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MINA Longstrike
2Shitz 1Giggle
198
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Posted - 2014.01.08 01:19:00 -
[61] - Quote
Beren Hurin wrote:could mean that it charges up 10% faster...? It actually would mean for the ScR that it can shoot 10% more shots during the same period on a non amarr assault suit. They may tune different weapons' damage profiles as well. We'll see.
Also, a theory on the lasers is that it increases damage every 12-13 rounds or so. With a RoF bonus this shifts its damage curve to the left a bit so that it scales up to its higher level 10% faster. Right now it gets into the AR DPS range at like2.5 s, this would make it more like 2.1 seconds.
Laser damage formula is : 17 + (0.6*shots fired consecutively) per shot.
Unless they change it it just means your damage builds faster. |
ReGnYuM
Imperfects
1751
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Posted - 2014.01.08 02:18:00 -
[62] - Quote
Posting in a thread made in FD... LoL
1. The Assault MK.0 (Min) has lowest number of low slots... derp
2. The Assault AK.0 + ScR is unbelievably broken combo, and needs to be relooked at
3. Your right, repair reps bonus seem silly. I always assume AK.0 are more brick tankers than passive re-gen
Am I the only one who thinks that skilling out a proto suit for the sole purpose of augmenting one weapon is detrimental to game design.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Magnus Amadeuss
Tal-Romon Legion Amarr Empire
325
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Posted - 2014.01.08 03:53:00 -
[63] - Quote
ReGnYuM wrote:Posting in a thread made in FD... LoL
1. The Assault MK.0 (Min) has lowest number of low slots... derp
2. The Assault AK.0 + ScR is unbelievably broken combo, and needs to be relooked at
3. Your right, repair reps bonus seem silly. I always assume AK.0 are more brick tankers than passive re-gen
Am I the only one who thinks that skilling out a proto suit for the sole purpose of augmenting one weapon is detrimental to game design.
The CR is even more broken (sans turbo controller). The CR can do 150 dmg per trigger pull versus 110 per trigger pull for the scrambler. Oh yeah and the CR doesn't overheat, and has a better damage profile (avg dmg = 102.5%), oh and is the easiest rifle in game to fit, oh and it reloads at damn near identical speed (0.1s difference). The only way you will out-dps a CR with an SCR is with a turbo controller, and even then you will overheat before the CR is out of ammo.
While there is no better place to be wealthy than the Gallente Federation, there is no hell worse for the poor either.
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LittleCuteBunny
249
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Posted - 2014.01.08 06:39:00 -
[64] - Quote
CCP is bad at playing this game you just need to look at pre-made aurum fits and starter fits to see how much they know of their own game.
They cannot balance the ranges of their weapons... Look at the new rifles, laser rifle and how everything went. They buffed armor plates... Now everybody brick tanks They made the Commando... More like crapmmando
@Spiritual Retreat
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1940
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Posted - 2014.01.08 07:04:00 -
[65] - Quote
I am not a fan at all of the possible changes that we're looking at.
current slot layout of the amarr suit doesn't even let people consider having more than one repper until proto, and even then the extra 110+ hp is hard to pass up.
so really it comes to the new bonus making laser weaponry less effective while adding a meager bonus to hp regen in an environment that highly favors brick tanking. The regen bonus of the amarr logi was only halfway useful because it actually had enough slots you could do something with it.
Try to kill it all you want CCP, I still <3 my laser.
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The Robot Devil
Molon Labe. Public Disorder.
1420
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Posted - 2014.01.08 07:09:00 -
[66] - Quote
Absoliav wrote:The Robot Devil wrote:Absoliav wrote:I think we are ignoring the fact that the old Amarr assault was extremely limited to just laser weapons, while it's being advertised as a do "can do anything" role, I understand a lot of you liked it's bonus, but it was still a very limited bonus compared to Cal and Gal's. I am fine with the limitations of the Amarr assault. I skilled into specifically for the heat bonus. It is the only assault I have SP in and I enjoy using the suit but if these changes end up being correct then I will never use it again and will have wasted what little SP I have to spend. I understand your displeasure from these changes, but they are in no way a major nerf, the Scr has the highest base damage of all the assault rifles, this change doesn't affect it in the slightest, the only thing it's going to do is hamper those trigger happy hammer fanning Scr users, if you're are using the gun properly you will not be affected, this is the same issue we had with the HMG skill change, everyone thought it was going to break it but at the time no one could recall ever having their HMG overheating.
I have the Amarr assault strictly for the LR, without a heat bonus it is totally useless to me.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Dj grammer
Red Star. EoN.
86
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Posted - 2014.01.08 07:11:00 -
[67] - Quote
Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Send me the link, I want to see this information 1st hand. This is messed up for Amarr players and I'm Minmatar saying that this is messed up.
Open Beta (12/13/2012) to a 1-year Vet.
Tends to flip the table when seeing the words:
YOU HAVE BEEN SCANNED
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Talos Alomar
Subdreddit Test Alliance Please Ignore
1941
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Posted - 2014.01.08 07:30:00 -
[68] - Quote
ReGnYuM wrote:
Am I the only one who thinks that skilling out a proto suit for the sole purpose of augmenting one weapon is detrimental to game design.
One weapon? Yes. I agree that's silly.
Dumping that much SP should augment an entire class of weapons, like the Amarr assault helping both SCR's and LR's.
All other racial assaults should really help the races particular weapons. Racial specialization bonuses should act just like the name implies i.e. giving bonuses that are synergistic with racial tech. If you don't want to go full racial it should be perfectly OK to just stick with the basic frame.
With the new bonuses we're looking at it pretty much comes to the point that all other specs will be slower and do less damage than the minmatar assault.
I just hope we get a re spec.
Try to kill it all you want CCP, I still <3 my laser.
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JDEZ09
Dark Side Alliance
32
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Posted - 2014.01.08 08:09:00 -
[69] - Quote
Amarr assaults do like our armor, but we currently have to consider moreso our scan profile than something like armor repair modules. We just dont have the low slots for that like the logi, especially on the advanced suits.
If anything, just do this.
2% light weapon rate of fire increase 5% heat build up reduction (keep it the way it already is for Amarr Assault)
The bonus for the laser heat build up should not be changed. Its fine the way it is. If we were to have the rof go up on the light weapons, coupled with the heat build up bonus that is already in place, then the laser rifle would possibly be due for a comeback. I would hope that the depletion speed on the laser would increase as well, allowing the lasers to hit that sweet spot alot sooner. This is direly needed for that weapon, its why you rarely see it anymore.
Keeping it like this also benefits the scramblers for both variants. It could be the buff that some of our assault brethren are looking for.
This setup would truely be a statement in the idea that the Amarr assault suit is clearly a direct attatchment of its preferred weapons. All other suits using the laser weaponry would not get the same "umph" as the Ak.0 would with them. |
Mordecai Sanguine
What The French
255
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Posted - 2014.01.08 11:40:00 -
[70] - Quote
Aisha Ctarl wrote:+2% to weapon ROF +5% to Armor repair modules
These are passive nerfs to the Amarr Assault suit!
There is no more heat reduction to laser weapons which passively nerfs the amount of SCR rounds an Amarr Assault suit can fire. NO OTHER WEAPON HAS AN OVERHEAT MECHANIC AND NOW YOU REMOVED THE ONE SKILL THAT MADE THE AMARR ASSAULT SHINE?!? Also, the +5% to ROF will mean you can fire the SCR even faster, leading to faster overheat.
Second nerf to the Amarr Assault - the +5% to Armor Repair Modules. Yes I know some of you are like "how's that a nerf, that's a major positive thing!" It may be positive for any other suit, but for the Amarr assault WHICH HAS THE LEAST AMOUNT OF LOW SLOTS, this is a passive nerf. You'd have to be a fool to pass up putting a repper on your Assault suit which takes a slot that plates could go - you just lowered the eHP an Amarr Assault suit can get. Yeah I know, you don't HAVE to equip the armor reps, but you'd be a fool not to.
CCP why don't you just go ahead and nerf Amarr's CPU and PG as well...just admit it, you all hate the Amarr (minus Wolfman).
Why they don't like Amarr suits ???? Amarr Logi suits is gonna suck so HARD.
Before with all bonus i could have 13hp/s wit one repair module. It was worth it. NOW Amarr logi have NOTHING for him....... Slower Less pg/cpu less slots Less equipements Less "potential life" And only to have a secondary weapon and a 30 more base ehp ?
Amarr weapons are the only weapons that can Overheat and have penality (BIG DRAWBACK). They cost twice more PG and the same CPU. They have 20% less damage on armor which is 80% of the ehp of everybody. Amarr suits are slower with less stamina. They have less slots. They have less PG/CPU. They have less equipements. And once the suit is maxed out at his maximum potential it have less Life than all others. And ONLY for 30 more base hp ( and a secondary at logi)
AND NOW THEY HAVE CRAPPY BONUS ???????? CCP if you hate Amarr just say it instead of making them crappy everytime you can..... |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8009
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Posted - 2014.01.13 07:08:00 -
[71] - Quote
The heat bonus should have been CCP's model for proper assault bonuses, not something to scrap for a stupid armor repair module bonus.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Ralden Caster
Omega Elite Mercs INC.
23
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Posted - 2014.01.13 07:12:00 -
[72] - Quote
And then you look at Minmatar assault, which would make an enhanced damage modifier as good as a complex, and make the complex otherworldly.
Minmatar Dropship.
Uprising 1.7.
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