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1681. FEEDBACK : FIX the MAJOR LAGG issues! - in Feedback/Requests [original thread]
StoneD ReapeR Qc wrote: Is it me, or since CCP released all those BETA keys, and gave Full access to the week-end keys.... I have Been getting MAJOR LAG SPIKES!!!! I can't run, i can't Turn, can't HACK..... The Character Stops Aiming.... Start ...
- by Mobius Wyvern - at 2012.09.11 20:32:00
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1682. [Suggestion] Injuries according to health. - in Feedback/Requests [original thread]
Rambo Motim wrote: Just an idea. Show graphic injuries according to wherever you took damage. Maybe even add limping for faulty aiming after direct damage to health has been taken to a soldier. Graphics could be like cracked armor or splatters ...
- by Mobius Wyvern - at 2012.09.11 20:24:00
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1683. [Suggestion] "Skill Tree" - in Feedback/Requests [original thread]
Octavian Vetiver wrote: ERIC ALIGHIERI wrote: Stefan Henneken wrote: IMHO I prefer more traditional Skill Tree than just list of skills. I don't have anything against about skill lists if one skill doesn't open different possibilities. Wh...
- by Mobius Wyvern - at 2012.09.11 19:57:00
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1684. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Tyas Borg wrote: Cephus Stearns wrote: i agree. any way when i bought my tank-wich blew up 30 secs after drop in btw-i was trying to drive and shoot at the same time and failed completely. if they do implement this system i hope they make t...
- by Mobius Wyvern - at 2012.09.11 13:06:00
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1685. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Templar Two wrote: I edited my OP. Now i made a short summary of what need to be fixed. If CCP wants more details just have to read the forums. Mobius Wyvern wrote: Templar, the only thing we're testing right now is the high-sec matchmakin...
- by Mobius Wyvern - at 2012.09.11 12:58:00
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1686. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
Seran Jinkar wrote: Every part would need it's own lock on zone. Otherwise sounds nice and I guess something similar will be implemented. some Forge gunners tell me there are already weak spots on tanks though. Actually, tanks in Planetside 2...
- by Mobius Wyvern - at 2012.09.11 11:47:00
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1687. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: D3LTA NORMANDY wrote: Sha Kharn Clone wrote: I still love this Idea so much Would you drive the tank or shoot the main turret? Tbh I would be trying to set the dam thing on fire. If I had to be in it tho I w...
- by Mobius Wyvern - at 2012.09.11 11:46:00
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1688. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Templar Two wrote: Mobius Wyvern wrote: You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance a...
- by Mobius Wyvern - at 2012.09.11 11:42:00
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1689. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Nova Knife wrote: First, @ the last couple posters ... Open beta is coming VERY soon. Second, Templar Two I'm not going to play know-it-all or attack you. You're a cool guy and I like you. However, I will say this: While I and others are fami...
- by Mobius Wyvern - at 2012.09.11 11:36:00
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1690. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: You say this but I felt unstoppable befor the AV nerf. I had 2 Sagaris' for the first Precursor deployment, and as soon as I looked over their new stats, I never even used them. First match I went into featured 3 of the...
- by Mobius Wyvern - at 2012.09.11 11:34:00
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1691. Eve has Titans. Dust has........ - in Feedback/Requests [original thread]
Yeah, I'm gonna bet those are the largest asset available. And yes, the Commander will have control over it in a similar manner to how the commander player could move the Titan in BF2142. To increase the similarity, the MCC also has underbelly tur...
- by Mobius Wyvern - at 2012.09.11 11:30:00
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1692. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Honestly, most of the issue here is that the AV weapons were nerfed to the point of ineffectiveness against HAVs unless you use them in large numbers. This appears to have been in response to how worthless HAVs were when they first released this n...
- by Mobius Wyvern - at 2012.09.11 11:27:00
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1693. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: Sha Kharn Clone wrote: I still love this Idea so much Would you drive the tank or shoot the main turret? I know I would drive the tank. I'm not that great with the main turret anyway.
- by Mobius Wyvern - at 2012.09.11 11:23:00
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1694. Can you fix the gameplay CCP? - in Feedback/Requests [original thread]
Tony Calif wrote: Rasatsu wrote: Templar Two wrote: Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean. Where can I get beta ...
- by Mobius Wyvern - at 2012.09.11 04:51:00
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1695. Petition to CCP to make a mobile game that integrates with EVE Online and DUST 5... - in Feedback/Requests [original thread]
Two games in the same universe is ambitious. Three games, one of them being mobile, is just pushing it too far. They've already got a third and completely independent property in World of Darkness, and I highly doubt they have plans to add a fourt...
- by Mobius Wyvern - at 2012.09.11 04:45:00
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1696. No Significant Difference Between Cheaper and More Expensive Assault Rifles - in Feedback/Requests [original thread]
Aighun wrote: Mobius Wyvern wrote: So wait, they made Prototype weapons more expensive while simultaneously nerfing their effectiveness? Man, I'm loving this patch more and more. Yes, yes they did. Creodron breach is no more... Well, y...
- by Mobius Wyvern - at 2012.09.11 04:42:00
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1697. Drones for DUST 514 - in Feedback/Requests [original thread]
For anyone that hasn't read Templar One, there's a fairly lengthy escape sequence where they're relying on a quadruped drone for fire support. I think its likely we'll be seeing many types of support drone come launch, be that RR or combat drones,...
- by Mobius Wyvern - at 2012.09.11 04:41:00
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1698. [REQUEST] [REVIEW] Move controller - in Feedback/Requests [original thread]
vV1RLVv1ND wrote: . . . oh and I should also mention: I too purchased a move+sharpshooter only for playing Dust514, and that is the ONLY way I will play it. In fact, I didn''t have a ps3 before, I went out and bought the whole thing, ps3, mov...
- by Mobius Wyvern - at 2012.09.11 04:38:00
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1699. This game is frustrating... - in Feedback/Requests [original thread]
Personally, as soon as custom keybinding goes in I'm going to swap melee and select. I've never been a fan of R3 melee, and if you think about it clicking R3 and doing a quick swipe of the stick allows for far faster selection than manipulating tw...
- by Mobius Wyvern - at 2012.09.11 04:35:00
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1700. Simply terrible - in Feedback/Requests [original thread]
Paran Tadec wrote: You realize the graphics are dull so you dont have a 15 gb download for every update right? Once it launches itll have much improved graphics. Exactly. This is obviously someone who our testing is better off without.
- by Mobius Wyvern - at 2012.09.11 04:30:00
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