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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
JonnyAugust
Internal Error. Negative-Feedback
268
|
Posted - 2013.06.22 00:55:00 -
[31] - Quote
I don't know who you listened to in the closed beta, but it sure as hell wasn't the community. You probably heard the IRC no-lifers tell you how great your game was and how you need to turn the game from a fun Skirmish 1.0 - Rush style gamemode to "Operation Find Someone" and take away any resemblance of immediatecy this game ever had.
Bore514 is what you got when you listened to the IRC. Feel good? You didn't listen to the community, you took the easy way out and listened to a bunch of spreadsheet warriors and not the people that have lived and breathed console FPS. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
212
|
Posted - 2013.06.22 01:42:00 -
[32] - Quote
Not trolling but I'll take this right out of the dev blog
"So again, we DUST Devs thank you, players and fans, mercs across the galaxy, for helping us create the battlefields you enjoy."
So yeah we enjoy them, some of us enjoyED them (past tense), I was hoping this Dev blog would have plans for future game modes as teasers, or new map pics or something....
Will you show us some new content in the near future? Or are you just running fixes on thing right now? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1117
|
Posted - 2013.06.22 02:30:00 -
[33] - Quote
Personally, Skirmish 1.0 was my all-time favorite game mode, and it came with a great map. I won't go too far into it because I'm not sure if we're still bound by the closed beta NDA, but this, for me, was the high point in my experience here. Despite the fact that the balance leaned towards the defenders (as it should be - would've made a GREAT PC game mode), I loved being on the attacking team, and it was the most fun I've had in a FPS.
Please reintroduce it. |
Noc Tempre
Imperfects Negative-Feedback
1981
|
Posted - 2013.06.22 02:33:00 -
[34] - Quote
JonnyAugust wrote:I don't know who you listened to in the closed beta, but it sure as hell wasn't the community. You probably heard the IRC no-lifers tell you how great your game was and how you need to turn the game from a fun Skirmish 1.0 - Rush style gamemode to "Operation Find Someone" and take away any resemblance of immediatecy this game ever had.
Bore514 is what you got when you listened to the IRC. Feel good? You didn't listen to the community, you took the easy way out and listened to a bunch of spreadsheet warriors and not the people that have lived and breathed console FPS.
How did such a tool end up in my alliance? |
Noc Tempre
Imperfects Negative-Feedback
1981
|
Posted - 2013.06.22 02:38:00 -
[35] - Quote
Whoever wrote the section titled "Skirmish Symmetry" should be fired. No joke. |
Niuvo
The Phoenix Federation
30
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Posted - 2013.06.22 04:22:00 -
[36] - Quote
Whoa, I think I missed out on 1.0. The amount of people wanting it back makes it look like it was awesome. It also looks like they are going to surprise us come uprising 1.2. Can't wait. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4479
|
Posted - 2013.06.22 05:43:00 -
[37] - Quote
One of the least interesting dev blogs. There was no new info in there to get excited about. |
crazy space 1
Unkn0wn Killers
1394
|
Posted - 2013.06.22 06:44:00 -
[38] - Quote
Dao Ferret wrote:Great Dev Blog, and enjoyed the read, but it only talked about things in the past tense. I'm assuming from the lack of "Expect this great new map/feature in Uprising 1.2/1.3" nothing the Level Design team is currently working on is expected for 1.2 or 1.3, but is there any chance you could at least provide a little insight into things we can expect Soon (no Gäó)? D Something like "now that we've reworked the existing maps into our new socket system, creating new maps is easier and we expect to have something new for you all to play with, not in the next release, but soon after that" or "we hear you are crying for a new mode, well we have a surprise for you we don't want to ruin, but expect to see something this summer". Let me rephrase, I really enjoyed the read, and appreciate the time and effort that went into it, but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?, a DevBlog that doesn't at least mention that is an automatic let down versus something revealing what we can expect to make things better. On the other hand, it IS appreciated that CCP listens to feedback from the community (which really seems to be the point of this DevBlog more than anything else), but I doubt that most of the community will see it that way. Edit: BTW, CCP Frame, if you CAN tell us anything about whats in the pipe, PLEASE, the natives are restless, and I'd be happy to include it in my speculative Roadmap (and the fact that I'm trying to make one, instead of us getting from CCP is a whole other issue, but not one to go into here). Don't you yet it , they don't want your feedback. They aren't trying to release a devblog ASAP to get feedback before its to late in the dev cycle. Isn't it done allready ?*for gods sake...* o fear the millions of unannounced changes on patch day.
Maybe I should be optimistic, maybe the dev blogs aren't out yet because they still need to wait for the people up top to get the cobfrimation that what thier team has done is going in the next patch yet. That's what foxfour said....
The sooner you blog the sooner we get feedback , the sooner you can get to work ! Please try to figure out which features you want in afterall. I understand you don't want to release a blog about a feature that never comes out. |
Bubbles moon
Algintal Core Gallente Federation
26
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Posted - 2013.06.22 06:52:00 -
[39] - Quote
Maken Tosch wrote:Skirmish 1.0 is my favorite game mode. I miss it already. Its removal dispite no feedback asking for it has been the deepest oldest stab ccp put through me. I'm losing faith, not even an idea of what kind of maps they want to make. What is this game suppose to be !!! Tell us, please. i Iried watching the trailers but they showed a game where you caN shoot down eve ships, fight in PvE matches, and what looks like deploy tanks from large spawn points inside buildings.
I don't understand what this game is aiming to be in a year... Does anyone know? I'm starting to get the feeling ccp doesn't... |
bolsh lee
Ahrendee Mercenaries Omega Commission
195
|
Posted - 2013.06.22 10:12:00 -
[40] - Quote
This dev blog could still work for Skirmish 1.0 style maps especially with mini objectives.. Honestly I dont see how the future of Dust could work (calling in player owened, off map support or adding things like jets and speeder bikes) with these lil ass maps... Drop the walls and give us more sand! ! |
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iceyburnz
Crux Special Tasks Group Gallente Federation
919
|
Posted - 2013.06.22 10:17:00 -
[41] - Quote
InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains?
Ironically, that Dust Devs listen to the players |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
407
|
Posted - 2013.06.22 11:44:00 -
[42] - Quote
iceyburnz wrote:InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains? Ironically, that Dust Devs listen to the players
It did seem like a bit of a ham fisted attempt at just this. I wonder when this blog was really meant to be released. |
JonnyAugust
Internal Error. Negative-Feedback
274
|
Posted - 2013.06.22 12:06:00 -
[43] - Quote
Bubbles moon wrote:Maken Tosch wrote:Skirmish 1.0 is my favorite game mode. I miss it already. Its removal dispite no feedback asking for it has been the deepest oldest stab ccp put through me. I'm losing faith, not even an idea of what kind of maps they want to make. What is this game suppose to be !!! Tell us, please. i Iried watching the trailers but they showed a game where you caN shoot down eve ships, fight in PvE matches, and what looks like deploy tanks from large spawn points inside buildings. I don't understand what this game is aiming to be in a year... Does anyone know? I'm starting to get the feeling ccp doesn't...
What I don't understand is that the community never actually asked for Skirmish 1.0 to be removed. There was never a big push by the community to remove the game mode because of the imbalance. This article is just making things up. CCP most likely saw the balance was weighted toward the attacker statistically. They decided to nix it based on these statistics and now they are attributing it to the community because they want you to percieve they are listening and have been listening.
Was the best game mode Dust had to offer. |
Maken Tosch
DUST University Ivy League
2792
|
Posted - 2013.06.22 12:50:00 -
[44] - Quote
Didn't CCP say they will bring it back one day? Why doesn't the dev blog mention something like that? And who were the bums that gave such terrible feedback that resulted in its removal? |
Maken Tosch
DUST University Ivy League
2792
|
Posted - 2013.06.22 12:52:00 -
[45] - Quote
To be fair, I do recall there being a few people asking for it to be removed, I just can't remember who they were so I could stab them. |
spoony moon
Amarr Templars Amarr Empire
23
|
Posted - 2013.06.22 13:23:00 -
[46] - Quote
If you listen to feedback why isn't the two gamemodes ambush , and skirmish 1.0 ?
Oh wait becuase you never listen to playerfeedback ok got it,hydev blog message received. |
DoomLead
Dead Six Initiative Lokun Listamenn
37
|
Posted - 2013.06.22 14:22:00 -
[47] - Quote
Tek465 wrote:I was really disappointed in the devblog. Out of all the potential that Dust could be, you dial it back so much because of feedback that you've ended up with mediocre maps.
- The size of the battlefield. (The current level layouts of the DUST 514 battlegrounds use small sections of vast planetary landscapes.) Why? These are battles to control planets. They should be large scaled. A planet is HUGE you should feel isolation if you decide to walk.
- Symmetry in games, Symmetry is BORING!!! It's hard for me to describe, but it feels a lot like chess. The games just become all too familiar. Where's the surprise element. The sabotage, recon, convoy or even flat out boring milk run missions.
- "We can position objectives, turrets, and supply depots across the battlefield." Current turret positioning has been the worst feature I've seen in the game. They are there, but strategically useless. They are often placed in depressions, behind walls or just the wrong type for the battlefield. They are not an asset to any team.
It's an imposing weapon, it should make an enemy think twice. But right now they just make the maps look and feel cheap, thrown together. No one should squander a weapon like that.
There's no reason why this game shouldn't have a dozen game types and different scenarios. Sure some might not work, but it should be an evolving process. Currently the game feels like its de-volving into every other shooter out there. It's time to start pushing boundaries stop listening to feedback and make Dust unique.
agreed the placement of turrets espicially the missle turrets is silly |
Maken Tosch
DUST University Ivy League
2794
|
Posted - 2013.06.22 15:39:00 -
[48] - Quote
spoony moon wrote:If you listen to feedback why isn't the two gamemodes ambush , and skirmish 1.0 ?
Oh wait becuase you never listen to playerfeedback ok got it,hydev blog message received.
Remove the sarcasm for now.
CCP did listen to us.
The problem?
They listened to us.
There were some people in the forums that kept pestering about wanting Skirmish 1.0 removed while an equal number of people wanted Skirmish 1.0 to stay. I guess the ones that wanted it to go were more vocal than we were. Now if only I could remember who they were so I can hunt them down and stab with them with a nova knife in skirmish.
CCP, on behalf of the community, I want you to bring back Skirmish 1.0. |
steadyhand amarr
Amarr Immortal Volunteers
735
|
Posted - 2013.06.22 15:41:00 -
[49] - Quote
Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.22 16:01:00 -
[50] - Quote
steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish
Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back).
If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run.
CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count).
-A.M.
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Maken Tosch
DUST University Ivy League
2795
|
Posted - 2013.06.22 16:04:00 -
[51] - Quote
This is the feedback thread I created in response to this Dev Blog. Please read if you want Skirmish 1.0 back. I know I do.
https://forums.dust514.com/default.aspx?g=posts&m=969332#post969332 |
Noc Tempre
Imperfects Negative-Feedback
1983
|
Posted - 2013.06.22 16:14:00 -
[52] - Quote
iceyburnz wrote:InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains? Ironically, that Dust Devs listen to the players
Except that all their examples are counterfactual... If anything it proves that they don't because the changes they attributed to player feedback were the opposite of what people wanted. |
Noc Tempre
Imperfects Negative-Feedback
1983
|
Posted - 2013.06.22 16:15:00 -
[53] - Quote
Asirius Medaius wrote:steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back). If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run. CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count). -A.M.
You mean something like this? http://www.planetside2.com/roadmap |
Noc Tempre
Imperfects Negative-Feedback
1983
|
Posted - 2013.06.22 16:17:00 -
[54] - Quote
Maken Tosch wrote:To be fair, I do recall there being a few people asking for it to be removed, I just can't remember who they were so I could stab them.
I'm sure you could find at least one post that gives every opinion, including terrible suggestions. That doesn't qualify as "listening to the community" if they are the extreme uniformed minority. |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.22 16:52:00 -
[55] - Quote
Noc Tempre wrote:Asirius Medaius wrote:steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back). If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run. CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count). -A.M. You mean something like this? http://www.planetside2.com/roadmap
Hah.... hahahahahah... Oh wow. Now this, is the type of interaction that I am looking for between CCP and the consumers. Honestly though, Planetside 2 and Destiny will probably take all of the PS4 crowd if CCP doesn't step up their game (cause god knows, not many people are going to play their PS3 for Dust when the PS4 comes out; My PS3 will probably be collecting dust ).
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Ninjanomyx
Imperfects Negative-Feedback
80
|
Posted - 2013.06.22 16:58:00 -
[56] - Quote
Noc Tempre wrote:Whoever wrote the section titled "Skirmish Symmetry" should be fired. No joke.
LOL, seriously tho. The scrub chose the WORST EXAMPLE for the Pic..... Left Side MCC & CRU Spawns overlap & are barely in Redline while Right Side has Separated Spawns w/ a Safe Spawn @ the MCC. I guess he/she/it wanted to visually show us how bad @ Level Design they can be & how they can spin a Protractor like a Dradel & wherever the Sharp End falls is the Redline, GG CCP |
Moonracer2000
Subdreddit Test Alliance Please Ignore
524
|
Posted - 2013.06.22 17:18:00 -
[57] - Quote
I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback." |
Asirius Medaius
Planetary Response Organization
3
|
Posted - 2013.06.22 17:39:00 -
[58] - Quote
Moonracer2000 wrote:I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback."
That is exactly why everyone came here to read it; to find out new information about upcoming game modes (or at least, what we thought was going to be an article about "said" topic).
I'm starting to think CCP is regaining their crown as the King of Misdirection. Is this CCP Shanghai's fault? Last time I checked, CCP was at least somewhat dependable, but maybe that was just EVE Online. |
sammus420
Goonfeet Special Planetary Emergency Response Group
149
|
Posted - 2013.06.22 18:19:00 -
[59] - Quote
Maken Tosch wrote:Didn't CCP say they will bring it back one day? Why doesn't the dev blog mention something like that? And who were the bums that gave such terrible feedback that resulted in its removal?
There were calls to balance it more, but no one was calling for its outright removal, as it was a pretty cool game mode. But instead of balancing it, CCP outright removed it. |
JonnyAugust
Internal Error. Negative-Feedback
278
|
Posted - 2013.06.22 18:37:00 -
[60] - Quote
sammus420 wrote:Maken Tosch wrote:Didn't CCP say they will bring it back one day? Why doesn't the dev blog mention something like that? And who were the bums that gave such terrible feedback that resulted in its removal? There were calls to balance it more, but no one was calling for its outright removal, as it was a pretty cool game mode. But instead of balancing it, CCP outright removed it.
THIS. All CCP had to do was limit the number of tanks, make CRU's non-hackable, and make the freaken objective " Press Circle to Win!" instead of allowing tanks to blow up the freaken objectives.
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