Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mike Gunnzito
111
|
Posted - 2012.07.19 23:45:00 -
[1] - Quote
How about directional indicators that give us some notice as to where missed shots are coming from. A lot of games, give you red directional indicators when you get hit, but also give you yellow or white indicators for shots that come near you but miss. This way, you get some notice of where enemy fire is coming from before you're half dead. It doesn't even need to be super accurate, but say if a round comes within 20m, we get a yellow indicator. |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.07.19 23:54:00 -
[2] - Quote
i would tenttatively second this. these drop suits are supposed to be so advanced, tracking the audible noise from rounds getting close shouldn't necessarily be that hard to calculate, maybe add a module, like a sensors mod, whenever those come along. this wouldn't help much with snipers or tanks, but still, it'd be nice to at least have a little warning i'm about to get chewed to bits by someone's CreoDron :)
on the other hand, i can see this being dismissed as making it too easy to track opposing players. why put all those points into dropsuit command to lower your sig if you can be tracked by the rounds that don't quite hit? it's a toss up.
EDIT: of course, when your target can be directly above you, neither of these are terribly helpful. up and ahead look exactly the same. problem with a 2D output for a 3D environment, i guess. |
Mike Gunnzito
111
|
Posted - 2012.07.20 00:04:00 -
[3] - Quote
Doesn't have to be too far. It would: 1. Make ppl think twice about just randomly spraying fire at ppl from like 200m out. 2. It can function to only track rounds that perhaps come within 10m of you. (maybe with skills, it can be upgraded to track up to 30m of you) |
Maken Tosch
263
|
Posted - 2012.07.20 00:04:00 -
[4] - Quote
No.
I don't want to see the sniper/scout role being gimped by this. |
Mike Gunnzito
111
|
Posted - 2012.07.20 00:07:00 -
[5] - Quote
Maken Tosch wrote:No.
I don't want to see the sniper/scout role being gimped by this.
Wouldn't be gimped. All it would do is give a general direction as to where the fire is coming from. Snipers have high zoom, so they would have plenty of distance to buffer themselves. And besides, many times, a sniper can kill with one or two shots. If the sniper cant kill the target within that, it's their lack of skill that gimps them, not a general direction indicator. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.07.20 00:17:00 -
[6] - Quote
Oh god please |
Armatsu
Osmon Surveillance Caldari State
33
|
Posted - 2012.07.20 00:23:00 -
[7] - Quote
A sniper can't kill with one or two hits all the time. Hell i need a reload against some of the heavy suit players who have maxed their tanking skills. |
Taz-666
RestlessSpirits
14
|
Posted - 2012.07.20 00:40:00 -
[8] - Quote
I wish your HUD would indicate where missiles where coming from not the splash damage. |
Maken Tosch
263
|
Posted - 2012.07.20 01:24:00 -
[9] - Quote
Mike Gunnzito wrote:Maken Tosch wrote:No.
I don't want to see the sniper/scout role being gimped by this. Wouldn't be gimped. All it would do is give a general direction as to where the fire is coming from. Snipers have high zoom, so they would have plenty of distance to buffer themselves. And besides, many times, a sniper can kill with one or two shots. If the sniper cant kill the target within that, it's their lack of skill that gimps them, not a general direction indicator.
Have you ever tried to be a sniper?
Try getting a head shot on a moving player fitted an Amarrian dropsuit. I had to reload to kill that bastard and even then he got away. One shot kills are best made on other scouts or weak militia suits.
Still... NO.
PS: I landed direct hits on that Amarrian. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.20 01:35:00 -
[10] - Quote
Mike Gunnzito wrote:How about directional indicators that give us some notice as to where missed shots are coming from. A lot of games, give you red directional indicators when you get hit, but also give you yellow or white indicators for shots that come near you but miss. This way, you get some notice of where enemy fire is coming from before you're half dead. It doesn't even need to be super accurate, but say if a round comes within 20m, we get a yellow indicator.
No. The hit indicators take the place of haptic feedback. You can feel on what side of your body you've been hit. Use your other senses to detect and locate near misses. Listen for the fizz of the bullet near missing you, and look for a tracer or impacts near you to work it out. |
|
W0olley
Villore Sec Ops Gallente Federation
242
|
Posted - 2012.07.20 01:49:00 -
[11] - Quote
An indicator like this would be really good, especially with how large the maps are.
Maken Tosch wrote: Have you ever tried to be a sniper?
Try getting a head shot on a moving player fitted an Amarrian dropsuit. I had to reload to kill that bastard and even then he got away. One shot kills are best made on other scouts or weak militia suits.
Still... NO.
PS: I landed direct hits on that Amarrian.
If you hit them then they already know what direction your in. And if your having trouble hitting a moving target then you probably shouldn't be a sniper. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.20 01:58:00 -
[12] - Quote
W0olley wrote:An indicator like this would be really good, especially with how large the maps are. Maken Tosch wrote: Have you ever tried to be a sniper?
Try getting a head shot on a moving player fitted an Amarrian dropsuit. I had to reload to kill that bastard and even then he got away. One shot kills are best made on other scouts or weak militia suits.
Still... NO.
PS: I landed direct hits on that Amarrian.
If you hit them then they already know what direction your in. And if your having trouble hitting a moving target then you probably shouldn't be a sniper.
Another piece of knowledge that W0olley drops on us.
you get a like sir. |
Maken Tosch
263
|
Posted - 2012.07.20 02:26:00 -
[13] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:W0olley wrote:An indicator like this would be really good, especially with how large the maps are. Maken Tosch wrote: Have you ever tried to be a sniper?
Try getting a head shot on a moving player fitted an Amarrian dropsuit. I had to reload to kill that bastard and even then he got away. One shot kills are best made on other scouts or weak militia suits.
Still... NO.
PS: I landed direct hits on that Amarrian.
If you hit them then they already know what direction your in. And if your having trouble hitting a moving target then you probably shouldn't be a sniper. Another piece of knowledge that W0olley drops on us. you get a like sir.
Practice makes perfect. I still disagree with the original posters idea. |
Armatsu
Osmon Surveillance Caldari State
33
|
Posted - 2012.07.20 02:30:00 -
[14] - Quote
Theres plenty of reasons to miss with a sniper. One of them being that the controller doesn't pick up minor movements as well as other games. Not to mention i still haven't figured out if you have to lead a target or not. Sometimes it seems like you do, other times you don't. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.07.20 02:33:00 -
[15] - Quote
I strongly agree with this idea. Not all of us have a 7.1 surround sound system to track oncoming bullets with... just sayin. And to those saying "yellow bars would give away your location to easily" are you absolutely brain dead..? Generally, when you fire a projectile weapon, there is a detonation of explosive material that pushes the bullet out the barrel. When that explosion exits the weapon at the tip of the barrel, it makes quite a bit of directional noise. I think that would give away your location easily enough, yellow bars would just help those of us without that $3000 Bose sound system. |
Mike Gunnzito
111
|
Posted - 2012.07.20 02:34:00 -
[16] - Quote
There's no real negative to using the directional indicators for missed shots. Still haven't seen one presented.
Only possible "negative" being that snipers (especially the bad ones) won't be able to relive the movie "shooter" in their imagination as they play, since now they won't be able to crouch completely hidden away, 300m from the action.
Heaven forbid, someone find out where they are and they have to get into a firefight. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.20 02:41:00 -
[17] - Quote
Bad Idea. If you almost get shot, you should already know. if not, its your own fault. |
Randrii
Seituoda Taskforce Command Caldari State
121
|
Posted - 2012.07.20 02:51:00 -
[18] - Quote
Exhibit A of an idiot who deserved his death:
Randrii wrote:3 matches after I got my Mass driver, I was defending and was running to help defend the eastern CRU by the southern supply depot. My team was shooting people lower on the slope but there was a sniper higher up. I shot 2 Mass Driver shots at the sniper then ran up the slope right next to him and shot him again. His armor was a 3/4 down and i tried to shoot him again but i had to reload, so i knifed him twice then reloaded my mass diver, backed away and shot him with out him knowing I was even there. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.20 04:21:00 -
[19] - Quote
So what you're saying is, that when you can SEE THE SHOTS COMING PAST YOU, you want an on-screen indicator to tell you where they're coming from?
I think you need a better optometrist. |
Yun Vulgaris
8
|
Posted - 2012.07.20 06:59:00 -
[20] - Quote
I think the onscreen indicators should only show if you're actually hit.
Near shots, etc should be based on sensor modules or something. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |