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1941. Get rid of the warning sound - in General Discussions [original thread]
Drapedup Drippedout wrote: Monkey MAC wrote: Seems fair, equipment only stays active so long as you are wearing the fit to which the equipment belongs. Not true with Remotes (unless hot fixed in past two weeks). I'm not sure about PE's...
- by Monkey MAC - at 2014.02.24 14:47:00
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1942. Get rid of the warning sound - in General Discussions [original thread]
Tailss Prower wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Monkey MAC wrote: So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve PE t...
- by Monkey MAC - at 2014.02.24 14:46:00
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1943. 1.8 and Fall damage - in General Discussions [original thread]
They take the same damage because they hit the ground at the same speed the heavy suits actuaters are enough to account for its mass. Stop jumping of **** like lemming.
- by Monkey MAC - at 2014.02.24 14:35:00
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1944. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Monkey MAC wrote: So now we have to show you exactly where our traps are, bloody hell, I didn't think anyone could want it any easier. How about no, instead improve ...
- by Monkey MAC - at 2014.02.24 14:32:00
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1945. Rant about Unreal Engine 3 (UE3) - in General Discussions [original thread]
It may not have been the best choice, but it is certainly the only logical choice, no other engine has the flexibility to allow this game to work. Despite the engines glaring shortcomings it is still incredibly coveted.
- by Monkey MAC - at 2014.02.24 14:27:00
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1946. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Monkey MAC wrote: Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the f...
- by Monkey MAC - at 2014.02.24 14:20:00
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1947. when are you going to stop ****ing around with the game? - in General Discussions [original thread]
Agree with the tanks, Heavies are not quite so clean cut, but they need a hard infantry counter.
- by Monkey MAC - at 2014.02.24 14:20:00
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1948. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Once again, this obviously going to take time. 1) You did not ask for that 2) That completly negates the whole point of removing the sound in the first place how easy do you want it? 3) If you act...
- by Monkey MAC - at 2014.02.24 14:13:00
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1949. Jihad Jeeps - How many remotes do you use? - in General Discussions [original thread]
6, unless it double hardened, then as many as I can fit.
- by Monkey MAC - at 2014.02.24 14:07:00
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1950. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Nope Not until i can have an explosive detector that i can put on my suit Active Scanner Like i said doesnt work...
- by Monkey MAC - at 2014.02.24 14:04:00
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1951. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Takahiro Kashuken wrote: Nope Not until i can have an explosive detector that i can put on my suit Active Scanner Like i said doesnt work in vehicles You didn't say that orginally, y...
- by Monkey MAC - at 2014.02.24 13:35:00
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1952. JLAV's needs to go - in General Discussions [original thread]
Tanks are balanced you need to find news ways to destroy us. Creates LAV bomb Thats not fair, I can't be expected to counter someone who has launched a large payload at my weakspot. You should be using tanks Uses Mlt Tanks with rails Thats no...
- by Monkey MAC - at 2014.02.24 12:46:00
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1953. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
Zeylon Rho wrote: Monkey MAC wrote: MINA Longstrike wrote: Gavr1lo Pr1nc1p wrote: Kigurosaka Laaksonen wrote: No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons. Maybe it ...
- by Monkey MAC - at 2014.02.24 12:33:00
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1954. Get rid of the warning sound - in General Discussions [original thread]
Tailss Prower wrote: TheD1CK wrote: Explosive detector ???? Not really necessary when you can clearly see the PE Explosive traps are easy to avoid, you hardly need a detector as well ... I didn't realize that PE made that sound until recent...
- by Monkey MAC - at 2014.02.24 12:28:00
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1955. Get rid of the warning sound - in General Discussions [original thread]
Takahiro Kashuken wrote: Nope Not until i can have an explosive detector that i can put on my suit Active Scanner
- by Monkey MAC - at 2014.02.24 12:24:00
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1956. The Original Dust 514 - in General Discussions [original thread]
Bethhy wrote: That is nothing... Look at What DUST actually was in 2009 https://www.youtube.com/watch?v=ED-YF-v7WCw <--- Check out the Gallente Fighter at 5:40 Thats a prototype it wasn't even run on a real PS3 system, the only stuff ...
- by Monkey MAC - at 2014.02.24 12:23:00
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1957. A discussion about shields vs. armor - in General Discussions [original thread]
Damage Mods go in high slot because armour tankers are slower, so its harder to do sustained damage. When it comes to shield armour inbalance its rather simple. Add Shield low slot modules including hybrid modules and rework the reactive plates. ...
- by Monkey MAC - at 2014.02.24 09:56:00
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1958. Should each race have a racial shotgun or CQC weapon equivalent? - in General Discussions [original thread]
MINA Longstrike wrote: Gavr1lo Pr1nc1p wrote: Kigurosaka Laaksonen wrote: No. Weapons should more or less follow what EVE established, but not to the exception of new, creative weapons. Maybe it would help illustrate my point not to the ...
- by Monkey MAC - at 2014.02.24 09:32:00
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1959. Request: Show Roster List while waiting for deployment. - in Feedback/Requests [original thread]
Pretty self explanatory, shows us the team lists before we deploy, so if its gonna be a stomp we can back and search again before loading.
- by Monkey MAC - at 2014.02.23 21:38:00
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1960. Forge Gun on Infantry - in General Discussions [original thread]
NK Scout wrote: ThePlayerkyle13 wrote: Ok, this shocked me because i thought it was nearly impossible to kill Infantry with FGs, i jumped in a match recently & the opposing team had 1 FGer & he killed Infantry without breaking a swea...
- by Monkey MAC - at 2014.02.23 16:26:00
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