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1461. A/V UNITED-Tank hunters - in General Discussions [original thread]
Haven't had the chance to squad with you, since I've had my hands full running AV for my corp, but I'll try and squad up with you guys soon.
- by Megaman Trigger - at 2014.05.13 00:57:00
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1462. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Nothing Certain wrote: If you like making tankers cry and derpships burn join the A/V UNITED channel. We want to get some A/V squads running, leave a message that you want to squad up and we'll see what kind of damage we can do. I'd love to see...
- by Megaman Trigger - at 2014.05.10 23:38:00
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1463. Damage Modifier wiki page - in Rookie Training Grounds [original thread]
Saw this at the bottom: "This page was last modified on 29 October 2013, at 20:35." So I'm gonna go with my gut and say no.
- by Megaman Trigger - at 2014.05.10 22:03:00
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1464. PC scenario: 2 bricked Heavies, 1 Logi, 1 Super Strafing Cal Assault... - in Rookie Training Grounds [original thread]
The quickest choice would be an ADS if the enemy lack AV in the city. However, a Rail Tank/Turret outside the city would prevent this. If you're going into the city and taking them on on foot; 2 brick-tanked Proto Gallente Heavies with HMG, 2 Mi...
- by Megaman Trigger - at 2014.05.03 11:05:00
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1465. Guide under Construction - in Rookie Training Grounds [original thread]
Rusty Shallows wrote: Crash Gaden wrote: I have been using the Dren Sentinel suit the last six months and have refused to put any points into Dropsuit Command until we had all the racial variant Sentinel suits to chose from. It has been ...
- by Megaman Trigger - at 2014.04.27 22:46:00
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1466. Snipers and cloak? - in Rookie Training Grounds [original thread]
Blake Kingston wrote: Megaman Trigger wrote: lee corwood wrote: Blake Kingston wrote: lee corwood wrote: That being said, if you yourself ever want to try cloak, be aware that a sniper can see through your cloak. How so? My un...
- by Megaman Trigger - at 2014.04.22 11:13:00
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1467. RE blast radius and does it stick to clones? - in Rookie Training Grounds [original thread]
Maybe he just threw it further than you realised. Jumping even a little before throwing (during the jump) means that the equipment goes further.
- by Megaman Trigger - at 2014.04.21 16:19:00
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1468. Snipers and cloak? - in Rookie Training Grounds [original thread]
lee corwood wrote: Blake Kingston wrote: lee corwood wrote: That being said, if you yourself ever want to try cloak, be aware that a sniper can see through your cloak. How so? My understanding from other snipers is you don't appear ...
- by Megaman Trigger - at 2014.04.21 14:19:00
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1469. Forge gun skills - in Rookie Training Grounds [original thread]
Obviously the main skill is worth it, since it unlocks new Forge Guns and reduces the time it takes for you to charge up a shot. Overall you shave of 25% once maxed out. The Forge Gun has a low ammo count, so investing into the ammo skill is (in ...
- by Megaman Trigger - at 2014.04.21 14:11:00
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1470. Tips on taking out HAV? - in Rookie Training Grounds [original thread]
lee corwood wrote: Just a note for those still having that forge gun fire problem. It seems to stem from your bonuses not registering (hence why we're spawning in not at full health, etc). So if you're encountering problems like that, hold down...
- by Megaman Trigger - at 2014.04.13 12:28:00
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1471. Are Heavies OP??? - in General Discussions [original thread]
HP wise, the Sentinel is just fine. They are, by design, supposed to be able to survive massive amounts of damage while dishing it out. The description for the suit even says they're the only Drop Suit that can reliably go head-to-head with a tank...
- by Megaman Trigger - at 2014.04.12 14:30:00
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1472. Commando vs. Sentinel - in Rookie Training Grounds [original thread]
HMG Sentinel is great for locking down an objective point. Especially ones inside buildings or confined spaces. Swap the HMG for a Forge and you have the most reliable (and only remain, truly effective) man-portable AV weapon going. Go with Sentin...
- by Megaman Trigger - at 2014.04.12 14:22:00
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1473. Tips on taking out HAV? - in Rookie Training Grounds [original thread]
Z Omega wrote: So, I'm trying to find the most efficient way of taking out a tank by myself, without using a tank because tanks are expensive and I'm not particularly that great with them. Currently I have a Amarr Sentinel A/1 Series suit, equi...
- by Megaman Trigger - at 2014.04.10 11:43:00
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1474. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
Charlotte O'Dell wrote: Stop whining. Scout C-1 Nerd swarm launcher Advanced AV grenades F/45 Cloak Toxin SMG This fit can solo most tanks you encounter. 1) Activate cloak 2) slap 3 f/45s on 3) detonate f/45s with AV grenades 4) fire swarms ...
- by Megaman Trigger - at 2014.04.10 00:55:00
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1475. Heavies are getting nerfed - in General Discussions [original thread]
ONE-EYE GOON wrote: As a logi who lives for the thrill of seeking and finding courageous fatties to share some hot lovin all over, I find this nerf to be totes ridiculous. If the fattys go extinct i'll have to find another logi to love, and les...
- by Megaman Trigger - at 2014.04.09 23:01:00
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1476. Bullshit hit detection - in Technical Support/Bugs [original thread]
I've had the same issue. High speed Scouts seeming to shrug off HMG rounds. I think it's the high speed and, possible, a little lag throwing off the already buggy hit detection. The shot hits home but the data registers the Scout as not being in t...
- by Megaman Trigger - at 2014.04.06 14:31:00
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1477. Breach Shotgun Causing Map To Open - in Technical Support/Bugs [original thread]
I've had this happen a couple of times with the Assault Forge Gun. Charged a shot and had either the RDV menu or the map open, which cancels my shot and leaves me wide open to the tank I was trying to shoot.
- by Megaman Trigger - at 2014.04.06 13:14:00
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1478. Stop nerfing, and start fixing actual bugs - in Technical Support/Bugs [original thread]
Chuck Nurris DCLXVI wrote: Megaman Trigger wrote: Both of those are down to lag. I never had either before 1.8, after that release, it's been happening several times per match. I've seen the lag trigger these as far back as 1.5, if not...
- by Megaman Trigger - at 2014.04.06 12:44:00
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1479. Hyper nerfs should reimburse SP - in General Discussions [original thread]
Chuck Nurris DCLXVI wrote: Megaman Trigger wrote: The only "Hyper Nerf" I'm aware of is the Flaylock Pistol. Although the Swarm Launcher could have a case, losing 33% damage and a massive cut in range, going from something feared to somethin...
- by Megaman Trigger - at 2014.04.06 12:41:00
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1480. Stop nerfing, and start fixing actual bugs - in Technical Support/Bugs [original thread]
Both of those are down to lag.
- by Megaman Trigger - at 2014.04.06 12:37:00
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