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1481. 19k Damage Railgun? - in Technical Support/Bugs [original thread]
Chuck Nurris DCLXVI wrote: Megaman Trigger wrote: Dealing over 19K in damage should be impossible in 2 shots. Yes, and no. To manage to sneak up on a tank, to get that "up the kilt" shot takes a degree of player skill and luck, not enti...
- by Megaman Trigger - at 2014.04.06 12:36:00
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1482. gamebreaking insta-kills - in General Discussions [original thread]
Fizzer94 wrote: Lorhak Gannarsein wrote: Roy Ventus wrote: Your opinion which isn't really backed up with much. A good portion of the community thinks that the scouts are balanced(with a good portion of that actual group being roles other...
- by Megaman Trigger - at 2014.04.06 12:28:00
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1483. Hyper nerfs should reimburse SP - in General Discussions [original thread]
The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to something laughed at.
- by Megaman Trigger - at 2014.04.06 12:21:00
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1484. 19k Damage Railgun? - in Technical Support/Bugs [original thread]
A Proto Railgun does 1885 damage. Add three Damage Mods (total 90% boost to 3582 per shot) and fire two shots to a tank's weak point (based on the Forge Gun vs HAV rear, the first is 168% damage vs shields and the second is 202% vs armour) at the ...
- by Megaman Trigger - at 2014.04.06 12:18:00
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1485. Invalid String ID - in Technical Support/Bugs [original thread]
I've seen the same issue as well. I remember it was a Minmitar Heavy suit, not sure if it was a Commando or a Sentinel since it happened shortly after 1.8 went live.
- by Megaman Trigger - at 2014.04.06 11:55:00
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1486. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
More than likely they negate the -5% for the Complex plate with a Proto Kin Cat
- by Megaman Trigger - at 2014.04.03 11:19:00
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1487. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Fun fact: An Advanced Minmatar Sentinel with a Kin Cat and an Armor Repair sprints at exactly the same speed as an Amarr Sentinel with 2 Kin Cats and an Armor Repair. The Minmatar Sentinel walks faster, while the Amarr Sentin...
- by Megaman Trigger - at 2014.04.02 22:54:00
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1488. Guide under Construction - in Rookie Training Grounds [original thread]
Any other Heavies other there getting the resistance to splash damage? If so, do you know if RE's count as splash since I seem to take full damage from a RE even with level 5 bonus and shields up (should reduce it by 10% for shields) but take bonu...
- by Megaman Trigger - at 2014.04.01 11:24:00
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1489. Plasma Cannon STILL does not work properly. In fact, it may be wors... - in Technical Support/Bugs [original thread]
Roofer Madness wrote: Kilo Shells wrote: I'm assuming this is the same as the forge problem. Skills aren't applying properly and it's "shooting before it can shoot" Example: Charge time 0.6 seconds Charge time after skill reduction 0.45 s...
- by Megaman Trigger - at 2014.04.01 10:40:00
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1490. Remote Explosives working as intended? - in Technical Support/Bugs [original thread]
A couple of points have been bugging me the last few days and I wanted to voice them. Figure this is the best place. 1. Remote Explosives list their damage as splash damage, so it should be resisted by Heavy suits. However, as a Heavy, I take the...
- by Megaman Trigger - at 2014.03.31 23:20:00
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1491. Heavies are getting nerfed - in General Discussions [original thread]
Alpha 443-6732 wrote: waistr wrote: lAssassinl Zer0 wrote: They just need to be unable to fit light weapon. Im okay with that rarely use it no one in their right mind would use a standard heavy with a light weapon. commandos > ...
- by Megaman Trigger - at 2014.03.29 15:39:00
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1492. Heavies are getting nerfed - in General Discussions [original thread]
Gaurdian Satyr wrote: After consideration I've come to a new conclusion but my old one also stands The new heavies do need a Nerf I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs I msged one that beat me and he wa...
- by Megaman Trigger - at 2014.03.28 02:25:00
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1493. Heavies are getting nerfed - in General Discussions [original thread]
Even if we can't stop the nerf from taking pace, we can at least try and reduce the amount of HP we lose. If CCP were to remove the HP in small amounts, like 5% max per hotfix, they could see how things play out using actual play data from acros...
- by Megaman Trigger - at 2014.03.27 03:24:00
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1494. Forge Guns are now the new Railguns - in General Discussions [original thread]
As a Forge user myself, the bug only serves to add to the misery that is the HP bug. One affects the bonus given by the Core skills for Armour and Shields, meaning that I'm missing HP (possibly the full 25% bonus) from both HP pools until the ra...
- by Megaman Trigger - at 2014.03.27 03:20:00
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1495. Heavies are getting nerfed - in General Discussions [original thread]
People complain about the Heavy being OP right now, yet no one seems to complain about the super-speed Shotgun Scouts that can 3-shot a Heavy, have nearly 1000eHP and their Cloaking fields that render them silent. Cloak, run around and find a Heav...
- by Megaman Trigger - at 2014.03.27 01:10:00
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1496. THE HEAVY NERF IS NEEDED - in General Discussions [original thread]
bamboo x wrote: In a Planetary Conquest We just had a team of mostly medium suits but a squad of 3 heavies and 3 logis on a cargo hub 3 points in the city. They had 8 to 10 heavies. Now don't try to tell me those heavies couldn't get picked o...
- by Megaman Trigger - at 2014.03.26 12:16:00
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1497. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
CHECHOWOMAN X wrote: If at the end of the event and give us gets 2,000,000 sp, with omega booster, which is 2x, have to give 4,000,000 sp, that's right, and that's why we bought them, and that bosster have normal, you have to give 1x, bone 3,00...
- by Megaman Trigger - at 2014.03.16 00:17:00
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1498. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
This was posted up on Twitter about 40 minutes ago: "As of 18:10UTC, the current kill count stands at 1,128,923. Great work guys!"
- by Megaman Trigger - at 2014.03.15 21:08:00
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1499. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Murt Lesp wrote: BIind Shot wrote: The server goes down at 6/7 in the morning for me. Does that mean I'm ******!? I bought a booster and activated it as soon as I got home Friday.. In so many words, yes. They wanted it used within a few h...
- by Megaman Trigger - at 2014.03.15 19:55:00
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1500. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
Mobius Wyvern wrote: CCP Logibro wrote: [quote=ads alt] As per the additional info: Quote: Have a character that has an active skill booster installed on the first day of the event i.e. after downtime on March 14 in order to qualify for ...
- by Megaman Trigger - at 2014.03.15 17:32:00
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