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101. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
Rorek IronBlood wrote: What Zipper should have done was keep up support, and instead of continuously adding more game modes, they should have just added more individual maps that would have spanned to the current three game modes we already had...
- by Mike Gunnzito - at 2012.07.18 17:43:00
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102. Where did all this MAG/Dust comparision come form? - in General Discussions [original thread]
Rorek IronBlood wrote: Actually Zipper stated that MAG started out as just a build to test out SOCOM in first person, but ended up becoming it's own game after some time. It's funny though because, MAG was treated horribly by Zipper, and...
- by Mike Gunnzito - at 2012.07.18 17:34:00
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103. Knifing - in General Discussions [original thread]
Longshot Ravenwood wrote: This ain't your grand-daddy's FPS. You're talking about a knife slicing through advanced futuristic defense systems like butter, when advanced futuristic balistics are being stopped by them. No. My granddaddy's fps...
- by Mike Gunnzito - at 2012.07.18 15:59:00
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104. Notes from Fanfest 2012 - eSports & Arena Matches, MTAKs, Hostile Planets co... - in General Discussions [original thread]
Iron Wolf Saber wrote: I purpose we nickname the MTACs, MACs becuase they're going to be your best buddy. Hey Mac Mow that squad down! Hey Mac Shoot down that aircraft! Hey Mac Blow up that tank! Hey Mac carry this big cargo box and load it in...
- by Mike Gunnzito - at 2012.07.16 22:17:00
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105. small request - in General Discussions [original thread]
Get "the Club" or Lo-Jack Better yet, add a function where you can lock ur doors when you hop out. But this HAS to have the double "chirp" sound when locking. (just like a car)
- by Mike Gunnzito - at 2012.07.16 21:52:00
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106. What I would call "Counter strike" disease - in General Discussions [original thread]
Also, it'll prob all work better with the intro of high sec, low sec, etc , upon release. Newbies can just play mostly in high sec, until they level up a bit.
- by Mike Gunnzito - at 2012.07.16 16:46:00
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107. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: Mike Gunnzito wrote: Lots of interesting ideas for how to "fix" RE. Some are decent, some are flat out stupid and make the RE useless. IMO, RE doesn't really need a nerf to power/radius. Adding a min time to "arm" or a...
- by Mike Gunnzito - at 2012.07.15 19:29:00
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108. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Mike Gunnzito wrote: lol, I figured you'd like that. I don't mind someone running away and tossing one down as they run. If I get blown up running over it as I chase them...my fault/good for them for baiting me. The...
- by Mike Gunnzito - at 2012.07.15 19:06:00
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109. How to fix Remote Explosives - in General Discussions [original thread]
RolyatDerTeufel wrote: Mike Gunnzito wrote: IMO, best solution would be to leave as is, but just reduce the throw distance of the RE. Yes it's less than grenades, but should be even less than it is now. Maybe just tossable to like 2m out in...
- by Mike Gunnzito - at 2012.07.15 18:57:00
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110. How to fix Remote Explosives - in General Discussions [original thread]
Lots of interesting ideas for how to "fix" RE. Some are decent, some are flat out stupid and make the RE useless. IMO, RE doesn't really need a nerf to power/radius. Adding a min time to "arm" or a longish "plant" animation would make them damn ne...
- by Mike Gunnzito - at 2012.07.15 18:45:00
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111. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
Zev Caldari wrote: NiceGuy Ice wrote: As far as rendering or draw distance, there is nothing wrong with it. In the real world bombs drop from bombers that people on the ground don't see. It sucks if you are on the ground but it happens, it...
- by Mike Gunnzito - at 2012.07.05 17:00:00
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