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1001. Whats your anti-stomp tactic? - in General Discussions [original thread]
Explosions! Lots of Explosions! Stompers hate explosions because they terminate your clone upon death. Meaning every death is paid in full. For the best effect use remote explosives, that REALLY pees them off. I have an advamced minmatar logi wit...
- by Monkey MAC - at 2014.04.13 11:57:00
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1002. Rank These In Order Of Spinelessness - in General Discussions [original thread]
So if there are 4 heavies below me, guarding the one domination point I am not allowed to drop a remote explosive of the side of the building? What am I meant to do? Jump down and die before my inertial dampener turns off? It's no different to us...
- by Monkey MAC - at 2014.04.13 10:46:00
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1003. Judge Rhadamanthus has left the battle... - in General Discussions [original thread]
Patrick57 wrote: Monkey MAC wrote: Probably because he wasn't up for a pub stomp with you and your little band of tryhards. You know the same stuff most of the playerbase is complaining about because we are sick of people like yourself stomp...
- by Monkey MAC - at 2014.04.13 10:32:00
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1004. Judge Rhadamanthus has left the battle... - in General Discussions [original thread]
ReGnYuM wrote: Monkey MAC wrote: Probably because he wasn't up for a pub stomp with you and your little band of tryhards. You know the same stuff most of the playerbase is complaining about because we are sick of people like yourself stompin...
- by Monkey MAC - at 2014.04.13 10:23:00
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1005. Pyrex - in General Discussions [original thread]
Tectonic Fusion wrote: Monkey MAC wrote: I used to respect him until . . . . . 1.7 Rail Rifles aren't overpowered, but I'm gonna use them from now because I "really like" it. 1.5 Logistics dropsuits aren't overpowered, but I'm gonna run th...
- by Monkey MAC - at 2014.04.13 10:16:00
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1006. swarms... - in General Discussions [original thread]
You got worse?
- by Monkey MAC - at 2014.04.12 22:22:00
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1007. Judge Rhadamanthus has left the battle... - in General Discussions [original thread]
Probably because he wasn't up for a pub stomp with you and your little band of tryhards. You know the same stuff most of the playerbase is complaining about because we are sick of people like yourself stomping people looking for a quick, balanced ...
- by Monkey MAC - at 2014.04.12 22:20:00
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1008. Who uses the ACR and what tactics do you employ? - in General Discussions [original thread]
Short ramge hit amd run. Pick the most isolated target to begin with, run at 'em side on, take him down, run to cover, reload, rinse and repeat. Don't worry about Bursts recoil is low enough to kill a guy before you need to readjust.
- by Monkey MAC - at 2014.04.12 22:13:00
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1009. Pyrex - in General Discussions [original thread]
I used to respect him until . . . . . 1.4 Rail Rifles aren't overpowered, but I'm gonna use them from now because I "really like" it. 1.5 Logistics dropsuits aren't overpowered, but I'm gonna run them with as much health as a heavy. 1.7 Tanks ar...
- by Monkey MAC - at 2014.04.12 21:37:00
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1010. AFK Players - Players hiding in the MCC - in General Discussions [original thread]
Youmare 1,800 SP from what ever you next want. You jump in a match and find a full squad NS, WTF, AE, or any other one of those FOTM spamming corps. You know your team is full of blueberries that the whole exercise is a pointless endeavour. Do y...
- by Monkey MAC - at 2014.04.12 10:21:00
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1011. Proximity scan mines - in General Discussions [original thread]
No beeping, just a deployable sensor array. But make it stick to walls. Give a 360-¦ angle but a 5 second pulse interval. Then make it light up like a christmas tree on enemy tacnets within its radius.
- by Monkey MAC - at 2014.04.11 23:07:00
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1012. [NEW EQUIPMENT PROPOSITION] Acoustic locators & Silencers - in General Discussions [original thread]
KING CHECKMATE wrote: Monkey MAC wrote: Also if I may continue to post in your thread. I find your choice of making it an active module rather odd. Not only does the silencer not sacrifice much to counter it passively (and rightly so) but y...
- by Monkey MAC - at 2014.04.11 23:00:00
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1013. [NEW EQUIPMENT PROPOSITION] Acoustic locators & Silencers - in General Discussions [original thread]
Erobthedude wrote: You should change the word silencer to suppressor. Sounds way cooler. Seriously though, Is weapon customization in the works for the future of Dust? Its been rumored, we know they wil be designated T3 weapons though. Your ...
- by Monkey MAC - at 2014.04.11 22:55:00
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1014. [NEW EQUIPMENT PROPOSITION] Acoustic locators & Silencers - in General Discussions [original thread]
Also if I may continue to post in your thread. I find your choice of making it an active module rather odd. Not only does the silencer not sacrifice much to counter it passively (and rightly so) but you only have short active time on it, so its o...
- by Monkey MAC - at 2014.04.11 22:53:00
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1015. [NEW EQUIPMENT PROPOSITION] Acoustic locators & Silencers - in General Discussions [original thread]
KING CHECKMATE wrote: Roy Ventus wrote: I love that Acoustic Locator. TY n.n @ Monkey, STD and ADV duration time increased. Nice also check your damage changes to smg -0.5/-0.8/-0.3 Would -0.5/-0.7/-1.0 not better?
- by Monkey MAC - at 2014.04.11 22:43:00
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1016. CPM cloak discussion - in General Discussions [original thread]
SILENTSAM 69 wrote: If you think the cloak is invisible it is likely a TV issue. On some TV's may find it difficult to notice them, but to others they are bright shimmering targets that get shot at from a distance. Even with profile dampeners,...
- by Monkey MAC - at 2014.04.11 22:38:00
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1017. [NEW EQUIPMENT PROPOSITION] Acoustic locators & Silencers - in General Discussions [original thread]
KING CHECKMATE wrote: So , lets keep making Dust interesting! The game is better than ever ( its IMO the best patch since Chromosome) and we need to keep improving it. Now, Scouts are kings of dampening and other E-war related perks and we CAN ...
- by Monkey MAC - at 2014.04.11 22:10:00
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1018. Why you think scouts and cloaks are OP vs why they actually ARE. - in General Discussions [original thread]
So the answer is: You have been here long enough to get 25mil SP, therefore you die? or is it? You cannot play lone wolf at all because, it has been declared only scouts may do so, therefore you die?
- by Monkey MAC - at 2014.04.11 22:03:00
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1019. Scouts don't need 6 module slots or 2 equipment slots. - in General Discussions [original thread]
I see nothing wrong with the module layouts or even 2 equipment slots, the cloak is meant to be compulsory for scouts to make up for the short-comings of incredibly low EHP amd limited combat potential. Iwould rather CCP take away the Scouts abi...
- by Monkey MAC - at 2014.04.11 21:43:00
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1020. Minmatar Heavy is a "Free Kill" / Gallente & Amarr lac... - in General Discussions [original thread]
Minmatar heavies are the perfect example of Minmatar Engineering, put him and a thunderdome and most people will bet on the other guy. But Minmatar works best as flanker, if your fighting fair in Minmatar expect to loose. Minmatar is all about ge...
- by Monkey MAC - at 2014.04.11 21:36:00
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