Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
5081. CCP, you guys make no sense to me - in General Discussions [original thread]
Forlorn Destrier wrote: I read 1.5, not 1.6 or 1.7 I read they hope 1.5, they also hoped PvE and more racial variants last year, dont forget the vechile rebalance is gonna going for a long time!!
- by Monkey MAC - at 2013.08.30 00:20:00
|
5082. CCP, you guys make no sense to me - in General Discussions [original thread]
Zahle Undt wrote: Monkey MAC wrote: Zahle Undt wrote: So a thought just occurred to me (scary I know) but we are coming upon a couple of monthly updates that will focus on vehicle balance. Now I know vehicles need some rebalancing and dro...
- by Monkey MAC - at 2013.08.30 00:15:00
|
5083. CCP, you guys make no sense to me - in General Discussions [original thread]
Zahle Undt wrote: So a thought just occurred to me (scary I know) but we are coming upon a couple of monthly updates that will focus on vehicle balance. Now I know vehicles need some rebalancing and drop ship pilots certainly need a way to earn...
- by Monkey MAC - at 2013.08.29 23:59:00
|
5084. Why the Forge Gun is 'stronger' than a Railgun Turret - in General Discussions [original thread]
Zero Harpuia wrote: The Forge is an Anti-Materiel weapon. Instead of making an entire vairable for vehicles like we have with headshots, CCP just raised the damage on the Forge because at those numbers it doesn't matter. If the Forge was scaled...
- by Monkey MAC - at 2013.08.29 23:56:00
|
5085. [Request] Suit specific HUDs - in Feedback/Requests [original thread]
sQuatch78 wrote: So we are wearing state-of-the-art dropsuits coming in specialized custom roles, how come they all have the same view? change or allow modification of HUD to reflect the specific roles the suit has. In EVE, watchlists enabl...
- by Monkey MAC - at 2013.08.29 23:45:00
|
5086. facts - in Feedback/Requests [original thread]
Meeko Fent wrote: Monkey MAC wrote: Another one who thinks making games are so easy you know just getting your ammo to count down takes at least half a dozen lines of code!! They are aware of the issue and believe they have found the source...
- by Monkey MAC - at 2013.08.29 23:41:00
|
5087. Tractor beam - in Feedback/Requests [original thread]
Hunter Junko wrote: currently at a mining op in new eden, and i've noticed that there are tractor beams pulling containers full of loot and i said to myself: "why dont we fit a dropship with this beam and pull up our guys out of harms way sho...
- by Monkey MAC - at 2013.08.29 23:38:00
|
5088. Tractor beam - in Feedback/Requests [original thread]
Hunter Junko wrote: currently at a mining op in new eden, and i've noticed that there are tractor beams pulling containers full of loot and i said to myself: "why dont we fit a dropship with this beam and pull up our guys out of harms way sho...
- by Monkey MAC - at 2013.08.29 23:37:00
|
5089. facts - in Feedback/Requests [original thread]
Another one who thinks making games are so easy you know just getting your ammo to count down takes at least half a dozen lines of code!! They are aware of the issue and believe they have found the source of the problem where the melle animation ...
- by Monkey MAC - at 2013.08.29 23:25:00
|
5090. Make people with nanohives or logi's see that people need ammo - in Feedback/Requests [original thread]
A quick select button on the wheel to ask for ammo prehaps, request it and an icon with a ammo clip appears, then a nanohive or personal nanoclip given directly to player!!
- by Monkey MAC - at 2013.08.29 23:15:00
|
5091. [Request] Spawn denial installations - in Feedback/Requests [original thread]
I think that drop uplinks should have much fewer spawns and much harder to kill, they should be replaced with drop beacons, which come with unlimited spawns, dont help spawn time, and allow drops anywhere within an area, so spam doesn't help!! Th...
- by Monkey MAC - at 2013.08.29 23:09:00
|
5092. Some 1 give these scrubs a pat on the back. - in General Discussions [original thread]
trollface dot jpg wrote: Spycrab Potato wrote: Anmol Singh wrote: Necandi Brasil wrote: If going against a grenadier take cover and... Oh you're dead... ikr... no survival because cover doesnt cover **** up from the 13m diameter, 6....
- by Monkey MAC - at 2013.08.29 21:32:00
|
5093. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
Crimson Judgment wrote: Xocoyol Zaraoul wrote: I'm going to be sane and not make up some "reasonable" number since I don't know how vehicle turrets will be changed damage, RPM or range wise. I'm just throwing this out there, but this is sci...
- by Monkey MAC - at 2013.08.29 18:06:00
|
5094. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
MarasdF Loron wrote: Coleman Gray wrote: MarasdF Loron wrote: Anmol Singh wrote: Crimson Judgment wrote: the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 round...
- by Monkey MAC - at 2013.08.29 18:01:00
|
5095. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
shaman oga wrote: Why not infinite ammo like now but a reloading time, only the thought of get out of ammo in my tank, is making me sick. Or A nanite replicant, that slowly fill our ammo. Youll likly get a passive module to do this, but the ...
- by Monkey MAC - at 2013.08.29 17:58:00
|
5096. Just throwing this out there about vehicle ammo - in General Discussions [original thread]
Anarchide wrote: I would expect tanks to have their ammunitions stored in a nanohive's fashion, no? The whole point of limiting ammunition is to better tailor the combat time of the vehicle, the rail turret doesn't shoot energy it shoots larg...
- by Monkey MAC - at 2013.08.29 17:48:00
|
5097. Murder Taxis and Mass Drivers, Proximity Explosives - in Feedback/Requests [original thread]
Obodiah Garro wrote: MD needs a ROF nerf, grenade spam is just too powerful and the poor noobs just dont stand a chance in hell. The AMD has this problem on a whole new level. Meh. 1 a second is hardly spamming, you should consider more subt...
- by Monkey MAC - at 2013.08.29 17:38:00
|
5098. Scanners, minimap and pulsing - in General Discussions [original thread]
Smooth Assassin wrote: Active scanners are only useful when your infiltrating somewhere else of the map but what would you do? drop a drop-pad or go solo with your scanner? Logi, and do both, with some re to take down high value structures l...
- by Monkey MAC - at 2013.08.29 12:05:00
|
5099. Scanners, minimap and pulsing - in General Discussions [original thread]
Protected Void wrote: Monkey MAC wrote: Protected Void wrote: Monkey MAC wrote: Protected Void wrote: From the 1.4 patch notes: "Active Scanner now causes detected objects to pulse on the HUD/minimap/overview map so that you can mor...
- by Monkey MAC - at 2013.08.29 12:01:00
|
5100. CCP - 1.6 - in General Discussions [original thread]
This actually a discussion that came up in my game programming course, Is it better to balance what already exsists, or add more and balance the lot together? In my class the general consensus was to balance what is already there first, this eff...
- by Monkey MAC - at 2013.08.29 11:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |