Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
821. Can we take a look at cardiac regulator modules? - in Feedback/Requests [original thread]
Part of the problem is that the stamina regen (most of the actual reason you want a cardiac reg) gets worse in comparison to the increased stamina as you go up in tiers. Basic's provide double the stamina regen as they do increase of stamina - an...
- by MINA Longstrike - at 2014.06.08 21:48:00
|
822. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: MINA Longstrike wrote: Jadek Menaheim wrote: @nickmunson One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort It appears you are not familiar with how much ISK Darkstar Army was making ea...
- by MINA Longstrike - at 2014.06.08 12:13:00
|
823. Can we take a look at cardiac regulator modules? - in Feedback/Requests [original thread]
Currently these devices are pretty bad or highly situational and the way they're designed the stats on the highest tier of modules is actually drastically less beneficial than the basic or enhanced versions. Is there a way that they could reduce ...
- by MINA Longstrike - at 2014.06.08 11:36:00
|
824. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @nickmunson One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort
- by MINA Longstrike - at 2014.06.08 11:16:00
|
825. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: No you ******* forum trolls make me want to reach through the internet and HURT YOU. Oh my GOD leave me the hell alone about this! It's NOT a lie and I will record a god damn video just to prove it! You can't te...
- by MINA Longstrike - at 2014.06.07 13:19:00
|
826. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
you *ARE* wrong. 300m is the range of large rails as opposed to its previous 600m range. Now it is possible that this doesn't apply to installations when their AI kicks in, but for player operated vehicles or installations it is 300m. Also, forge ...
- by MINA Longstrike - at 2014.06.07 12:24:00
|
827. CCP what are your goals for hotfix beta? - in Feedback/Requests [original thread]
Godin Thekiller wrote: hopefully overall vehicle and AV balance. It's been ****** up majorly for over a year now. Honestly at this point I'd prefer a return to 1.6 vehicles, so long as they fixed the fitting ****ups, let us take off secondar...
- by MINA Longstrike - at 2014.06.07 08:43:00
|
828. CCP what are your goals for hotfix beta? - in Feedback/Requests [original thread]
I'm sure it's nice to have players just throw all their ideas at you for what they think needs to be changed, but I for one would like to know what's on the table and considered a priority by the people working on the hotfix. So what are we looki...
- by MINA Longstrike - at 2014.06.07 03:55:00
|
829. [Suggestion] Nova Knives... [Feedback] - in Feedback/Requests [original thread]
Sir Dukey wrote: Please let us sprint for Nova Knives. It's so annoying trying to charge knife someone trying to walk behind a sprinting enemy. STD- can sprint for 5 seconds with 5 second sprint recharge... This means that you charge knives, ...
- by MINA Longstrike - at 2014.06.06 22:35:00
|
830. [Feedback] Nanite injectors and War Point Balance. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: interesting idea MINA but i feel people could still abuse it by using a low meta repper on the target once they have revived the person giving farm more points then they should have gotten and the fact that logi are NOT ...
- by MINA Longstrike - at 2014.06.06 16:26:00
|
831. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and...
- by MINA Longstrike - at 2014.06.06 12:47:00
|
832. [Feedback] Nanite injectors and War Point Balance. - in Feedback/Requests [original thread]
It's really being overthought honestly. Injectors should give 60 WP + WP = to the amount of triage points you'd have gotten for repping the individual, past the 30% of HP they get from a MLT injector. So a pro injector that gives 80% HP? would gi...
- by MINA Longstrike - at 2014.06.06 10:45:00
|
833. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
I find that most of the commando's I've seen play the role because they like the sheer amount of options provided for regular anti-infantry play with the pocket option of being able to AV as well in a pinch. It has been what's shot the commando in...
- by MINA Longstrike - at 2014.06.06 05:40:00
|
834. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Korvin Lomont wrote: Hmm may be I am just lucky to be thrown in matches with 8 + heavies plus logis behind them . I've gotten a few of those, and honestly they're preferable to the scout crap - at least you can see who and where to shoot, t...
- by MINA Longstrike - at 2014.06.03 11:33:00
|
835. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
Korvin Lomont wrote: JP Acuna wrote: I'd be ok with this, but the Shotgun should remain a light weapon. This would mean: 1.- The scout playstyle will be for scouting, eWar, squad intel, etc... as it always should have been. 2.- The Shotgun...
- by MINA Longstrike - at 2014.06.03 10:23:00
|
836. vehicles are definitely not fine - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few ...
- by MINA Longstrike - at 2014.06.01 22:26:00
|
837. [Request] Adjust WP Requirements of Warbarge Strikes - in Feedback/Requests [original thread]
So WP's should be reserved for full squads of proto people to even further stomp other players? 7200 is way too high. 2500 is currently fine.
- by MINA Longstrike - at 2014.05.31 06:37:00
|
838. Hotfix alpha question - in Feedback/Requests [original thread]
I'll the fitting cots for plasma cannons be adjusted so they no longer only cost (exorbitant amounts of) CPU?
- by MINA Longstrike - at 2014.05.30 01:55:00
|
839. [Disscusion] 80gj Rail guns - in Feedback/Requests [original thread]
Glyd Path wrote: Their fine as they are. Damage mods included. I was surprised by the first double damage mod equipped sicas but I adapted. I watch for them and respond in kind if needed. Indeed, they have convinced me to use a cheap tank fit ...
- by MINA Longstrike - at 2014.05.30 00:01:00
|
840. [Disscusion] 80gj Rail guns - in Feedback/Requests [original thread]
Their damage is insane even without mods, it is only compounded by the incredibly high increases given on damage mods. It needs to be rolled back to somewhere around 1450 at proto. Vehicle fights should not be about 'who gets the drop on the other...
- by MINA Longstrike - at 2014.05.29 12:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |