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1661. [Idea] Station Takeover - in Feedback/Requests [original thread]
wathak 514 wrote: Mobius Wyvern wrote: Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, b...
- by Mobius Wyvern - at 2012.09.19 15:47:00
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1662. REQUEST: Spawning on Squad - in Feedback/Requests [original thread]
Foldenfly wrote: Mister Hunt wrote: Limit it to only onto your squad leader, not just any member. Remember, the game already has a droppable spawn beacon system in place. Having a squad go in, get wiped out except for one member hiding behin...
- by Mobius Wyvern - at 2012.09.19 15:41:00
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1663. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
Mouse and Keyboard. If they take out aim-assist, the majority of DS3 users are going to scream the walls down about KBM being OP. And no, it doesn't matter one bit that they have a movement cap, and nothing but keeping aim-assist in will save us ...
- by Mobius Wyvern - at 2012.09.19 15:35:00
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1664. [Idea] Station Takeover - in Feedback/Requests [original thread]
Nope. You have to realize how hostile a very vocal portion of the EVE userbase is toward this game. The announcement that Dust will have no effect on space Sovereignty managed to silence most of them, but the rage machine will start right back up ...
- by Mobius Wyvern - at 2012.09.19 15:32:00
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1665. Diminishing returns on SP. - in Feedback/Requests [original thread]
Kleanur Guy wrote: Can we PRETTY PLEASE make it weekly and not daily. Casual players are still being punished for not playing everyday (something you said they wouldn't). Wait, you're talking about the diminishing returns for match-earned SP?...
- by Mobius Wyvern - at 2012.09.19 15:12:00
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1666. Stealth? - in Feedback/Requests [original thread]
Yeah, cloaks are confirmed. I'm personally hoping that cloaking works like it does in EVE, such that you can stay permanently cloaked but can't attack in any way while cloaked. Also, it should ideally require holstering your weapons so that you ha...
- by Mobius Wyvern - at 2012.09.19 15:04:00
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1667. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
CCP Wolfman wrote: There is a small reduction in speed when hit. In the next new build strafe speeds have been slowed a touch to lessen the power of the zig zag and the hit detection improvements should make a pretty big difference as well. C...
- by Mobius Wyvern - at 2012.09.19 15:02:00
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1668. ******** Game Balancing - in Feedback/Requests [original thread]
Raitenjuro wrote: You sure they are aware, I dont mean to sound like im griping too much. I've been a regular user of Singularity in EVE for all 4 years I've been playing, and some of the balance issue in this game are NOTHING compared to wha...
- by Mobius Wyvern - at 2012.09.18 02:56:00
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1669. ******** Game Balancing - in Feedback/Requests [original thread]
Raitenjuro wrote: Dont like the Vehicle nerf. And I dont even use tanks. Does anyone feel that CCP keeps on going too far with the Nerfing. I mean a boost to AV AND weakining vehicles. Its like they like swinging the pendulum back and forth of ...
- by Mobius Wyvern - at 2012.09.18 02:48:00
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1670. Backwards Logic. - in Feedback/Requests [original thread]
Logi Bro wrote: So I have seen a lot of things that don't seem to add up in this game, and they're so obvious I'm surprised no one has mentioned them before. WHY is it that when an enemy starts a hack, I have the ability to stop it, but it take...
- by Mobius Wyvern - at 2012.09.18 00:27:00
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1671. Armor vs Shields... who the KITTEN are we kidding? - in Feedback/Requests [original thread]
Spooty Frog wrote: Increasing shield capacity should increase signature radius. IMO - natural shield regen should be very slow - several minutes for full recovery like in EVE. Agreed. Having stronger a stronger shield should make you a easi...
- by Mobius Wyvern - at 2012.09.17 01:25:00
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1672. no sp degrade - in Feedback/Requests [original thread]
michael McG wrote: why is it a bad thing to get rid of sp degrade over time. Because the degrade is the only thing that stops a player from buying an active booster, playing 50 hours a week, and tearing through a quarter of the skill-base in...
- by Mobius Wyvern - at 2012.09.17 01:22:00
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1673. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Mobius Wyvern wrote: STB Vermaak Doe wrote: Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up. Instead of blatantly screaming nerf at the top of my lungs I'll be rat...
- by Mobius Wyvern - at 2012.09.17 00:55:00
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1674. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Just had a decent game sniping and went 14 0 with only one level of sniper rifle skills leveled up. Instead of blatantly screaming nerf at the top of my lungs I'll be rational. First off, they don't need a special incre...
- by Mobius Wyvern - at 2012.09.17 00:48:00
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1675. tank reduction bull **** - in Feedback/Requests [original thread]
Just for the sake of throwing this out here yet again: The argument can only be solved by separate driver and gunner positions. No one will ever be satisfied with any amount of balancing as long as a one-man vehicle requires 3 or more other player...
- by Mobius Wyvern - at 2012.09.16 18:43:00
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1676. TO THE TANKERS!! - in Feedback/Requests [original thread]
Xavier Hastings wrote: Rayan Storm wrote: Hey guys. I will be honest, when you ruled the battlefield and killed everything, it was actually kind of fun. A challenge to be honest. Now though, that challenge is gone, and tanks are rather easy ...
- by Mobius Wyvern - at 2012.09.16 01:17:00
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1677. Forge Gun OP? - in Feedback/Requests [original thread]
Kyy Seiska wrote: Gcember wrote: Since the tank nerf I dunno if the forge gun is a bit OP in my opinion, I drove a tank with a very very high shield bonus. At objective B in Skirmish on the map where the NULL cannon is almost on the top of a...
- by Mobius Wyvern - at 2012.09.15 17:54:00
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1678. Request: Weapon Range Display on Minimap - in Feedback/Requests [original thread]
PalaceGuard wrote: Requesting a transparent overlay on the minimap that represents the current weapon's true range, and tick marks on the map that represent actual distance. Hey, that's a pretty good idea! It'd be just like the tactical ove...
- by Mobius Wyvern - at 2012.09.15 17:49:00
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1679. Why this game can be improved (in my opinion, save your hate. I speak for many.) - in Feedback/Requests [original thread]
Sees-Too-Much wrote: Read around a little bit. If you did you'd probably know that you only get an indicator when you've been spotted. You'd also know that cloaking devices are coming in a future build along with a HAV nerf. If that's not enou...
- by Mobius Wyvern - at 2012.09.11 20:36:00
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1680. Eve has Titans. Dust has........ - in Feedback/Requests [original thread]
Funny fact: upon releasing Titans, CCP was certain that they were so massive and represented such an enormous investment that maybe 13 or so of them would ever be made. WELP.
- by Mobius Wyvern - at 2012.09.11 20:34:00
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