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41. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
It's still there. And...I .....I think it spoke to me....in my HEAD It said " Build me an army worthy of MORDOR !"
- by Meisterjager Jagermeister - at 2014.11.07 14:31:00
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42. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Blueprint For Murder wrote: Don't listen to them Dev give it some time half these guys are just upset that everyone one has scans instead of just there squad and they are not able to preform as they did because they are no longer the only ones ...
- by Meisterjager Jagermeister - at 2014.11.06 07:25:00
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43. Bump up the aim assist! - in Feedback/Requests [original thread]
Is this your first thread? You sure picked a hell of a topic; one of the biggest bee hives you could kick on these forums. Here is a pointer: DUST 514 players pride themselves on playing a FPS most decidedly UNLIKE any other out there. Suggesting...
- by Meisterjager Jagermeister - at 2014.11.06 06:58:00
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44. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
SON OF A ******* It came BACK!!!!!!
- by Meisterjager Jagermeister - at 2014.11.06 04:11:00
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45. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
One Eyed King wrote: I had the same problem. I kept going in and mashing buttons to see if I could make it go away. It wouldn't. Out damned red spot!!! Out I say! Niiiiiiice reference!
- by Meisterjager Jagermeister - at 2014.11.06 02:52:00
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46. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
It's gone!
- by Meisterjager Jagermeister - at 2014.11.05 14:37:00
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47. Remove Orange Notificatiion Circle From Menu - in Feedback/Requests [original thread]
Because I don't have an augmentation currently activated, I have an orange alert notification circle pinned to CHARACTER in the menu screen. Presently I am considering spending my money on BPOs rather than boosters, therefore I will be a while wit...
- by Meisterjager Jagermeister - at 2014.11.05 14:12:00
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48. SP Tracker - in Feedback/Requests [original thread]
You know what they say...great minds and all...
- by Meisterjager Jagermeister - at 2014.11.01 04:29:00
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49. SP Tracker - in Feedback/Requests [original thread]
Pokey Dravon wrote: I would totally love an SP History that recorded My Kills, Deaths, Assists, WP, and if I won or lost the battle so I can track my performance and see how my SP gains are affected by those factors. Wow! That's more than I ...
- by Meisterjager Jagermeister - at 2014.10.31 17:07:00
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50. SP Tracker - in Feedback/Requests [original thread]
wHy no U coMmeNT?
- by Meisterjager Jagermeister - at 2014.10.31 15:56:00
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51. I don't like the BP change - in Feedback/Requests [original thread]
I hate how now between the time you pull the trigger and when it fires your target has already moved and you miss. This is especially noticeable when at range when you are trying to line up a head shot knowing he'll be gone before you can land a s...
- by Meisterjager Jagermeister - at 2014.10.30 14:39:00
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52. SP Tracker - in Feedback/Requests [original thread]
I the same manner the wallet tracks ISK expenditure, we need an " SP wallet" to track how we spend and receive SP.
- by Meisterjager Jagermeister - at 2014.10.30 13:31:00
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53. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: Yes you survived that fight.... OK, one more try. Yes, your clone survived. But you as A PLAYER got BEAT. KDR does NOT measure clone death. IT MEASURES PLAYER LOSS. It is a meta stat. You get put down, you got beat by another ...
- by Meisterjager Jagermeister - at 2014.10.29 23:38:00
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54. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Example: You and a red get into a 1v1. He beats you and has earned a K. You have lost and have earned a D. He leaves area and 10 seconds later logibro happens upon you and stabs you. Do you erase that D? Did you really survive that fight?
- by Meisterjager Jagermeister - at 2014.10.29 20:57:00
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55. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
KDR is a meta stat. Revive is in game lore. The two are wholey separate.
- by Meisterjager Jagermeister - at 2014.10.29 20:47:00
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56. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Soraya Xel wrote: Alena Ventrallis wrote: Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt t...
- by Meisterjager Jagermeister - at 2014.10.29 20:38:00
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57. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: Your Clone doesn't technically belong to you... It belongs to the team as a whole. You didn't build that clone, someone else built it for you. Actually, my game belongs to me. If I don't want to get revived in the middle of a fi...
- by Meisterjager Jagermeister - at 2014.10.29 20:26:00
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58. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
Well, having just read the Uprising 1.9 Dev blog, it would seem this thread is moot for the foreseeable future. Hopefully being able to detect vehicles at the same 80m they are able to scan infantry at will mitigate their effectiveness.
- by Meisterjager Jagermeister - at 2014.10.29 02:11:00
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59. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
el OPERATOR wrote: ...there should be a vehicle-based scanner that detects super low, like 10db on up. Why? So that even a fully dampened cloaked scout can not evade a drive-by hmg? (Those pesky scouts with swarms!) Or so a tanker can spot th...
- by Meisterjager Jagermeister - at 2014.10.28 23:41:00
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60. Remove Vehicle Scanners From Game - in Feedback/Requests [original thread]
DDx77 wrote: The OP just mentioned his opponent was in a tank with scanners..... To be fair, I mentioned it was a lav; it was a drive-by hmg in a jeep with scanner.
- by Meisterjager Jagermeister - at 2014.10.28 21:13:00
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