Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 |
121. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
LUGMOS wrote: I don't think Te PLC should be buffed. If it was, make it a three hit kill for vehicles, because it really isn't that hard to get close enough to hit a vehicle twice. Trust me... And the good ones can do it when the tank is retrea...
- by Monkey MAC - at 2015.01.16 14:38:00
|
122. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Lazer Fo Cused wrote: Monkey MAC wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Hell , we definitely need more vehicles and heavy weapons / AV weapons . I think the PLC should be better but it's hard because that weapon can be used aga...
- by Monkey MAC - at 2015.01.16 14:36:00
|
123. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I like the sound of that . Thanks, though it's unlikely to come to fruition. Oh great Rattati, cast your gaze upon this thread and feel free to leave a co ment!! :D
- by Monkey MAC - at 2015.01.16 13:45:00
|
124. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Hell , we definitely need more vehicles and heavy weapons / AV weapons . I think the PLC should be better but it's hard because that weapon can be used against infantry as well . Make it's vehicle da...
- by Monkey MAC - at 2015.01.16 12:42:00
|
125. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: We are 138 wrote: Monkey MAC wrote: Bump Don't bump it to hard man, you will wake up the swarm crybabies and they will **** all over your thread. Inb4 swarm boohoo I see more people crying ABO...
- by Monkey MAC - at 2015.01.16 11:58:00
|
126. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
We are 138 wrote: Monkey MAC wrote: Bump Don't bump it to hard man, you will wake up the swarm crybabies and they will **** all over your thread. Inb4 swarm boohoo No it's because I wrote it at half 2 this morning, I bumped now that the...
- by Monkey MAC - at 2015.01.16 10:40:00
|
127. Why can swarms travel past lock on range? - in General Discussions [original thread]
Makuta Miserix wrote: Monkey MAC wrote: It's 150m last time I checked. And the reason is that dropships can't do the following 2 things. 1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch. At...
- by Monkey MAC - at 2015.01.16 10:38:00
|
128. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Bump
- by Monkey MAC - at 2015.01.16 10:31:00
|
129. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Sir Snugglz wrote: Fun fact: Vehicles did get a massive overhaul. Fun fact #2: We all said that overhaul will not change anything. Fun fact #3: We need all vehicle variant and frames released before balancing. Why? Even if we achieve perfect...
- by Monkey MAC - at 2015.01.16 00:36:00
|
130. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Reserved
- by Monkey MAC - at 2015.01.16 00:32:00
|
131. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
LAV (Light Assault Vehicles) 1 Hybrid (Driver) + 1 Hybrid Turret LAVs are designed to be the mosr common vehicle in use, there agile movememt and ligjt armour make them famtastic vanguards. These are the vehicles designed to engage infantry, with ...
- by Monkey MAC - at 2015.01.16 00:31:00
|
132. Why ALL Vehicles will struggle to EVER be Balanced! - in General Discussions [original thread]
Since time Immemorial, Vehcile balance has moved back and forth between between the two extremes of, Killer Death Machines to be as useful as a Chocolate Fireguard. Unfortunately I believe that until we see an entire overhaul of the vehicle system...
- by Monkey MAC - at 2015.01.16 00:31:00
|
133. Why can swarms travel past lock on range? - in General Discussions [original thread]
It's 150m last time I checked. And the reason is that dropships can't do the following 2 things. 1) Sit at 151m with a Missile Launcher 2) Sit at 140m and just drift back when you detect a launch. At 150m you can usually outrun them anyway, beli...
- by Monkey MAC - at 2015.01.15 23:28:00
|
134. HAV revamp proposal - in General Discussions [original thread]
xavier zor wrote: Monkey MAC wrote: Isn't Chromosone considered the Dark Age? When tanks roamed the map near unkillable? If you want to balance vehicles you need to, 1) Designate an actual role to each vehicle 2) Increase player count so ve...
- by Monkey MAC - at 2015.01.14 11:56:00
|
135. HAV revamp proposal - in General Discussions [original thread]
Isn't Chromosone considered the Dark Age? When tanks roamed the map near unkillable? If you want to balance vehicles you need to, 1) Designate an actual role to each vehicle 2) Increase player count so vehicles become useful I would prefer not t...
- by Monkey MAC - at 2015.01.13 23:19:00
|
136. The problem with Vehicles and lack of purpose..... and AV - in General Discussions [original thread]
Spkr4theDead wrote: Monkey MAC wrote: slobbering Go ruin a different game. Aah I almost missed this, almost. Such arguements Much logic
- by Monkey MAC - at 2015.01.13 23:10:00
|
137. Proposal to actually make Sniper Rifles decent - in General Discussions [original thread]
I'm not neccesairily comfartable with giving Snipers infinite absolute range. The whole point for other weapons to have absolute range, is because most of those weapons had short ranges so you would frequently do no damage on a target that could ...
- by Monkey MAC - at 2015.01.13 15:43:00
|
138. Kills are not rewarded enough! - in General Discussions [original thread]
Jack Boost wrote: As assault you are not to much bechnid ..... Yes you have equiptment slots!!! and bandwich too! Logi are used for farm free good.. farm it the key word here, and CCP are ok with it. As assault you can almost have kils and wp ...
- by Monkey MAC - at 2015.01.13 15:31:00
|
139. Kills are not rewarded enough! - in General Discussions [original thread]
Edau Skir2 wrote: Monkey MAC wrote: It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down. Assault/Heavy (Offence Orientated Roles) +...
- by Monkey MAC - at 2015.01.13 14:11:00
|
140. Kills are not rewarded enough! - in General Discussions [original thread]
It's not necessarily that you don't recieve enough WP for a kill, it's that logi's earn WP from multiple incomes, some of which are passive, let's break it down. Assault/Heavy (Offence Orientated Roles) +50 Kill +25 Assist +100 NULL Point Hack +5...
- by Monkey MAC - at 2015.01.13 12:04:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |