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81. DUST 514 TIPS (I am a noob:( ) - in General Discussions [original thread]
It takes more rounds to kill guys, so make sure to stay on the move...even when firing at a guy. (because they WILL have time to turn around and fire back... atleast until you get better weapons) Stay with at least one other teammate. Easier to k...
- by Mike Gunnzito - at 2012.07.26 15:03:00
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82. Update #4: This week's new map is Biomass Ambush. - in General Discussions [original thread]
Chiming In: I personally am not complaining, bc I don't care. I don't expect anything from them. This is just another example of why the blind ccp fanboys need to wake up when they scream to protect CCP from the various criticisms brought up ...
- by Mike Gunnzito - at 2012.07.26 14:58:00
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83. Ever felt like the Lynch Pin on your team? - in General Discussions [original thread]
Seems like half the matches, there's no more than 5ppl on my team that are anywhere to be found or productive at all. @Panoscape: Maybe YOU plan on being productive....but it's wishful thinking for the others. I've played enough games that requir...
- by Mike Gunnzito - at 2012.07.26 00:22:00
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84. "Dust is not a True FPS" - in General Discussions [original thread]
The reason why these threads pop up is bc there are problems. Of course, it's ok that there are problems, but when there are several big problems (especially for an FPS) and continue thru multiple builds, ppl get worried. To say "CCP is working on...
- by Mike Gunnzito - at 2012.07.24 23:16:00
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85. "Dust is not a True FPS" - in General Discussions [original thread]
Veigar Mordekaiser wrote: Flame Highsea wrote: wow.. I could not find a single comment on Kz3 :D It's Warzone and Operations take's alot planning and tactical leadership when matches done with proper clan :) Former Kz players will do some ...
- by Mike Gunnzito - at 2012.07.24 17:07:00
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86. Still not worth the time to try to play this game.... - in General Discussions [original thread]
Tony Calif wrote: I just find it funny everyone says it's a beta. We're losing numbers. Every week. There's the same 500 or so people playing, and anyone joining now just gets spawn slaughter. Every game bar 2 last night we either spawn camped ...
- by Mike Gunnzito - at 2012.07.22 14:17:00
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87. Still not worth the time to try to play this game.... - in General Discussions [original thread]
Don't go chasing waterfalls Please stick to the rivers And the lakes that you're used to...
- by Mike Gunnzito - at 2012.07.22 11:45:00
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88. please read ccp - in General Discussions [original thread]
Can't believe I'm about to defend Piggy, but... He's right. We need the bigger groups, and more importantly, we need grouping. Regardless as to what the CCP fanboys think, this needs to be tested during the beta at some point. Using "beta" as an...
- by Mike Gunnzito - at 2012.07.21 19:08:00
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89. Infuriating Loop of N00b0sity, or, "My Knee Jerk Reactions" - in General Discussions [original thread]
Like others said, try different suits etc. To an extent SP grinding is part of the game. IMO, ur first mistake was to focus on getting the adv suit. The suits should be last. (IMO) Adv suit is good, but buffing your skills for shield regen, armor...
- by Mike Gunnzito - at 2012.07.21 08:26:00
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90. high skill points at a high cost. - in General Discussions [original thread]
After reading the whole thread, I've come to a few conclusions. 1. Barnes is really bad at math. 2. Peetreee is the new "go-to" resident Dust instructor/tutor. 3. Barnes needs to learn to use adv fits more. They cost half as much, and are 3/4 as ...
- by Mike Gunnzito - at 2012.07.20 16:29:00
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91. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
There's no real negative to using the directional indicators for missed shots. Still haven't seen one presented. Only possible "negative" being that snipers (especially the bad ones) won't be able to relive the movie "shooter" in their imaginati...
- by Mike Gunnzito - at 2012.07.20 02:34:00
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92. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
Maken Tosch wrote: No. I don't want to see the sniper/scout role being gimped by this. Wouldn't be gimped. All it would do is give a general direction as to where the fire is coming from. Snipers have high zoom, so they would have plenty of...
- by Mike Gunnzito - at 2012.07.20 00:07:00
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93. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
Doesn't have to be too far. It would: 1. Make ppl think twice about just randomly spraying fire at ppl from like 200m out. 2. It can function to only track rounds that perhaps come within 10m of you. (maybe with skills, it can be upgraded to trac...
- by Mike Gunnzito - at 2012.07.20 00:04:00
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94. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
How about directional indicators that give us some notice as to where missed shots are coming from. A lot of games, give you red directional indicators when you get hit, but also give you yellow or white indicators for shots that come near you bu...
- by Mike Gunnzito - at 2012.07.19 23:45:00
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95. Kill Feed/ Kill cam - in General Discussions [original thread]
No kill cam, although you should be able to rotate the camera if you downed, to look around. As others said, there's already a kill feed.
- by Mike Gunnzito - at 2012.07.19 23:39:00
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96. How to fix Remote Explosives - in General Discussions [original thread]
Problem is, that CCP just made the same mistake that most developers make. They OVERnerf something. I agreed with those that said the RE needed to be toned down, but this is rediculous. As others said: 5sec arm time... stupid. 2-3sec is all tha...
- by Mike Gunnzito - at 2012.07.19 11:09:00
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97. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
All the comradery was def a big part of it. As has been mentioned, the comms were fantastic. Hopefully, CCP gets the grouping and comms right. (seems ok so far, just need grouping) And we def need proximity chat. That was another great part of M...
- by Mike Gunnzito - at 2012.07.18 21:54:00
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98. My Merc must hate his life... - in General Discussions [original thread]
I pay 500 Aurum/month for HBO.
- by Mike Gunnzito - at 2012.07.18 20:26:00
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99. DUST & MASSIVE ACTION GAME. - in General Discussions [original thread]
Tony Calif wrote: The community asked for recoil and got rbs. Give paying customers cheap knock off mechanics, and they'll go pay for a game with proper mechanics. Change core mechanics, change your game. MAG was destroyed because the shooting ...
- by Mike Gunnzito - at 2012.07.18 20:21:00
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100. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
Tony Calif wrote: Mike, guns and stuff to pay for = pay to win New game mode = pay for game mode The problem was the players, not the game. How many thousand people are Playin suppression right now... More than every other game mode put togethe...
- by Mike Gunnzito - at 2012.07.18 18:09:00
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