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321. Logi Amarr will be useless. - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Battle + Logistics?... Logistics are support. :/ Want battle? Go assault. NO. Read the description of "Amarr Logistics dropsuits" Amarr Logistics dropsuits are made to be THE "Combat logi" It's supposed t...
- by Mordecai Sanguine - at 2014.01.08 11:44:00
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322. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
Aisha Ctarl wrote: +2% to weapon ROF +5% to Armor repair modules These are passive nerfs to the Amarr Assault suit! There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fi...
- by Mordecai Sanguine - at 2014.01.08 11:40:00
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323. Logi Amarr will be useless. - in General Discussions [original thread]
The Logi Amarr is supposed to be the battle Logi right ? Now that he's gonna lose his bonus then WHAT MAKES HIM BATTLE LOGI ? I mean advantage : -Secondary weapon - 30 more ehp (seriously that's nothing ....) Amarr is supposed to be Dual tank ...
- by Mordecai Sanguine - at 2014.01.08 11:29:00
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324. Payload delivery (TTK and weapon balance) [maths inside] - in General Discussions [original thread]
Son-Of A-Gun wrote: The following numbers represent how long it takes each weapon to output 600 HP damage on a level field (no efficacy bonuses) with the exception of the ACR. ACR 1.36363636 seconds (need more info on the vanilla CR in order t...
- by Mordecai Sanguine - at 2014.01.08 11:18:00
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325. To all of you panicking about your scrambler rifles - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: Mordecai Sanguine wrote: Cyrius Li-Moody wrote: Last I checked I get murdered in 2 to 3 shots by these no matter what suit they are on. Last I checked they have the highest alpha out of any rifle, they fire ...
- by Mordecai Sanguine - at 2014.01.08 05:57:00
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326. To all of you panicking about your scrambler rifles - in General Discussions [original thread]
Cyrius Li-Moody wrote: Last I checked I get murdered in 2 to 3 shots by these no matter what suit they are on. Last I checked they have the highest alpha out of any rifle, they fire as fast as you can pull the trigger, you rarely have to reload...
- by Mordecai Sanguine - at 2014.01.07 22:35:00
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327. How much SP do you have? - in General Discussions [original thread]
17.5 Millions SP on my Main (No Booster). 7-8 Million on my Alt => Everything in weaponery exept commandos suits to test all weapons.
- by Mordecai Sanguine - at 2014.01.06 08:03:00
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328. How to make the Heavy suit able to tank. - in General Discussions [original thread]
Maitue Mae wrote: So, what your saying is a 'hardener' in the weapons slot? Interesting. Not really it's a Heavy Weapon. It's not active but permanent. Like : http://static2.wikia.nocookie.net/__cb20130814082850/payday/images/4/4e/Shield_...
- by Mordecai Sanguine - at 2014.01.05 18:10:00
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329. How to make the Heavy suit able to tank. - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1685859#post1685859 Like this Heavy suits who wants to tank damage for teamates could. It will make 4 new Heavy weapons. Easy to make. No changements for heavy sutis (it will take too much...
- by Mordecai Sanguine - at 2014.01.05 18:00:00
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330. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: Cat Merc wrote: TheDarthMa94 wrote: I don't know if its my imagination guys, but sometimes i feel i perform better using ADV suit than my Proto suit.... Probably you becoming lazy, have that happen to me too. It's good...
- by Mordecai Sanguine - at 2014.01.05 12:23:00
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331. AR is the most useless Assault Rifle - in General Discussions [original thread]
XxVEXESxX wrote: Min / Gal CR: short to mid burst damage AR: short to mid sustain damage Cal / Amr RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range ...
- by Mordecai Sanguine - at 2014.01.05 12:20:00
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332. AR is the most useless Assault Rifle - in General Discussions [original thread]
Iron Wolf Saber wrote: Combat Rifle > Crap reloading Assault Rifle > Rat tah tah tah tah tah Combat Rifle > Crap reloading again >< Assault Rifle > Rat tah tah tah click. REAL Scenario. Combat Rifle : Ratata => Fu...
- by Mordecai Sanguine - at 2014.01.04 20:27:00
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333. AR is the most useless Assault Rifle - in General Discussions [original thread]
Cat Merc wrote: Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of dam...
- by Mordecai Sanguine - at 2014.01.04 20:19:00
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334. ETA 1.8 patch note? - in General Discussions [original thread]
Elmo Love U wrote: The lack of treads on the subject is VERY sad. I sense a disturbance in the force. I guess everyone stopped caring. New skiills for Commandos.
- by Mordecai Sanguine - at 2014.01.04 15:26:00
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335. TTK proposal - in General Discussions [original thread]
Izlare Lenix wrote: There are a lot of ideas floating around about how to increase Time To Kill. Reducing weapon damage, increasing suit HP, and of course removing aim assist. And while I do favor removing aim assist, the other ideas don't real...
- by Mordecai Sanguine - at 2014.01.04 15:10:00
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336. Cat_Merc for CPM1 - in General Discussions [original thread]
No.
- by Mordecai Sanguine - at 2014.01.03 21:50:00
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337. Getting to faction level 10 should grant citizenship - in General Discussions [original thread]
Ander Thedas wrote: It would be a really nice bonus if when you achieve faction level 10 for any faction you fight for you get the option to receive citizenship for that faction. Citizenship would effectively change your profile picture, merc q...
- by Mordecai Sanguine - at 2014.01.02 00:09:00
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338. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
Monkey MAC wrote: Ok so here is a scenario. Player 1 plays 20 matches for Amarr, loose all of them at 0.3KDR Player 2 plays 3 mathces for Amarr, wins all of them at 5KDR Which one do you think the Amarrians will like more? The Tweny match...
- by Mordecai Sanguine - at 2014.01.02 00:04:00
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339. My Dust 514 wish list for 2014. - in General Discussions [original thread]
SirManBoy wrote: I would love to see the following features: -Team Deploy (RIP MAG) -Player market and gear trading/gifting (including BPOs) -32 vs. 32 battles (or more) -Improved map rotations (older maps are barely in rotation) -PvE -More de...
- by Mordecai Sanguine - at 2014.01.01 23:58:00
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340. Fix against tanks - in General Discussions [original thread]
The dark cloud wrote: The fix against tanks would be to allow infantry the usage off all weapons and equipment inside of a dropship. The main point why tanks survive is that they can outrun infantry quite easy. But how would you evade a regular...
- by Mordecai Sanguine - at 2014.01.01 14:26:00
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