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1801. Why dont shields regen? - in General Discussions [original thread]
Joel II X wrote: They do on vehicles if you're getting shot by rifles lol Also, equip 2 regulators, 1 or 2 energizer, and plenty of extenders and there's a good chance you'll never die. Thats still done with ticks, but you just don't notice...
- by Monkey MAC - at 2014.03.04 15:50:00
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1802. Why dont shields regen? - in General Discussions [original thread]
ads alt wrote: Disturbingly Bored wrote: Interesting pie-in-the-sky idea: What if we had a module that totally removes the shield recharge delay, but doubles the depleted delay and cuts your shield amount by more than half? Essentially, pa...
- by Monkey MAC - at 2014.03.04 15:33:00
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1803. Why dont shields regen? - in General Discussions [original thread]
Takahiro Kashuken wrote: Monkey MAC wrote: Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least...
- by Monkey MAC - at 2014.03.04 14:33:00
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1804. Hot SP tip for 1.8. - in General Discussions [original thread]
The only people who survive long enough to actually need ammo resupply are campers, proto stompers and poor old mass driver users who barely get a few clips from the supplies. Until they stop giving 8+ mags in reserve ammo only hives aren't relev...
- by Monkey MAC - at 2014.03.04 14:28:00
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1805. Let's talk dust: Minmatar suits suck. - in General Discussions [original thread]
The only thing I would say is to change the Assault suit slot layouts, give everyone 8 slots then divie them as such. C: 5,3 A: 3,5 G: 3,5 M: 4,4 This follows the conventions for other Proto Tier suits such as the Commando, Sentinel and Scout an...
- by Monkey MAC - at 2014.03.04 14:23:00
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1806. Why dont shields regen? - in General Discussions [original thread]
Down here on the ground, Shields are regulated by Capacitors, these capacitors expend there energy in bursts to keep you safe.The capicators however are practically useless unitl they reach at least 70% charge, giving a burst regen. This differs f...
- by Monkey MAC - at 2014.03.04 14:10:00
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1807. Place your bets! (1.8 release) - in General Discussions [original thread]
This is New Eden, if this WASN'T/ISN'T a scam I would be Ashamed of you! However because Mlt fits have been raking in a 3mil profit in 2weeks I will place 1mil on the 11th because CCP won't dissapoint me for my birthday on the 16th
- by Monkey MAC - at 2014.03.04 13:11:00
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1808. Recoil is UP - in General Discussions [original thread]
Amen Brother, Amen!
- by Monkey MAC - at 2014.03.03 22:25:00
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1809. which racial heavy looks best? - in General Discussions [original thread]
Minmatar all the way!
- by Monkey MAC - at 2014.03.03 22:23:00
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1810. 46/6, 30-0, 20/1, 32/1, 27/0. - in General Discussions [original thread]
Some people inflate them. Some other people do it 'legitimately' via pubstomping and every one in the team carrying a pig sticker. Some other people get lucky and don't do nearly as often as it appears. I for one, appear in the latter, I mean aft...
- by Monkey MAC - at 2014.03.03 22:17:00
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1811. What's Your Favorite Weapon Combo and on What Dropsuit? - in General Discussions [original thread]
Freedom Mass Driver + SMG/Burst Scrambler Pistol w/ Minmatar Assault Love me them extra rounds!
- by Monkey MAC - at 2014.03.03 16:06:00
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1812. What do you think will balance shields and armor modules? - in General Discussions [original thread]
ALT2 acc wrote: Monkey MAC wrote: Reactive Armour Plates need a buff. REP: 2/3/4 hp/s HB: 22/44/88 hp SP: - 2/3/4 % Then give shields a couple of hybrid modules as well, such as: Extender/Regulator hybrid Extender/ Kincat hybrid I would ...
- by Monkey MAC - at 2014.03.03 12:45:00
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1813. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Assuming these are calculated at optimal ranges it shows the problem with the longer rifle. A difference of less than a 10th of a second on a weapon with twice the range is really a no brainer. Also OP I don't know if its possible but could calcu...
- by Monkey MAC - at 2014.03.03 11:36:00
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1814. How long will this game last? - in General Discussions [original thread]
TheD1CK wrote: That's what I'm saying, all the guys not on that side will soon be sick of this game And do you think the Protostompers will have fun consistently fighting each other?? There isn't that many active Dust mercs, so CCP efforts to ...
- by Monkey MAC - at 2014.03.03 11:27:00
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1815. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Reactive Armour Plates need a buff. REP: 1/2/3 hp/s HB: 22/44/88 hp SP: - 2/3/4 % Then give shields a couple of hybrid modules as well, such as: Extender/Regulator hybrid Extender/ Kincat hybrid I would say move some armour modules to high slo...
- by Monkey MAC - at 2014.03.03 11:23:00
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1816. How long will this game last? - in General Discussions [original thread]
This game will last as long as there are people who want to protostomp and so long as there are those who protostomp, or district lock or tank spam or whatever there will be people here who will seek to take that ability away with the meta game J...
- by Monkey MAC - at 2014.03.03 11:19:00
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1817. Heavy QQ - in General Discussions [original thread]
Lance 2ballzStrong wrote: TheD1CK wrote: I am not saying Heavys are OP..... I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fa...
- by Monkey MAC - at 2014.03.03 11:13:00
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1818. So I used the 'Frontline - STARTER FIT' ...... - in General Discussions [original thread]
Bad/New Heavy, like a lot of people I skilled into the HMG with a little bonus isk to get the most from the event, on my first match I couldn't hit a damn thing, a guy killed me with a scrambler pistol for crying out loud. You'll find a lot of pe...
- by Monkey MAC - at 2014.03.03 09:33:00
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1819. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
TheD1CK wrote: This guy has now trolled you all for 10 pages.... He is claiming knowledge on how everything works, yet he is here for 5 weeks So as the OP has stated, continuing to post makes you an idiot *I sacrificed myself being dumb ...
- by Monkey MAC - at 2014.03.03 00:20:00
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1820. Some Notes About The Big Bad Sentinels - in General Discussions [original thread]
SILVERBACK 02 wrote: Monkey MAC wrote: Forge Guns are darn good for it as well, the problem is the rail rifle, 3 dmg mods, plus proficiency is well over 80dmg a shot! its like a long range automatic scrambler pistol lol! Pretty much, a...
- by Monkey MAC - at 2014.03.03 00:13:00
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