 2014.01.24 08:00:00
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420. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Mordecai Sanguine wrote: CCP Frame wrote: With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spre...
- by Mordecai Sanguine - at 2014.01.24 07:56:00
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