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Disturbingly Bored
The Strontium Asylum
1816
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Posted - 2014.03.02 14:35:00 -
[61] - Quote
Duran Lex wrote:Using Nova Knives in their current form against a heavy suit is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, a fools gambit.
I disagree. I have regularly had my ass handed to me by dampened minjas. The jerks knife me in the back without showing up on radar, and then when I start to turn around, they lead in the opposite direction and knife me in the back again.
Smart scouts score more kills on me than "pro skills" medium suits. Operative word being: smart. These are the players who know multiple ways to approach from behind using stealth, use damage-stacked NK builds, are very strategic with remote explosives, and know how to cook a grenade.
They don't assault from the front, they don't get into a shootout with a fattie, and they never, ever fight fair. And I respect the hell out of them for it.
Eh. Anyway. It is my (potentially biased) opinion that Heavy and Heavy weapon balance is just fine right now. But Death Taxi LAVs, and vehicles of all sorts, are a bit of an issue. And I think that has more to do with the current state of AV than anything else.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Duran Lex
Fraternity of St. Venefice Amarr Empire
544
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Posted - 2014.03.02 14:45:00 -
[62] - Quote
Disturbingly Bored wrote:Duran Lex wrote:Using Nova Knives in their current form against a heavy suit is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, a fools gambit. I disagree. I have regularly had my ass handed to me by dampened minjas. The jerks knife me in the back without showing up on radar, and then when I start to turn around, they lead in the opposite direction and knife me in the back again. Smart scouts score more kills on me than "pro skills" medium suits. Operative word being: smart. These are the players who know multiple ways to approach from behind using stealth, use damage-stacked NK builds, are very strategic with remote explosives, and know how to cook a grenade. They don't assault from the front, they don't get into a shootout with a fattie, and they never, ever fight fair. And I respect the hell out of them for it. Eh. Anyway. It is my (potentially biased) opinion that Heavy and Heavy weapon balance is just fine right now. But Death Taxi LAVs, and vehicles of all sorts, are a bit of an issue. And I think that has more to do with the current state of AV than anything else.
I suppose i should clarify. I have been killed with NK's as well, though not as much as shotguns. When i say it's foolish i meant in the sense that expecting to kill them with NK's simply because you poked them once from behind with no strategy thereafter. From what I've read in this thread, many people feel they should immediately win based solely on the element of surprise, which just isn't how this game works. |
TheD1CK
Dead Man's Game
856
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Posted - 2014.03.02 15:44:00 -
[63] - Quote
boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
goddamit i wish the people in corp would stop making nerf boba's stuff threads.
LOL, sorry Boba... but we are on different sides here And IMO HMG accuracy would benefit from being slower , so essentially trying to help
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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Dr PepperPoP
Bragian Order Amarr Empire
102
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Posted - 2014.03.02 15:49:00 -
[64] - Quote
TheD1CK wrote:boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
goddamit i wish the people in corp would stop making nerf boba's stuff threads. LOL, sorry Boba... but we are on different sides here And IMO HMG accuracy would benefit from being slower , so essentially trying to help Being slower is worse. It would mean eventually people would figure out that instead of fighting a heavy straight on - you run past him - turn around faster then he can, and just unload. If you're really good at this you can constantly just run around him as he ttys to figure out which direction to turn to get to you faster.
This is how things used to be for heavies - actually. Turn speed used to be bad that anyone would just strafe us to death with any weapon. |
Chibi Andy
Forsaken Immortals Top Men.
994
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Posted - 2014.03.02 17:22:00 -
[65] - Quote
Dr PepperPoP wrote:TheD1CK wrote:boba's fetta wrote:lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing.
goddamit i wish the people in corp would stop making nerf boba's stuff threads. LOL, sorry Boba... but we are on different sides here And IMO HMG accuracy would benefit from being slower , so essentially trying to help Being slower is worse. It would mean eventually people would figure out that instead of fighting a heavy straight on - you run past him - turn around faster then he can, and just unload. If you're really good at this you can constantly just run around him as he ttys to figure out which direction to turn to get to you faster. This is how things used to be for heavies - actually. Turn speed used to be bad that anyone would just strafe us to death with any weapon.
i remember when any suit thats not a heavy would be able to just jump over us and dance around us while we try to turn and shoot them, those were some dark says for heavies with the slow turn speed
YOU HAVE BEEN SCANNED!!!
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Lance 2ballzStrong
SyNergy Gaming EoN.
4773
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Posted - 2014.03.03 01:11:00 -
[66] - Quote
TheD1CK wrote:I am not saying Heavys are OP.....
I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
I don't even mind heavys that much, I posted this as I am seeing other post on the subject And wanted to propose something other than a 'nerf'
Heavy class is a CQC specialist. Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3086
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Posted - 2014.03.03 04:22:00 -
[67] - Quote
Lance man when you coming back to Dust? |
XxWarlordxX97
Annubian Guard
4196
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Posted - 2014.03.03 04:43:00 -
[68] - Quote
TheD1CK wrote:Lot's of post moaning on heavies and to be fair It has been pretty crap getting Heavy spammed in CQC I don't mind the difficulty of taking on a heavy, it's fun The issue is when I flank and attack him, using anything other than RE is suicide Because the buff to Heavy turn speed was completely unnecessary , they are Heavy! Heavys can turn around way to fast atm and it makes it too easy for AR use.. The HMG accuracy would actually benefit from it being slower so.... What do you think ?
HMG needs fix, Grab a Rail rifle and its easy mode to kill heavies
Battlefield 4 is my favorite game
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
125
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Posted - 2014.03.03 05:05:00 -
[69] - Quote
TheD1CK wrote:They can rage all they like, to turn fast i sacrifice HP (light/medium) What did they sacrifice to be able to 360 as fast as they are atm ?? Sensitivity, that's what, lol.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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ONE-I-BANDIT
The Generals General Tso's Alliance
28
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Posted - 2014.03.03 06:58:00 -
[70] - Quote
TheD1CK wrote:No complaints on their damage or endurance but the Heavy turn speed is really unfair on the scout role that should be our advantage not the guys with over 1000HP
Depends on the skills lvl of the scout I ran into one and could not track him he was like the energizer bunny. I tried to put an bead on him but failed badly.
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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Yan Darn
Forsaken Immortals Top Men.
296
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Posted - 2014.03.03 08:57:00 -
[71] - Quote
Duran Lex wrote: Shotguns can absolutely destroy a Heavy suit if you initate the attack from behind or flanking, the former giving the best odds for success. But the problem is that this is a coin toss on whether or not hit detection will be in your favor. The shotgun STILL has the hit detection issues it's had for almost an entire year, albeit slightly better then it used to be. I've been downed many times in 2 shotgun rounds, as well has survived many times from a whole clip being shot at me.
Using Nova Knives in their current form against a heavy suit and expecting a guaranteed kill, is simply foolish and you should not expect a success to begin with. Until NK's have a faster way to deliver charged attacks, it's as i already stated, not a guaranteed kill to initiate an attack from behind.
If you stay at 40+ meters from an Heavy using an HMG, you have the advantage with any weapon able to fire effectively in that 40+ meters. How many weapons have their optimal and effective ranges 40 meters and higher? That's how many weapons you can use against the Heavy, not only effectively, but advantageously.
^ What is sad, is even if I have the drop on a heavy, I have to decide whether I've done enough to appease the Gods of Hit Detection and whether to use my shotgun. So instead I've been trying to suprise RE them - unfortunately that only works when the fat one comes to stop - which is usually the time they turn around. Then comes the 'Kamikaze Noob' mail. It wouldn't been a Kamikaze if you hadn't of turn Around!
I have better luck just cooking a flux and using an SMG than shotgunning
The Ghost of Bravo
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TheD1CK
Dead Man's Game
878
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Posted - 2014.03.03 10:53:00 -
[72] - Quote
Lance 2ballzStrong wrote:TheD1CK wrote:I am not saying Heavys are OP.....
I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
I don't even mind heavys that much, I posted this as I am seeing other post on the subject And wanted to propose something other than a 'nerf' Heavy class is a CQC specialist. Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it?
So what does that make the CR/NK/RE? any of the 3 should match the CQC ability of heavys.. Supposedly all rifles will be weaker 1.8 so how do you deal with heavys then??
Your all going to QQ when the only time you'l see players like me is when they cover your fat ass in Core Locus grenades/RE.....
I'm pointing out it is too difficult to engage some heavys with other tactics So after 1.8 players will adapt to trolling the fat guys, so be prepared
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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Monkey MAC
Rough Riders..
2131
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Posted - 2014.03.03 11:13:00 -
[73] - Quote
Lance 2ballzStrong wrote:TheD1CK wrote:I am not saying Heavys are OP.....
I am pointing out that scouts run with 300HP to have the advantage of fast movement/turning Yet heavy's have over 1000HP, the hardest hitting weapon in CQC and a fast turn speed
I don't even mind heavys that much, I posted this as I am seeing other post on the subject And wanted to propose something other than a 'nerf' Heavy class is a CQC specialist. Having a decent turn speed is needed. I remember when people use to orbit heavies, which kinda defeats the purpose of being a CQC specialist doesn't it?
Not if the guy is infront of you, your not CQC specalists, you are short range proficient. Heavys don't engage in CQC heavies engage in suppresion and area denial, the area you deny is the area directly infront of your barrel.
If you let someone through the cone of destruction that is the HMG, you should allow your friends to deal with it. Turning to try an CQC a scout is exactly what that scout wamts you to do, stop suppressing his team mates so they can shoot you, all the while your busy trying swat a fly with a chopstick, that's why you the HMG has a slower turn speed and why any weapon (excluding sidearms) equiped in a heavy should be equally slowed to the same rate.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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TheD1CK
Dead Man's Game
878
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Posted - 2014.03.03 11:19:00 -
[74] - Quote
*Straps up belt of explosives*
I'll show you CQC specialist
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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NextDark Knight
Hellstorm Inc League of Infamy
233
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Posted - 2014.03.03 11:29:00 -
[75] - Quote
There is a post showing the kill times for all weapons. Wipe your tears and go read it..
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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TheD1CK
Dead Man's Game
878
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Posted - 2014.03.03 11:39:00 -
[76] - Quote
damn, to be fair I am a vague and terrible poster So I usually mess up getting my point across....
If Heavies stay as they are, along with a rifle 'nerf' then Engaging them with anything other than explosive spam is suicide
So if people want to keep Heavies as they are, be prepared to be spammed And so people don't jump to the conclusion of QQ this post was actually to help the fat-guys *Title is misleading lol, what a d1ck* Other posts actually want you to be 'nerfed' which may happen if 1.8 is heavy hell All I have mentioned is their turn speed, not their DMG output, or HP tank
Make no mistake, I have L5 Explosives along with proficiency in Plasma Cannons So I do not fear the fat-guys, I can fight dirty if need be
Plasma Cannon performs its suppresion/area denial role perfectly
Pity dust players only perform one role - slaying
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