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61. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
Here's a true story: I'm behind a large wall with a CRU on the other side I want to hack. I near the break in the wall on my approach and just then I hear a lav and see its scan pulse through the solid barrier. A split second later an hmg who coul...
- by Meisterjager Jagermeister - at 2014.10.28 01:56:00
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62. Is there any reason why variant weapons still have higher isk costs? - in Feedback/Requests [original thread]
Yes, there is: to rob me of an extra 6 mil isk wen I want to restock my CreoDron Breach. That's why I stick to gb-9.
- by Meisterjager Jagermeister - at 2014.10.28 01:35:00
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63. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
What purpose do Vehicle Scanners serve? When designing the game, why did CCP decide vehicles needed the ability to scan infantry? The whole concept of vehicle scanners as it currently stands defies in game canon/ game balance design; i.e. the hea...
- by Meisterjager Jagermeister - at 2014.10.28 01:17:00
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64. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
hfderrtgvcd wrote: commandos are far worse off than assaults Lucy....SPLAIN!
- by Meisterjager Jagermeister - at 2014.10.27 21:22:00
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65. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Why are commandos getting more reps than assaults? Another missed opportunity to give assaults an advantage over commandos.
- by Meisterjager Jagermeister - at 2014.10.27 20:43:00
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66. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Zindorak wrote: Which AR should i use on my Gal Scout. Iv'e been thinking burst assault or breach If you have a good gun game the burst is very effective and is a lot of fun to use and it works well with fast attacks. Just be careful when aimi...
- by Meisterjager Jagermeister - at 2014.10.27 16:47:00
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67. New Sniper Reticle Is Fantastic! - in Feedback/Requests [original thread]
The tiny center point is spot on perfect! (see what I did there?) So much easier to determine if you are actually lining up a headshot than with the last version or even the original (or at least from 1.7 when I started. I wouldn't know if there w...
- by Meisterjager Jagermeister - at 2014.09.25 05:28:00
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68. How Much EHP Is A Smaller Hitbox Worth? - in Feedback/Requests [original thread]
I am comparing two fittings; one a medium, the other light. The difference between the two is 46 EHP favoring the medium suit. Yet he smaller hitbox on the light makes me think it makes up for the difference. So is there is a general estimate/ ru...
- by Meisterjager Jagermeister - at 2014.09.08 01:40:00
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69. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
Monkey MAC wrote: I made a post on it if you can be bothered to search. Yes, I saw that thread. Brilliant! Your graph on properly balanced rifles is exactly what I have thought it should be.
- by Meisterjager Jagermeister - at 2014.08.06 04:38:00
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70. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The AR with its very short range has the hardest time applying its damage thus it having a higher DPS than other assault variants. It is a pretty simple concept and is the main reason the AR is as balanced feeling as it is...
- by Meisterjager Jagermeister - at 2014.08.05 16:35:00
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71. A look at rifle balance - in Feedback/Requests [original thread]
Breakin Stuff wrote: The weapons are balanced to tactics. If you are being outranged swap to the RR/SCR based on the predominant enemy suits (shield/armor). In CQC switch to AR/CR again based on enemy use of shields/armor It shouldn't be lik...
- by Meisterjager Jagermeister - at 2014.08.05 15:51:00
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72. Plasma Rifle it's either perfectly balanced or other rifles need... - in Feedback/Requests [original thread]
I'll kick this dead horse again... I think the main problem with AR is the range. All the other rifles function well at cqc and highly effectively at range; a win win situation. The AR performs well close up but places the user at a major disadva...
- by Meisterjager Jagermeister - at 2014.08.04 00:37:00
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73. Things u should bring back - in Feedback/Requests [original thread]
Overdue library book Your neighbor's chainsaw That pair of jeans that doesn't fit The toy car you stole from your cousin
- by Meisterjager Jagermeister - at 2014.08.03 23:31:00
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74. Reset Dropsuit To Favorite After Every Match - in Feedback/Requests [original thread]
I m sure many players, like myself, have a certain tactic they start most matches with and have arranged their dropsuit selection list accordingly. Currently we begin a new match with whatever dropsuit we were using at the end of the previous matc...
- by Meisterjager Jagermeister - at 2014.07.25 01:14:00
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75. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
I'm not a fan of the circle. The proposed change will increase the margin of error. Sniping is all about the headshot, the only way to get a ohk, which requires precision. You can't get more precise than a dot on the target's face. Another impor...
- by Meisterjager Jagermeister - at 2014.07.23 14:39:00
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76. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Bojo The Mighty wrote: [quote=Syeven Reed] Best Ammo conservation method is to A) Remote Explosives B) Gang up C) Remote Explosives D) Road Kill E) Carry 2 wildly differing weapons. For instance to conserve mass driver ammo I will pop the shie...
- by Meisterjager Jagermeister - at 2014.07.15 03:33:00
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77. Revive Spam Fix - in Feedback/Requests [original thread]
Malkai Inos wrote: I've written up a rather comprehensive nanite, kill & revive rework that contains both points of your option 1 among many other things. I think the current system actively encourages bad behavior and hurts the gameplay ...
- by Meisterjager Jagermeister - at 2014.07.10 03:03:00
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78. Racial Assualt Weaponry Bonuses - in Feedback/Requests [original thread]
Quote: Gallente: 5% to Dispersion and ? +5% damage to armor.
- by Meisterjager Jagermeister - at 2014.07.09 18:11:00
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79. Revive Spam Fix - in Feedback/Requests [original thread]
BTW: I understand the frustration of being reved when I don't want to be. I'll be in the middle of refitting or restocking my suit for my next spawn and right when I'm about to finalize... "stab" and "Oh crap, ok, where am I....". And I've got to...
- by Meisterjager Jagermeister - at 2014.07.09 17:59:00
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80. Revive Spam Fix - in Feedback/Requests [original thread]
Quote: The only thing that matters is a sustainable ISK outcome. Being revived has no bearing on ISK so all those points are irrelevent.. I would argue otherwise. I could die 10 times, but If I'm revived each death I don't loose any isk from ...
- by Meisterjager Jagermeister - at 2014.07.09 17:53:00
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