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Kleanur Guy
SyNergy Gaming
154
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Posted - 2012.09.19 12:47:00 -
[1] - Quote
Can we PRETTY PLEASE make it weekly and not daily. Casual players are still being punished for not playing everyday (something you said they wouldn't). |
Reb El
Zumari Force Projection Caldari State
19
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Posted - 2012.09.19 15:08:00 -
[2] - Quote
LAFFING MY ASS OFF! It's is actually getting worse not better. My K/D ratio is going backwards. I got more kills in militia suits the first few days than I do now with over 2.5 million SP allocated MOSTLY to Assault rifle and armor. Where I used to go 4/5 or 6/6 now I am lucky to get 2/5 or even 1/3.
Last night I watched myself and 3 other players get jumped by ONE guy - we were all hitting him w our rifles, you could see his shield recharger bouncing but even with 4 ppl shooting him he was invincible. He killed all 4 of us and ran off.
This is why no one plays DC Universe anymore - as soon as a few players got pretty high up the skill trees and upgrades they overpowered every new player by so much that people just gave up & quit playing.
WHich is what I am gonna do with this game. Last night I spawned into an Ambush map (cause I am a masochist) and in a heavy suit, with armor upgrades, got hit by ONE stray bulllet from a HMG and fell over dead.
Hey DEVS, infinite skill trees just mean that the few thousand hardcore players you garner now are ALL THAT WILL EVER PLAY YOUR GAME! Because once they are entrenched at the top of the skill trees they cannot be beaten by newer players. ANd there just aren't enough masochists out there to pay your bills that way. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.09.19 15:10:00 -
[3] - Quote
Kleanur Guy wrote:Can we PRETTY PLEASE make it weekly and not daily. Casual players are still being punished for not playing everyday (something you said they wouldn't).
What is the point in this question???? How are casual players being punished? The whole point of diminishing sp is so the no lives who play 24/7 don't have an unfair adv over those who are casual. |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2012.09.19 15:11:00 -
[4] - Quote
Reb El wrote:LAFFING MY ASS OFF! It's is actually getting worse not better. My K/D ratio is going backwards. I got more kills in militia suits the first few days than I do now with over 2.5 million SP allocated MOSTLY to Assault rifle and armor. Where I used to go 4/5 or 6/6 now I am lucky to get 2/5 or even 1/3.
Last night I watched myself and 3 other players get jumped by ONE guy - we were all hitting him w our rifles, you could see his shield recharger bouncing but even with 4 ppl shooting him he was invincible. He killed all 4 of us and ran off.
This is why no one plays DC Universe anymore - as soon as a few players got pretty high up the skill trees and upgrades they overpowered every new player by so much that people just gave up & quit playing.
WHich is what I am gonna do with this game. Last night I spawned into an Ambush map (cause I am a masochist) and in a heavy suit, with armor upgrades, got hit by ONE stray bulllet from a HMG and fell over dead.
Hey DEVS, infinite skill trees just mean that the few thousand hardcore players you garner now are ALL THAT WILL EVER PLAY YOUR GAME! Because once they are entrenched at the top of the skill trees they cannot be beaten by newer players. ANd there just aren't enough masochists out there to pay your bills that way.
Difference is that dcuo is a full release title, dust is .......get this.......'WORK IN PROGRESS'. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.19 15:12:00 -
[5] - Quote
Kleanur Guy wrote:Can we PRETTY PLEASE make it weekly and not daily. Casual players are still being punished for not playing everyday (something you said they wouldn't). Wait, you're talking about the diminishing returns for match-earned SP? The whole point of those is to prevent people who play a lot more from being able to climb the tree too fast. That's also why they're releasing passive SP boosters. |
Reb El
Zumari Force Projection Caldari State
19
|
Posted - 2012.09.19 16:25:00 -
[6] - Quote
tribal wyvern wrote:Reb El wrote:LAFFING MY ASS OFF! It's is actually getting worse not better. My K/D ratio is going backwards. I got more kills in militia suits the first few days than I do now with over 2.5 million SP allocated MOSTLY to Assault rifle and armor. Where I used to go 4/5 or 6/6 now I am lucky to get 2/5 or even 1/3.
Last night I watched myself and 3 other players get jumped by ONE guy - we were all hitting him w our rifles, you could see his shield recharger bouncing but even with 4 ppl shooting him he was invincible. He killed all 4 of us and ran off.
This is why no one plays DC Universe anymore - as soon as a few players got pretty high up the skill trees and upgrades they overpowered every new player by so much that people just gave up & quit playing.
WHich is what I am gonna do with this game. Last night I spawned into an Ambush map (cause I am a masochist) and in a heavy suit, with armor upgrades, got hit by ONE stray bulllet from a HMG and fell over dead.
Hey DEVS, infinite skill trees just mean that the few thousand hardcore players you garner now are ALL THAT WILL EVER PLAY YOUR GAME! Because once they are entrenched at the top of the skill trees they cannot be beaten by newer players. ANd there just aren't enough masochists out there to pay your bills that way. Difference is that dcuo is a full release title, dust is .......get this.......'WORK IN PROGRESS'.
Yes it is - and if they keep it like this in any way, hypercomplex skill trees etc they will lose thier audience just as fast. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.19 16:39:00 -
[7] - Quote
Reb El wrote:tribal wyvern wrote:Reb El wrote:LAFFING MY ASS OFF! It's is actually getting worse not better. My K/D ratio is going backwards. I got more kills in militia suits the first few days than I do now with over 2.5 million SP allocated MOSTLY to Assault rifle and armor. Where I used to go 4/5 or 6/6 now I am lucky to get 2/5 or even 1/3.
Last night I watched myself and 3 other players get jumped by ONE guy - we were all hitting him w our rifles, you could see his shield recharger bouncing but even with 4 ppl shooting him he was invincible. He killed all 4 of us and ran off.
This is why no one plays DC Universe anymore - as soon as a few players got pretty high up the skill trees and upgrades they overpowered every new player by so much that people just gave up & quit playing.
WHich is what I am gonna do with this game. Last night I spawned into an Ambush map (cause I am a masochist) and in a heavy suit, with armor upgrades, got hit by ONE stray bulllet from a HMG and fell over dead.
Hey DEVS, infinite skill trees just mean that the few thousand hardcore players you garner now are ALL THAT WILL EVER PLAY YOUR GAME! Because once they are entrenched at the top of the skill trees they cannot be beaten by newer players. ANd there just aren't enough masochists out there to pay your bills that way. Difference is that dcuo is a full release title, dust is .......get this.......'WORK IN PROGRESS'. Yes it is - and if they keep it like this in any way, hypercomplex skill trees etc they will lose thier audience just as fast. The skill system is fine. The only thing the game needs is a Certificate system like the one in EVE, which allows you to find a specialization and then shows you exactly what skills you need to progress in it. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.19 16:46:00 -
[8] - Quote
tribal wyvern wrote:Kleanur Guy wrote:Can we PRETTY PLEASE make it weekly and not daily. Casual players are still being punished for not playing everyday (something you said they wouldn't). What is the point in this question???? How are casual players being punished? The whole point of diminishing sp is so the no lives who play 24/7 don't have an unfair adv over those who are casual.
i think he means for the people who only log on one or twice a week but play a lot on those days.
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.19 16:54:00 -
[9] - Quote
KryptixX wrote:tribal wyvern wrote:Kleanur Guy wrote:Can we PRETTY PLEASE make it weekly and not daily. Casual players are still being punished for not playing everyday (something you said they wouldn't). What is the point in this question???? How are casual players being punished? The whole point of diminishing sp is so the no lives who play 24/7 don't have an unfair adv over those who are casual. i think he means for the people who only log on one or twice a week but play a lot on those days. Next build might have the passive boosters out, so you should just get one of those. That way you gain extra passive points all week, so the diminishing return of that one day won't hurt you much. |
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