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Cat Merc
Ahrendee Mercenaries EoN.
5311
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Posted - 2014.01.04 17:51:00 -
[1] - Quote
Proto suit vs Adv suit
AR vs CR
Close range
Would seem like the proto suit would win right? NOPE
Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor.
Switched to CR and suddenly this guy is being cut like butter.
Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Atiim
Living Like Larry Schwag
3023
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Posted - 2014.01.04 17:52:00 -
[2] - Quote
Because CCP
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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IR Scifi
Knights of Eternal Darkness League of Infamy
80
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Posted - 2014.01.04 17:53:00 -
[3] - Quote
But still better than 80% of the other weapons. |
Aria Gomes
Death by Disassociation Legacy Rising
250
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Posted - 2014.01.04 18:00:00 -
[4] - Quote
The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
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Cat Merc
Ahrendee Mercenaries EoN.
5314
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Posted - 2014.01.04 18:54:00 -
[5] - Quote
Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Arkena Wyrnspire
Fatal Absolution
7450
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Posted - 2014.01.04 18:55:00 -
[6] - Quote
Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR?
Also, consider how good the TAR is compared to the SCR, RR, or CR.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Jacques Cayton II
Providence Guard Templis CALSF
437
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Posted - 2014.01.04 19:17:00 -
[7] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often?
We fight for the future of the State not our
personal goals
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Daxxis KANNAH
Distinct Covert Initiative
567
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Posted - 2014.01.04 19:25:00 -
[8] - Quote
Cat Merc wrote:Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face*
LOL - DAT Balancing
That said - they should have upped the AR's damage and dropped its range / fall off damage
Or
Introduced all the other rifles with less damage and dramatically reduced AR range.
Still - The CR rewards the better player and the ones with good gun game will have the higher ceiling. AR vs other rifles does fine in the hands of the average players |
Cody Sietz
Bullet Cluster Legacy Rising
1871
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Posted - 2014.01.04 19:26:00 -
[9] - Quote
Jacques Cayton II wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often? Cause only vehicles got a respec, and newer players still skill into the AR since it just sounds like a all around weapon they are use to.
Yeah, the AR needs to be the close range king and suck at long range(vs other rifles)
Also, other rifles assault variants need to be worse then the AR or the other variants of the AR need to get better.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Charlotte O'Dell
Fatal Absolution
1408
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Posted - 2014.01.04 19:28:00 -
[10] - Quote
Remember that due to the shield extender nerf, armor tanking is at an all time high. The RR and CR have a 10% and 5% bonus vs armor while the AR has a -10% modifier. The AR is powerful as ever at taking on close range shield tanks, but nobody runs that. I'd also wager that.you're using an armor tanked suit. Literally every advantage is being given to your enemy. Please rethink your tactics in the current meta before QQing again. If shield tanks were buffed, you.would likely be doing better.
Charlotte O'Dell is the highest level unicorn!
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Cat Merc
Ahrendee Mercenaries EoN.
5319
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Posted - 2014.01.04 19:51:00 -
[11] - Quote
Charlotte O'Dell wrote:Remember that due to the shield extender nerf, armor tanking is at an all time high. The RR and CR have a 10% and 5% bonus vs armor while the AR has a -10% modifier. The AR is powerful as ever at taking on close range shield tanks, but nobody runs that. I'd also wager that.you're using an armor tanked suit. Literally every advantage is being given to your enemy. Please rethink your tactics in the current meta before QQing again. If shield tanks were buffed, you.would likely be doing better. Alright.
So you think 10% damage is the reason when I got the drop on a person, I had double damage mods and proficiency, I still died?
-_-
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Iron Wolf Saber
Den of Swords
11545
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Posted - 2014.01.04 19:54:00 -
[12] - Quote
Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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ReGnYuM
Imperfects
1689
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Posted - 2014.01.04 20:03:00 -
[13] - Quote
RoF in Hitscan is a big factor for balance.
I personally run the CR over the AR now for CQC and mid range combat
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Sgt Kirk
Fatal Absolution
3985
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Posted - 2014.01.04 20:05:00 -
[14] - Quote
Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
Realistic scenario:
Combat Rifle >Teh teh tew, teh teh tew
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap gotta reload *pulls out SMG and finishes AR user.*> |
HYENAKILLER X
AGGRESSIVE TYPE
463
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Posted - 2014.01.04 20:07:00 -
[15] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. If you cant whoop ass in pubs with a gek leave the game.
You are welcome for my leadership
*Proven Aggressive Type
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Tectonic Fusion
928
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Posted - 2014.01.04 20:11:00 -
[16] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
Realistic scenario: Combat Rifle >Teh teh tew, teh teh tew Assault Rifle > Rat tah tah tah tah tah Combat Rifle > Crap gotta reload *pulls out SMG and finishes AR user.*> *realizes the gallente logistics suit doesn't have a sidearm*
Solo Player
Squad status: Locked
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Atiim
Living Like Larry Schwag
3033
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Posted - 2014.01.04 20:11:00 -
[17] - Quote
Cat Merc wrote:Atiim wrote:Because CCP Players: AR IS OP! CCP: Fine let me introduce rifles that make it irrelevant *Troll face* Yo dawg, I heard you didn't like being killed in half a second by rifles, so we added 2 more and increased their ranges for you.
*CCP Troll Face*
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Mordecai Sanguine
What The French
243
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Posted - 2014.01.04 20:19:00 -
[18] - Quote
Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade.
CR is totally OP. The problem here is not the AR which is already damn too much powerful but the CR which is totally ****** up.
CR / AR / SCR / RR should be nerfed we already know that.
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Mordecai Sanguine
What The French
243
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Posted - 2014.01.04 20:27:00 -
[19] - Quote
Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
REAL Scenario.
Combat Rifle : Ratata => Full Team. My ****** Commando STD with 7 million Sp (Only in weapons for tests). WHY I KILL FULL SQUAD with this CR while others rifle can't even kill 2 dudes ?
The combat Rifle is totally OP. You take it you pull the trigger you make more than 150hp of damage in less than 0.2 sec without damagers and proiciency. And people complain about the Scrambler rifle charge shot.....Which make 200hp with 3 sec of charge..... (Yes it makes 200hp of damage without damagers and proficiency see the Warcry Quizz.).
To finish all the weapons have a weakness and a strenght.
Scrambler : 20% less damage in Armor / 20% more damage in Shield. Rail : 10% less damage in Shield / 10% more damage on armor. Assault Rifle : 10% less damage on armor / 10% more in shield. Explosive : 20% less damage in shield /20% more damage on armor.
That's Balanced as you see.
And then Combat rifle : 5% less damage on shield (WHAT the Hell ???) / 10% more on armor. Oh wait what the hell ???? Combat rifle and SMG are the only weapons that don't give a crap about shield/armor while they are already the weapon with the biggest DPS.
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KEROSIINI-TERO
The Rainbow Effect
952
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Posted - 2014.01.04 20:30:00 -
[20] - Quote
Arkena Wyrnspire wrote:Aria Gomes wrote:The GLU-5 is still alright though the nerf to range was dumb. If anything the Assault and Tactical should switch ranges. The TAC has a scope which means it's for a longer range than the Assault variant.
The range on the TAR is still marginally longer than the standard AR? Also, consider how good the TAR is compared to the SCR, RR, or CR.
I finally abandoned TAC AR after almost a year of use. Hung thru all rof, clipsize and recoil nerfs. Had the hardest time when armor plates came viable - clip of 18 shots just didn't have enough damage.
Rail Rifles finally made them obsolete.
Tank spam getting onto your nerves?
An improvement:
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Timtron Victory
Tech Guard RISE of LEGION
24
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Posted - 2014.01.04 20:46:00 -
[21] - Quote
Mordecai Sanguine wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
REAL Scenario. Combat Rifle : Ratata => Full Team. My ****** Commando STD with 7 million Sp (Only in weapons for tests). WHY I KILL FULL SQUAD with this CR while others rifle can't even kill 2 dudes ? The combat Rifle is totally OP. You take it you pull the trigger you make more than 150hp of damage in less than 0.2 sec without damagers and proiciency. And people complain about the Scrambler rifle charge shot.....Which make 200hp with 3 sec of charge..... (Yes it makes 200hp of damage without damagers and proficiency see the Warcry Quizz.). To finish all the weapons have a weakness and a strenght. Scrambler : 20% less damage in Armor / 20% more damage in Shield. Rail : 10% less damage in Shield / 10% more damage on armor. Assault Rifle : 10% less damage on armor / 10% more in shield. Explosive : 20% less damage in shield /20% more damage on armor. That's Balanced as you see. And then Combat rifle : 5% less damage on shield (WHAT the Hell ???) / 10% more on armor. Oh wait what the hell ???? Combat rifle and SMG are the only weapons that don't give a crap about shield/armor while they are already the weapon with the biggest DPS. This weapon have a crazy RoF making it crazy At Close-Mid Range. Problem : For CCP 60/70 meters is Mid range. That's 95% of the battles in Dust !!!!!!! This weapon is the best for 95% of the battle...... And you think that's NORMAL ?
I do agree it should be -5% and +5% I used the standard CR and I did more damage that someone with an AR My favorite weapon is the burst assault rifle because of the 3 shot but the CR is also shot but the ROF is almost doubled from about 800 to 1200
So using those above estimates the burst AR fires 1 shot less than CR. Its like a burst AR with an extra shot per trigger. Regular AR fires 750rpm I think so its even slower than the burst. Using very rough estimates for every 1 bullet with an AR rifle the CR fires 2.
Proud Christian
Jesus Loves You
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Jacques Cayton II
Providence Guard Templis CALSF
438
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Posted - 2014.01.04 20:52:00 -
[22] - Quote
Cody Sietz wrote:Jacques Cayton II wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. So why is it still used so often? Cause only vehicles got a respec, and newer players still skill into the AR since it just sounds like a all around weapon they are use to. Yeah, the AR needs to be the close range king and suck at long range(vs other rifles) Also, other rifles assault variants need to be worse then the AR or the other variants of the AR need to get better. Ahem so that's why I still see guys from closed beta using it that makes sense
We fight for the future of the State not our
personal goals
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Cat Merc
Ahrendee Mercenaries EoN.
5324
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Posted - 2014.01.04 20:59:00 -
[23] - Quote
HYENAKILLER X wrote:Cat Merc wrote:Proto suit vs Adv suit AR vs CR Close range Would seem like the proto suit would win right? NOPE Double damage and proficiency, dropped his shields, he turns around (I was to his side) and deals such an absurd amount of damage that I just dropped before I could pop his armor. Switched to CR and suddenly this guy is being cut like butter. Oh and look at that, lower CPU/PG requirements, so I could fit a better grenade. If you cant whoop ass in pubs with a gek leave the game. Actually I usually do, I was whooping everyone's asses. Just this guy forced me to switch to a combat rifle, and then I whooped his too
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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XxVEXESxX
Molon Labe. Public Disorder.
5
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Posted - 2014.01.04 21:22:00 -
[24] - Quote
Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. |
Cat Merc
Ahrendee Mercenaries EoN.
5324
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Posted - 2014.01.04 21:26:00 -
[25] - Quote
XxVEXESxX wrote:Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. Oh I'm sorry, guess that's why CR has more range than the AR?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
205
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Posted - 2014.01.04 21:32:00 -
[26] - Quote
Cat Merc wrote:XxVEXESxX wrote:Min / Gal
CR: short to mid burst damage AR: short to mid sustain damage
Cal / Amr
RR: mid to long sustain damage Scr: mid burst damage Lzr: mid to long balanced* damage (sustainable and burstable if heat and range is controlled by the user)
Weapons are working as intended. Good job CCP.
Proficiency, damage mods and marksmanship will overlap and blend these weapons on the battlefield.
-1 to OP. Oh I'm sorry, guess that's why CR has more range than the AR?
and like 40% more DPS, and lower fitting requirements, and higher sustained damage...... |
Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
206
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Posted - 2014.01.04 21:51:00 -
[27] - Quote
Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
The CR does 640 DPS (+50% vs AR)
The AR does 425 DPS
The CR reloads in 2.6 seconds ( +15% vs AR)
The AR reloads in 3 seconds
The CR does a sustained DPS of 326 (including reloads) [+25% vs AR]
The AR does a sustained DPS of 261 (including reloads)
This means that the CR does WAY more initial damage, WAY more sustained damage, cost less to fit, has more range, and reloads faster.
This means, under fire, the CR ALWAYS wins given equal starting positions, always.
Why are you on the CPM again? |
Iron Wolf Saber
Den of Swords
11551
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Posted - 2014.01.04 21:54:00 -
[28] - Quote
Crimson Cerberes wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
The CR does 640 DPS (+50% vs AR) The AR does 425 DPS The CR reloads in 2.6 seconds ( +15% vs AR) The AR reloads in 3 seconds The CR does a sustained DPS of 326 (including reloads) [+25% vs AR] The AR does a sustained DPS of 261 (including reloads) This means that the CR does WAY more initial damage, WAY more sustained damage, cost less to fit, has more range, and reloads faster. This means, under fire, the CR ALWAYS wins given equal starting positions, always. Why are you on the CPM again?
Because I can't aim worth a piece with the CR, honestly. I like its damage just that out of all rifles I have the lowest accuracy with it. Despite the scope and the sorts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Cody Sietz
Bullet Cluster Legacy Rising
1874
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Posted - 2014.01.04 21:59:00 -
[29] - Quote
Iron Wolf Saber wrote:Crimson Cerberes wrote:Iron Wolf Saber wrote:Combat Rifle > Crap reloading
Assault Rifle > Rat tah tah tah tah tah
Combat Rifle > Crap reloading again ><
Assault Rifle > Rat tah tah tah click.
The CR does 640 DPS (+50% vs AR) The AR does 425 DPS The CR reloads in 2.6 seconds ( +15% vs AR) The AR reloads in 3 seconds The CR does a sustained DPS of 326 (including reloads) [+25% vs AR] The AR does a sustained DPS of 261 (including reloads) This means that the CR does WAY more initial damage, WAY more sustained damage, cost less to fit, has more range, and reloads faster. This means, under fire, the CR ALWAYS wins given equal starting positions, always. Why are you on the CPM again? Because I can't aim worth a piece with the CR, honestly. I like its damage just that out of all rifles I have the lowest accuracy with it. Despite the scope and the sorts. You got a good chance to kill everytime you squeeze that trigger. Kind of like a longer range shotgun.
@Crimson,That is pretty harsh, IWS tries really hard to keep balance.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Iron Wolf Saber
Den of Swords
11553
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Posted - 2014.01.04 22:14:00 -
[30] - Quote
I'd probably do better with the assault CR but I haven't gotten around to equipping it yet. Just unlocked the Advanced Caldari Assault.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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