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Crimson Judgment
ROGUE SPADES EoN.
92
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Posted - 2013.08.29 17:09:00 -
[1] - Quote
the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon
that is all |
Ted Nugget
SVER True Blood Public Disorder.
224
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Posted - 2013.08.29 17:14:00 -
[2] - Quote
Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all
i was thinking like 10 for rails.. 500 for blasters and missiles can be infinite i mean they are useless against infantry anyway, almost |
Princeps Marcellus
Expert Intervention Caldari State
179
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Posted - 2013.08.29 17:22:00 -
[3] - Quote
Ted Nugget wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all i was thinking like 10 for rails.. 500 for blasters and missiles can be infinite i mean they are useless against infantry anyway, almost
******* ****, man! Ten? We'll have to wait 'till the devs talk about it, but with ten rounds even with a prototype railgun, you can't even kill a fully tanked out tank. You might be able to heavily damage it, but you certainly not kill it.
The build I go with is this: 2x carapace armor hardener 1x beta pg upgrade 1x heavy IGL polarized armor regenerator module 1x 180 mm polycrystalline plates
1x active scanner 1x F45 peripheral Damage Control Unit.
This is, of course, going off the idea that the rest of the components of my tank are dedicated to tanking. |
Ted Nugget
SVER True Blood Public Disorder.
224
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Posted - 2013.08.29 17:23:00 -
[4] - Quote
i take tanks out with 2 and 3 shots.... 10 shots tho? damn bud you sure you aint splashin em instead of hittin em? |
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
312
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Posted - 2013.08.29 17:25:00 -
[5] - Quote
Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all
railguns use energy and the t-90 uses missiles so i except at least 60 shots for energy. |
Bittersteel the Bastard
WarRavens League of Infamy
387
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Posted - 2013.08.29 17:27:00 -
[6] - Quote
20 seems fine to me. You get in there. You wreck face but then you have to retreat. (Turrets are going to be more powerful in 1.5) |
The Attorney General
ZionTCD
808
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Posted - 2013.08.29 17:35:00 -
[7] - Quote
Bittersteel the Bastard wrote:20 seems fine to me. You get in there. You wreck face but then you have to retreat. (Turrets are going to be more powerful in 1.5)
F no.
A heavy can carry 20 FG rounds with the ammo skill maxed.
It is inconceivable that a tank cannot carry at least triple that. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5956
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Posted - 2013.08.29 17:37:00 -
[8] - Quote
40-50 rounds seems fair, though I'm mostly curious about how you get ammo back.
Being able to recall a vehicle then call in a new one for ammo just feels like it defeats the point entirely, so here's hoping they figure something out. |
Anarchide
Greedy Bastards
522
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Posted - 2013.08.29 17:38:00 -
[9] - Quote
I would expect tanks to have their ammunitions stored in a nanohive's fashion, no? |
Spkr4theDead
International-Fleet
523
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Posted - 2013.08.29 17:47:00 -
[10] - Quote
Ted Nugget wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all i was thinking like 10 for rails.. 500 for blasters and missiles can be infinite i mean they are useless against infantry anyway, almost You gotta be kidding man. |
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Spkr4theDead
International-Fleet
523
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Posted - 2013.08.29 17:48:00 -
[11] - Quote
Anmol Singh wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all railguns use energy and the t-90 uses missiles so i except at least 60 shots for energy. A tank shell is a missile? lolwut |
Monkey MAC
killer taxi company General Tso's Alliance
45
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Posted - 2013.08.29 17:48:00 -
[12] - Quote
Anarchide wrote:I would expect tanks to have their ammunitions stored in a nanohive's fashion, no? The whole point of limiting ammunition is to better tailor the combat time of the vehicle, the rail turret doesn't shoot energy it shoots large metallic slugsso damn fast it reacts like energy when hitting sheilds!!
Also consider the rail turret is more of a vechile against vechile weapon, lime how the forge is av oriented (but still infantry proficient) this is what the rail gun will be like, because of this I would say about 30, enough to get in blow support, waste a few shots on that guy with swarm launcher and your away.
Dont forget ammo caches will become available as module as well!! |
Xocoyol Zaraoul
Superior Genetics
1080
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Posted - 2013.08.29 17:49:00 -
[13] - Quote
I'm going to be sane and not make up some "reasonable" number since I don't know how vehicle turrets will be changed damage, RPM or range wise.
I'm just throwing this out there, but this is sci-fi not real life, and game play >> fluff.
Also, our dust soldiers carry a mind-boggling crapload of amunition if we really want to get into realism... |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
87
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Posted - 2013.08.29 17:55:00 -
[14] - Quote
Anmol Singh wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all railguns use energy and the t-90 uses missiles so i except at least 60 shots for energy. Wait what? Railguns use energy? Wtf? Not in real life anyway... they use magnetism to propel projectiles... |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
503
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Posted - 2013.08.29 17:56:00 -
[15] - Quote
Why not infinite ammo like now but a reloading time, only the thought of get out of ammo in my tank, is making me sick. Or A nanite replicant, that slowly fill our ammo. |
Coleman Gray
GunFall Mobilization Covert Intervention
611
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Posted - 2013.08.29 17:57:00 -
[16] - Quote
MarasdF Loron wrote:Anmol Singh wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all railguns use energy and the t-90 uses missiles so i except at least 60 shots for energy. Wait what? Railguns use energy? Wtf? Not in real life anyway... they use magnetism to propel projectiles...
And how do you think those magnets are powered? |
Monkey MAC
killer taxi company General Tso's Alliance
45
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Posted - 2013.08.29 17:58:00 -
[17] - Quote
shaman oga wrote:Why not infinite ammo like now but a reloading time, only the thought of get out of ammo in my tank, is making me sick. Or A nanite replicant, that slowly fill our ammo.
Youll likly get a passive module to do this, but the rate will have to be poor!! |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
87
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Posted - 2013.08.29 17:58:00 -
[18] - Quote
Coleman Gray wrote:MarasdF Loron wrote:Anmol Singh wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all railguns use energy and the t-90 uses missiles so i except at least 60 shots for energy. Wait what? Railguns use energy? Wtf? Not in real life anyway... they use magnetism to propel projectiles... And how do you think those magnets are powered? With energy (electricity) of course but it doesn't fire energy.... |
Monkey MAC
killer taxi company General Tso's Alliance
45
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Posted - 2013.08.29 18:01:00 -
[19] - Quote
MarasdF Loron wrote:Coleman Gray wrote:MarasdF Loron wrote:Anmol Singh wrote:Crimson Judgment wrote:the T-90 tank in real life has an ammo capacity of 43 for its main cannon so on a futuristic tank i expect at least 43 rounds in a Railcannon that is all railguns use energy and the t-90 uses missiles so i except at least 60 shots for energy. Wait what? Railguns use energy? Wtf? Not in real life anyway... they use magnetism to propel projectiles... And how do you think those magnets are powered? With energy of course but it doesn't fire energy....
Energy weapons are amarr and gallente, laser and plasma respectively Projectile weapons are caldari and minmatar, rail and projectile respectively |
Crimson Judgment
ROGUE SPADES EoN.
92
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Posted - 2013.08.29 18:02:00 -
[20] - Quote
Xocoyol Zaraoul wrote:I'm going to be sane and not make up some "reasonable" number since I don't know how vehicle turrets will be changed damage, RPM or range wise.
I'm just throwing this out there, but this is sci-fi not real life, and game play >> fluff.
Also, our dust soldiers carry a mind-boggling crapload of amunition if we really want to get into realism... i understand that im just saying IF their off going real life a future tank should surely have as much ammo as a tank built in 1993 although if their going for balance the number varies at the same time the US didn't call the T-90 OP because it had too much ammo and request they change it they made the FGM-148 Javelin 3 years later why because alls fair in love and war and although a game its a game about war
so i rather liked the idea someone had where everything was OP but only in its own environment to me that reflected the phrase alls fair in love and war but hey that's just me |
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Monkey MAC
killer taxi company General Tso's Alliance
45
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Posted - 2013.08.29 18:06:00 -
[21] - Quote
Crimson Judgment wrote:Xocoyol Zaraoul wrote:I'm going to be sane and not make up some "reasonable" number since I don't know how vehicle turrets will be changed damage, RPM or range wise.
I'm just throwing this out there, but this is sci-fi not real life, and game play >> fluff.
Also, our dust soldiers carry a mind-boggling crapload of amunition if we really want to get into realism... i understand that im just saying IF their off going real life a future tank should surely have as much ammo as a tank built in 1993 although if their going for balance the number varies at the same time the US didn't call the T-90 OP because it had too much ammo and request they change it they made the FGM-148 Javelin 3 years later why because alls fair in love and war and although a game its a game about war so i rather liked the idea someone had where everything was OP but only in its own environment to me that reflected the phrase alls fair in love and war but hey that's just me
Thats sounds like really violent game of hide and seek, people do nerf weapons in real life, did you know its against the Geneva Convention to use a 50 cal sniper rifle against infantary? |
Crimson Judgment
ROGUE SPADES EoN.
92
|
Posted - 2013.08.29 18:11:00 -
[22] - Quote
Monkey MAC wrote:Crimson Judgment wrote:Xocoyol Zaraoul wrote:I'm going to be sane and not make up some "reasonable" number since I don't know how vehicle turrets will be changed damage, RPM or range wise.
I'm just throwing this out there, but this is sci-fi not real life, and game play >> fluff.
Also, our dust soldiers carry a mind-boggling crapload of amunition if we really want to get into realism... i understand that im just saying IF their off going real life a future tank should surely have as much ammo as a tank built in 1993 although if their going for balance the number varies at the same time the US didn't call the T-90 OP because it had too much ammo and request they change it they made the FGM-148 Javelin 3 years later why because alls fair in love and war and although a game its a game about war so i rather liked the idea someone had where everything was OP but only in its own environment to me that reflected the phrase alls fair in love and war but hey that's just me Thats sounds like really violent game of hide and seek, people do nerf weapons in real life, did you know its against the Geneva Convention to use a 50 cal sniper rifle against infantary? no i didn't know of that but thank you for telling me lol now we can setup the same thing with forgeguns right |
Xender17
Ahrendee Mercenaries EoN.
503
|
Posted - 2013.08.29 18:13:00 -
[23] - Quote
Realism... HAVS would go much faster. |
Crimson Judgment
ROGUE SPADES EoN.
92
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Posted - 2013.08.29 18:18:00 -
[24] - Quote
Xender17 wrote:Realism... HAVS would go much faster. they actually are faster then modern day tanks the T-90 has a road speed of 60 km/h a madrugar goes around 90 km/h doesn't it? |
Takahiro Kashuken
Red Star. EoN.
1138
|
Posted - 2013.08.29 18:25:00 -
[25] - Quote
If we are doing real life then i propose this amount of ammo
144
That is the ammo count of the TOG II tank |
Crimson Judgment
ROGUE SPADES EoN.
92
|
Posted - 2013.08.29 18:27:00 -
[26] - Quote
Takahiro Kashuken wrote:If we are doing real life then i propose this amount of ammo
144
That is the ammo count of the TOG II tank well that beats the heck out of my argument excellent work good sir |
Raymundo Kagestad V
Sinq Laison Gendarmes Gallente Federation
50
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Posted - 2013.08.29 18:32:00 -
[27] - Quote
I don't want to say anything about ammo counts, since the devs said they'd be changing the way turrets worked (Buff) now that they'll have ammo. I'd need to see the changes before making a statement. |
Princeps Marcellus
Expert Intervention Caldari State
182
|
Posted - 2013.08.29 20:35:00 -
[28] - Quote
Ted Nugget wrote:i take tanks out with 2 and 3 shots.... 10 shots tho? damn bud you sure you aint splashin em instead of hittin em?
Heh. Maybe it's my experience in dealing with redliners that's coloring my perception, but very often when I come across another well fit armor tanked madrugar, it will take two cannonades. A cannonade in general refers to continuous heavy gunfire, but I'm specifically referring to the number of shots (in the case of the "standard" prototype railgun, four) I can take without overheating. So, if I survive the theoretical encounter, it would take eight shots.
All this will, of course, be subject to change when 1.5 comes out and we'll have a new chance to test out how the rest of the changes affect all the... you know. Stuff. |
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