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Thread Statistics | Show CCP posts - 1 post(s) |
nickmunson
Capital Acquisitions LLC General Tso's Alliance
21
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Posted - 2014.06.05 17:25:00 -
[91] - Quote
im just gonna say this now. you thought the game died down and lost player base after fanfest, well this is gonna fish off what evers left. You do realize a smaller corp to be able to build up stronger needs that passive isk. Its not an answer or a solution to anything other then ccp you will destroy the game. yeah corps like ns, ae and others have made money off of this, is it right . who knows im not one to judge, but from what i saw is when your the best you should have a reward for something you earned. instead of eliminating passive isk completly why not give like a 30 day boost, after district is taking to at least generate money to the corp and not just the players.
resulst, you push away whats left of the older players, seeing no point in this game at all, Nyain will be able to hold 100% because no one can contest their wallet with a war.
ccp do you ever really think this really is the dumbest action i could take ? or do you enjoy crapping on the players who have been here longest and earned all of this.
love me or hate me. you kill me i hunt you.
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Jadek Menaheim
Ancient Textiles.
3169
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Posted - 2014.06.05 18:50:00 -
[92] - Quote
@nickmunson
One word. Taxes.
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2315
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Posted - 2014.06.05 23:58:00 -
[93] - Quote
Is Planetary conquest supposed to be an ISK sink?
Tanker/Logi
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The dark cloud
The Rainbow Effect
3200
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Posted - 2014.06.07 19:39:00 -
[94] - Quote
Benjamin Ciscko wrote:Is Planetary conquest supposed to be an ISK sink? Now it is cause of the elimination of passive ISK. Words are that nyan san has like 1.5 trillion ISK farmed so far. Which is more then they ever could spend by using proto 24/7. |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2324
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Posted - 2014.06.07 21:02:00 -
[95] - Quote
The dark cloud wrote:Benjamin Ciscko wrote:Is Planetary conquest supposed to be an ISK sink? Now it is cause of the elimination of passive ISK. Words are that nyan san has like 1.5 trillion ISK farmed so far. Which is more then they ever could spend by using proto 24/7. I know their is a 99% of it becoming an ISK sink but I want to hear a Dev tell me their intention.
Tanker/Logi
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MINA Longstrike
836
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Posted - 2014.06.08 11:16:00 -
[96] - Quote
Jadek Menaheim wrote:@nickmunson
One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Jadek Menaheim
Ancient Textiles.
3177
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Posted - 2014.06.08 11:51:00 -
[97] - Quote
MINA Longstrike wrote:Jadek Menaheim wrote:@nickmunson
One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort It appears you are not familiar with how much ISK Darkstar Army was making each day with even a 5% tax
Where does you CPM 1 Candidate Stand? Visit the Super P.A.C Contribution Log
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MINA Longstrike
837
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Posted - 2014.06.08 12:13:00 -
[98] - Quote
Jadek Menaheim wrote:MINA Longstrike wrote:Jadek Menaheim wrote:@nickmunson
One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort It appears you are not familiar with how much ISK Darkstar Army was making each day with even a 5% tax
And I don't care either as taxes with x many people playing y hours a day is still pretty incomparable to 8m+ isk * day * district.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2330
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Posted - 2014.06.08 15:51:00 -
[99] - Quote
MINA Longstrike wrote:Jadek Menaheim wrote:@nickmunson
One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort and if you have 10 Districts, a corp can definitely generate 87.5million a day.
Tanker/Logi
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xTheSiLLyRaBBiTx
Haus of Triage
164
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Posted - 2014.06.09 15:58:00 -
[100] - Quote
CCP Rattati wrote:Dear players,
As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: GÇó To replace income from passive sources with an increase in active income earned by fighting in Planetary Conquest battles. GÇó To re-establish the value of district ownership as the following: Gùª Logistical convenience and cost efficiency through clone production and availability. Gùª Content generation (as a launching platform for attacks, and a target of attacks) GÇó To facilitate easier entry into Planetary Conquest by adjusting clone pack utility and cost
What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero. GÇó The Biomass value earned by killing a clone in battle will be increased to 200,000 isk. GÇó Clone pack size increased to 150. This should help more corporations gain a foothold into Planetary Conquest. GÇó Clone pack cost adjusted to 45 million isk. This is consistent with the current price of 300,000 isk per clone, and ensures that corps attacking their own districts do so at a loss.
FAIL. EPIC FAIL. Newbie Corps with emerging players without the isk before this "Fix" won't be able to match up to the Established Vets of PC or even be able to pay their way in the PC aspect of this game. The value of each clone you place pertaining to their death as the payout makes the match 1-sided to victory choice in terms of MCC victory vs Clone victory which will lead to a full-scale bully of the weaker team. Furthermore, the max profit you make is also COMPLETELY DEPENDENT ON CLONE KILLS. Not only will you kill the tactical side of the gameplay, you place a measly amount of isk (200,000isk) in reward when most suits AND VEHICLES (3 times as much per fitting) cost way more. You also increased the price by 9 million isk in order to purchase a clone pack.
Anyone who actually thinks that this is good for what's left of this community fails to see that this thread is the problem right here. The people implementing this kind of change are not testing this in the community and or don't really play this game, therefore have no actual knowledge what further detriment it will cause to the remaining player-base in Dust.
Conclusion: A HIGHER PAYOUT with MINIMAL GAIN IN PROFIT. PC will become nothing more than a PUB match with GAME FREEZING LAG, maybe even less payout. Anyone who does PC will certainly now never make more than what they spend. The wrong people are speaking on behalf of the community in terms of CPM Leadership. Those who agree to this will be running MLT gear on the way to DUST514's end. Open your eyes to the grim reaper at your door. Later.
|CEO: Haus of Triage|
Join HAUST
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
185
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Posted - 2014.06.11 05:30:00 -
[101] - Quote
wish i knew the reward per clone before this
also the reward per WP would also be a cool number to know
here have a +1
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1086
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Posted - 2014.06.11 09:56:00 -
[102] - Quote
So when are these changes going to be deployed? |
Vitoka79 from SVK
ACME SPECIAL FORCES RISE of LEGION
88
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Posted - 2014.06.11 14:10:00 -
[103] - Quote
It would make more sense when the clones generated on the district could be selled to other corps under the official market price.Or you could give them to allied corps to help them with attacks.But this is probably not a small fix and aint gona happen in DUST.Maybe a good idea for LEGION?
DUST 514 open market?Rest in pieces...
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ryo minmatar
Shishi-Funjin
0
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Posted - 2014.06.11 15:10:00 -
[104] - Quote
My Ideas
pâ+default clone generation rate is 80 GåÆchange to 40
pâ+default maximum of 300 clones GåÆchange to 150
pâ+current price of 300,000 isk per clone GåÆchange to 100,000 isk per clone
pâ+clone pack cost of 45 million isk GåÆchange to 15 million isk
pâ+Terrestrial Combat Officers can join all of the corporation's battles GåÆNot all, Limited to constellation
No District Conquest, I would like to Planetary Conquest.
THE BATTLE OF DUST514
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
739
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Posted - 2014.06.11 17:51:00 -
[105] - Quote
Beren Hurin wrote:CHANCEtheChAn wrote:So now that all the little guys are in PC to be able to gain ISK by farming
It gets nullified
While veteran corps that have been farming forever (NS, AE, ERA etc.) Stay with 50 billion ISK+ without having to no longer fight
And clone packs increased to 45 million ISK a pack
So cargo hubs would theoretically take 135 million ISK to take (If you win every battle)
And the only people with that kind of ISK are corps that have been farming forever (NS, AE, ERA, etc.)
CCP Logic
What you do, is you talk to one of the other bigger corps, you get THEM to attack the districts you want, and you get them to provide the clone attack for half the cost of a clone pack. They then just bring your team into battle. That is then the 'equivalent' of getting passive income for them and your attack is cheaper.... win win
LOL.. Yeah, never gonna happen. What you do is you save up for a month for 3 battles. Then you fight, you win the first 2 battles, lose the 3rd and there goes 135million ISK.
The mentality is awful.
Clone packs need to be lower in price to ENCOURAGE fighting. 10-20million ISK. The payouts need to be MORE in battle per clone killed. I want to make on average 3-4 million per battle to cover the cost of my losses.
Newb
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