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81. Revive Spam Fix - in Feedback/Requests [original thread]
Appia Vibbia wrote: KDR means nothing in this game. What matters are the founding themes to it. The principle of New Eden's "your choices matter." From how you fit your suits to how you spend your SP. Player choice is the most important aspect...
- by Meisterjager Jagermeister - at 2014.07.09 16:22:00
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82. Revive Spam Fix - in Feedback/Requests [original thread]
Pokey Dravon wrote: Do you really care about KDR that much? No, not so much. But there is much ado lately about being revived in the middle of a firefight. Just thought I'd offer an idea.
- by Meisterjager Jagermeister - at 2014.07.09 15:57:00
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83. Revive Spam Fix - in Feedback/Requests [original thread]
OPTION 1 Reviving a bleeding merc with a needle canceles out that D in the KDR. Enemies will keep the credit for the K but because you were revived before bleeding out, you don't get charged a D. To go with this, WP are not given to the medic u...
- by Meisterjager Jagermeister - at 2014.07.09 15:30:00
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84. Let's talk damage profiles! - in Feedback/Requests [original thread]
Wait... I thought plasma rifle was +10/-5
- by Meisterjager Jagermeister - at 2014.07.05 01:17:00
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85. Things that need to be removed to make Dust better - in Feedback/Requests [original thread]
1- Stop repping HMG and people will stop shooting you. 2- Stop following heavies.
- by Meisterjager Jagermeister - at 2014.07.05 01:05:00
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86. Caldari assaults need more range with rail weapons - in Feedback/Requests [original thread]
Quote: Caldari assaults need more range with rail weapons So....you want an assault sniper rifle?
- by Meisterjager Jagermeister - at 2014.07.02 18:12:00
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87. The sprinting issue - in Feedback/Requests [original thread]
This happened to me recently. Didn't know it was a thing until now.
- by Meisterjager Jagermeister - at 2014.07.02 13:12:00
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88. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Baal Omniscient wrote: The assault suit's scan capabilities are only better than a heavy so all you are going to scan are undamped armor tanked suits Read: other assault suits. Quote: buff the assault so it is superior in every OTHER way....
- by Meisterjager Jagermeister - at 2014.07.02 05:02:00
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89. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Alena Ventrallis wrote: But the suit is built for combat. It has great shields, armor and servomotors, but not a lot of room dedicated to enhancing the electronics. Captain Picard : Mr La Forge! I need more scan range for my red shirts, they...
- by Meisterjager Jagermeister - at 2014.07.02 04:36:00
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90. [Idea] Balancing Scout and Assault.. A different approach - in Feedback/Requests [original thread]
[quote=NINEinch WEAPON]give the assault something that the commando does not have, situational awareness.../quote]I like this. Its just what I was thinking when I suggested assault's scan range be increased to 15m. So assaults could be halfway bet...
- by Meisterjager Jagermeister - at 2014.07.02 01:55:00
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91. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
Cat Merc wrote: Medium frames are supposed to be the middle ground in terms of scanning and profile. I'd prefer if assaults stayed at 10m-12m, as they are a combat focused unit, and rather give logistics the 15m. I would argue that assaults, b...
- by Meisterjager Jagermeister - at 2014.07.02 01:41:00
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92. ASSAULT Scan Range 15m - in Feedback/Requests [original thread]
A simple idea good for all assault suits. Extend scan range from 10m to 15m. So it will be: Heavy- 10m
Assault-15m
Scout- 20m
- by Meisterjager Jagermeister - at 2014.07.01 18:08:00
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93. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
Pokey Dravon wrote: The support bonuses should really offset the biggest downside of the gun, in my opinion.......Gallente is.....a little trickier Gallente could have bonus to EFFECTIVE RANGE of racial weapons. Plasma rifles have shortest ran...
- by Meisterjager Jagermeister - at 2014.07.01 18:01:00
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94. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
medomai grey wrote: Couldn't get out of the redline or refused to? Most redlines are wide enough such that the enemy team cant cover it all. If the enemy set up shop in front of you redline and you can't break through, go around them. Could...
- by Meisterjager Jagermeister - at 2014.07.01 15:03:00
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95. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Just witnessed it. My team redlined the other. It was bad enough they couldn't get out, but then they had to suffer an orbital as they spawned in in what is supposed to be a safe zone. Should this happen?
- by Meisterjager Jagermeister - at 2014.06.29 04:21:00
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96. MCC Armor Rep---A Crazy Idea - in Feedback/Requests [original thread]
When a squad reaches 2500 WP the can call in a warbarge strike. If the save it and accumulate an additional 1500 WP they can REP the MCC! Would it rep shields or armor? How many points? Have at it!
- by Meisterjager Jagermeister - at 2014.06.27 03:48:00
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97. Killed By Friendly Vehicle Deployment-- Can We Fix It? - in Feedback/Requests [original thread]
Funny? Yes. My fault? How? I have no way to stop Scotty from spawning me in right underneath a falling lav.
- by Meisterjager Jagermeister - at 2014.06.24 03:46:00
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98. Killed By Friendly Vehicle Deployment-- Can We Fix It? - in Feedback/Requests [original thread]
Start match. Spawn in. Take two steps. Die. Friendly vehicle deployment dropped a LAV on my head. Can this be corrected. Can it just push blue infantry out of the way as tanks and jeeps do in the field? Well Handy Rattati, can we fix it?
- by Meisterjager Jagermeister - at 2014.06.24 03:29:00
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99. Enemy Tanks On Your Tacnet - in Feedback/Requests [original thread]
Enemy tanks should appear on tacnet the same way friendly tanks do; clearly and from far away. They are HUGE and should be easily picked up by dropsuit scan.
- by Meisterjager Jagermeister - at 2014.06.20 15:34:00
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100. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...
- by Meisterjager Jagermeister - at 2014.06.20 05:47:00
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